Sutadee

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

Moderators: Haplo, Lead Developers

Anonymous

Sutadee

Post by Anonymous »

Hi, i have made one of the sub-species,the Sutadee, based of one of the concept arts Uldar have done on the website.
Last edited by Anonymous on Sat Apr 30, 2005 8:40 pm, edited 1 time in total.
User avatar
Vernon
Developer Emeritus
Posts: 2145
Joined: Wed Sep 29, 2004 11:57 pm
Location: Sydney, Australia

Post by Vernon »

This is great work dude. It appears you have also made it compatible with better bodies, yes?

Nice one. [img]http://forums.pcpowerplay.com.au/images/smiles/icon_thumbs_up.gif[/img]
welp
Arthmodeus
Developer
Posts: 923
Joined: Sun Feb 22, 2004 1:16 pm
Location: Ann Arbor

Post by Arthmodeus »

Very awesome work!

However, the textures on the chest and groin do not line up. And you might want to remove that leather mask thing from some of the faces.
Anonymous

Post by Anonymous »

Well, i dont know clearly what is the mask-like on the drawing of uldar, but i think is some sort of tatoo.Im also thinking if it be possible to to the clothing based on the drawing. Well, i can do the legs and arms, but i dont know how to make the sort of skirt and the clothign on the foots.
Attachments
One of Uldar's arts
One of Uldar's arts
sutadee.png (87.57 KiB) Viewed 3472 times
Arthmodeus
Developer
Posts: 923
Joined: Sun Feb 22, 2004 1:16 pm
Location: Ann Arbor

Post by Arthmodeus »

Oh, you're right, that is a tatoo.
Anonymous

Post by Anonymous »

i would want to know if its possible to make clothing like the picture. That would fit well.
Arthmodeus
Developer
Posts: 923
Joined: Sun Feb 22, 2004 1:16 pm
Location: Ann Arbor

Post by Arthmodeus »

Well, cloth bracers are already ingame, but loincoths are needed.

I think I've seen loincloths in a Better Bodies mod.
Anonymous

Post by Anonymous »

I have arranged the textures
Last edited by Anonymous on Mon May 02, 2005 8:24 pm, edited 3 times in total.
Anonymous

Post by Anonymous »

For the moment, i have found ha mod of fae and there loincloth. Its the only one i have found so far.
Anonymous

Post by Anonymous »

How we can arrange that? the loincloth is using the left knee meshes to be able to see it :S
Anonymous

Post by Anonymous »

anyway, i know how to set the ankle cloth, maybe the single upper leg cloth but i dont know how to have cloth on the foot
User avatar
Sload
Developer Emeritus
Posts: 6358
Joined: Sun Feb 06, 2005 9:16 pm

Post by Sload »

You cannot do the ankle cloth on the Morrowind engine. It would count as a shoe.

I like the idea of having the other Argonian races in Morrowind, just rare. Expensive luxiries available only in the deep south.

And the recent posts have been about clothing, right? Not skin?
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
Anonymous

Post by Anonymous »

i tried it and it worked.My way is to take the body meshes of the sutadee and add cloth. Eventually, i have renamed them and then use the meshes as clothing type. the foot meshes could not work because every one know beast cant wear shoes ;)
User avatar
Sload
Developer Emeritus
Posts: 6358
Joined: Sun Feb 06, 2005 9:16 pm

Post by Sload »

It still looks good without the foot cloth? That's great.

From the sound of it, this is going to look awesome. Someone's going to have to retexture (using copy+paste or something similar I'd hope) all of the clothing textures, though.

Do you plan to make other Argonian races as well?
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
Anonymous

Post by Anonymous »

Well, i have made a argonian with clannfear skin ;)
i prefer to make them by arts i found, like uldar's one. That show me what he will look in the game
User avatar
Stumpytheguar
Member
Posts: 631
Joined: Sun Jun 27, 2004 2:22 am
Location: Irrelevant

Post by Stumpytheguar »

I'm having a little trouble understanding what you're saying, can you post a screenshot? It would be really really neat to see what you've done so far...
Retired - Sept. 15, 2005
Anonymous

Post by Anonymous »

here it goes
Attachments
Sutadee
Sutadee
untitled.jpg (45.45 KiB) Viewed 3503 times
Last edited by Anonymous on Sun May 01, 2005 12:03 am, edited 1 time in total.
Anonymous

Post by Anonymous »

I have made the clothing.
Last edited by Anonymous on Sun May 01, 2005 10:15 am, edited 1 time in total.
Anonymous

Post by Anonymous »

If someone want to know how is like the argonian with clannfear texture, check that.
Attachments
Clannian
Clannian
untitled2.JPG (12.51 KiB) Viewed 3501 times
Anonymous

Post by Anonymous »

Like that clanfear texture thing.

