Texture Request: Worn Dunmeri Furniture

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Mr. Sorry of Balmora
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Texture Request: Worn Dunmeri Furniture

Post by Mr. Sorry of Balmora »

i would like to request a worn mesh for dunmeri/ indorillian rich furniture

needs a "lived in" or "used often" quality included a rough sketch
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hope this helps
hope this helps
mesh request.JPG (21.16 KiB) Viewed 1422 times
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Vernon
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Post by Vernon »

So what you are asking for are worn, scratched furniture textures?
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Amrod
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Post by Amrod »

Meshes vernon, meshes :)
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Post by Vernon »

Amrod the Bard wrote:Meshes vernon, meshes :)
Well seeing as it says MESH REQUEST at the top, that is what I assumed. However there is no clear indication of what he wants meshed; just a few scratched textures. If it had been so clear to me as it apparently was to you, I wouldn't have asked the question.
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Post by Starcrunch »

What is wrong with the de_p style furniture that we already have? That is worn and used.

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Amrod
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Post by Amrod »

Vernon wrote:
Amrod the Bard wrote:Meshes vernon, meshes :)
Well seeing as it says MESH REQUEST at the top, that is what I assumed. However there is no clear indication of what he wants meshed; just a few scratched textures. If it had been so clear to me as it apparently was to you, I wouldn't have asked the question.
Also, to make something look worn you don't need new meshes, so I understand what you said now vernon.
All you need to do is add some worn effects to existing texures and voila, you got yourself a worn chair or table. I think even I could do that. scrathes are easiest, I think stains and stuff arent that hard either so. maybe ill give it a try.
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Post by Sload »

He's doing a rich house, Starcrunch. I don't know why it needs to be worn, there was no specific mention of worn furniture. Though it would just be a simple alteration of the original texture for some de_r furniture, it's unnecessary.

Then again, we could use it in other homes and buildings.
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DMKW
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Post by DMKW »

if its a rich house maybe the worn furniture will represent antiques?
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Post by Sload »

Well, I believe his claim is either an old woman who is the last of a guard family or the last ordinator family, either way they have antiques of the good old days.

Yes, I think having a worn texture of rich furniture would be good to use in some cells. I don't think it would take to long either.
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Post by Anonymous »

In fact it would likely be quite easy, just lighten some areas (like where the dishes would go on a table). Im too rubbish to do it but I think i simple lighten brush with a small width moved rappidly across it would give a worn effect.
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Amrod
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Post by Amrod »

Where do I find these "rich" furnature textures?
I can only find normal ones. I wanna work on this though.
Anonymous

Post by Anonymous »

I had trouble finidng them too.

They seem to be rather hidden.
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Amrod
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Post by Amrod »

I do see alot of wood textures, I guess i'll have to pick some and use those. Hmm oldwood is already pretty worn, why do we need new ones?
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Post by Vernon »

An easy way to find textures is to find the mesh name, look it up on your TESCS CD, then open it with NifTexture (on the main page under utilities). The textures used by the mesh will be listed. Also, you can use the attached utility to make copies of the existing textures and mesh so that you may retexture without the hassle of fiddling with files so much.
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NIFDuplicator.rar
NIF Duplicator
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welp
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Amrod
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Post by Amrod »

Heres a quick redo of the oldwood texture. Did I overdo it with those scratches??
BTW. this still needs improvement.
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wornwood.jpg
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Anonymous

Post by Anonymous »

I think that looks good, how does it look on a model?
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Amrod
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Post by Amrod »

Note how it seems duplicated. I've seen a nice tut about seemless textures somewhere though.
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tabletop.jpg
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Anonymous

Post by Anonymous »

For a first go which didnt seem to take much time, thats quite nice.
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Post by Vernon »

The only thing is, it doesn't look so much like wear and tear over the years. It looks more like a bear has attacked it. If the wear was around the edges and more like scuffs rather than scratches, it would be more true to the request. However that was pretty damn quick and the marks do look quite realistic.
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Post by Amrod »

Well here is an update, you will still see the pattern repeat, but its better. the only way to complete remove this or partially is by making the texture large, so that it covers the entire tabletop.

EDIT: I didnt refresh so I did not read vernons post until after I posted this.

@ vernon, I will try and make it look worn by age/use, not by an attacking bear.
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tabletop2.jpg
(80.52 KiB) Downloaded 35 times
Anonymous

Post by Anonymous »

Well if you had a table that scarred you might use a tablecloth.

Maybe if we put one right in the middle it would make it less obvious and thus more realistic. Something perhaps square at a 45 degree angle to the sides so its in the middle...
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Post by Amrod »

Jale wrote:Well if you had a table that scarred you might use a tablecloth.

Maybe if we put one right in the middle it would make it less obvious and thus more realistic. Something perhaps square at a 45 degree angle to the sides so its in the middle...
Only problem is that the mesh is copied alot, not just twice. So wed need to resize the mesh, probally to 512x512 or maybe even 1024x1024 .

EDIT: well its proving to be quite tough (to make it look more realistic), I will continue this later, maybe vernon wants to give a try at it? or are you busy with other projects?
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Post by Vernon »

<moved to textures>

I'm pretty busy with some other stuff right now. I will see if I get a spare minute. The problem is that the top of the table needs a 1*1 map, so that there is only one texture on top. btw the texture is good, it just doesn't sound like the texture requested.
welp
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Amrod
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Post by Amrod »

Vernon wrote:<moved to textures>

I'm pretty busy with some other stuff right now. I will see if I get a spare minute. The problem is that the top of the table needs a 1*1 map, so that there is only one texture on top. btw the texture is good, it just doesn't sound like the texture requested.
Yeah, I understand that, but i thought morrowind only display images with pixel dimensions that are multiples of 2? (ie 1,2,4,8,16,32 etc).
Since the table top isnt 1024 (too small) and definatly not 2048 (too big). we'd then need to make a new table mesh.
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Post by Vernon »

It doesn't have to fit exactly. 1024 is also far too big, relative to the stock Bethesda textures. You might want to do 512x256 or even 256x128.
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Post by Sload »

Just a question, isn't that a de_p table?
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Post by Amrod »

Sload Lord wrote:Just a question, isn't that a de_p table?
Could be, no clue, it's about the textures though. I dunno what else mesh to use.
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Post by Sload »

A de_r table. You should use the texture that went with the de_r table, because that is what it looked like when it was new.
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Post by Mr. Sorry of Balmora »

well from the look of things youall are doin fine but its a bit too bear clawed need worn scuffs and
removed finish spots on table (from liquior prehaps)
also some small knife scratches



Oh thanks for the help not a remodler my self

Edit sorry bout the confusion bout msh/txt not big modder either
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Post by Starcrunch »

Well there isn't much point in retexturing a de_p table to be old and worn, as it starts out as old and worn. You should just use the origional texture if you want to use the de_p mesh shape. If you want a fancy table that is now old and worn, you should retexture a de_r table, but probably cut down on the number of scratches.

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Post by Mr. Sorry of Balmora »

im not a big retexturer hints the request
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Post by Mr. Sorry of Balmora »

medium-sized manor, owned by the head of the Indoril guards in town, and his family. Owner is a distinguished general,(probably served for many years) he has a wife, two sons and a daughter, and two servants.
here is my claim if it helps
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