Is that tatoo a hair piece? Id hate to be stuck with it...
Anonymous

Post by Anonymous »

the tatoo is not a hair piece
User avatar
Hermit
Developer Emeritus
Posts: 2373
Joined: Fri Oct 17, 2003 8:59 pm
Location: The North German plains

Post by Hermit »

The tatoo, being part of the head mesh texture, is a face, I guess.
Elder Mod.

For now, I'm sleeping in my lightless city beneath the waves.

But someday ... I will be back.

Fthagn.
Anonymous

Post by Anonymous »

The clothing is completed ans released. To try them, go to the Seyda Neen, Census and Excise Office.
Last edited by Anonymous on Mon May 02, 2005 8:24 pm, edited 1 time in total.
User avatar
Stumpytheguar
Member
Posts: 631
Joined: Sun Jun 27, 2004 2:22 am
Location: Irrelevant

Post by Stumpytheguar »

Yeah so, um... I'm not sure about retextures for new races... it seems a bit of a cheesy concept to have something that's just the exact same model as something else and call it a separate race.

Even so, you've really given him no texture diversity... he's all just those few colors of green. It doesn't look too great.
Retired - Sept. 15, 2005
Anonymous

Post by Anonymous »

sorry, im not pretty good doing textures by myself, its my first try. When i will have some time, i will arrange the textures for a better one.
Last edited by Anonymous on Sun May 01, 2005 11:53 am, edited 1 time in total.
User avatar
Sload
Developer Emeritus
Posts: 6358
Joined: Sun Feb 06, 2005 9:16 pm

Post by Sload »

You've got the concept down, though. Just need to add variation, and maybe we can get a set of peices for the hair with horns on it.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
Anonymous

Post by Anonymous »

well, how can i make a more diversified textures?
User avatar
Vernon
Developer Emeritus
Posts: 2145
Joined: Wed Sep 29, 2004 11:57 pm
Location: Sydney, Australia

Post by Vernon »

Pretty good for a first try, like.
welp
User avatar
Sload
Developer Emeritus
Posts: 6358
Joined: Sun Feb 06, 2005 9:16 pm

Post by Sload »

As someone who couldn't make the lamest texture if he tried, I have no idea how to make your texture better. Sorry.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
Theo
Developer Emeritus
Posts: 1683
Joined: Thu Dec 16, 2004 5:01 pm
Location: PRAGUE

Post by Theo »

Why making a new texture, when you can download some? Try to look on some of the free profi texture webs Viking found...

[url]http://forums.tamriel-rebuilt.org/viewtopic.php?t=11180[/url]
THEO
User avatar
Vernon
Developer Emeritus
Posts: 2145
Joined: Wed Sep 29, 2004 11:57 pm
Location: Sydney, Australia

Post by Vernon »

You could speak to the viKING - he is one of our talented texturers and should be around here somewhere... :)
welp
Anonymous

Post by Anonymous »

this texture could be good? But i dont know wich could be good between scales or like the drawning :S
User avatar
viKING
Developer
Posts: 379
Joined: Sun Dec 19, 2004 1:28 am
Location: straight from the OC, baby
Contact:

Post by viKING »

Nice work! I liked the clanfear texture better than the other one.

I agree with stumphy that new models is needed, and the clandear texture could be easy to modify so it fit with the consept art.

It is also possible to make a texture of the pic you showed, but I think it would be easier to just modify the clanfear fear texture.

I could see if I can make a fast texture out of your pic, if you don't want to do it yourself... The texture would probably fit for a tail, I think.
-the real OC G
Anonymous

Post by Anonymous »

I have modified the clanfear texture. it look like that.
Attachments
Untitled-1.jpg
(136.12 KiB) Downloaded 105 times
User avatar
viKING
Developer
Posts: 379
Joined: Sun Dec 19, 2004 1:28 am
Location: straight from the OC, baby
Contact:

Post by viKING »

um... I can see you did add leather wraps and the tatto, but did you edit the clanfear body texture?(darken/brighten,ect)

just wondering...
-the real OC G
Anonymous

Post by Anonymous »

Personally I think it could do with being a touch darker.

It is rather logical. Clanfear camoflage seems to be rather bright and suited to grasslands. Id imagine that a species from the depths of a dark marsh would have darker skin.

It would also make the facemask look a bit less odd. Its a bit too contrasted at the moment.
Anonymous

Post by Anonymous »

not for the moment, but i will do it
Anonymous

Post by Anonymous »

Its up to you of course. I have no idea how to do this myself and id like to convey my gratitude for your help. In case you missed the thing i posted at the same time, I suggested that you darken it abit to fit with what a lizard might need living in a dark marsh.
User avatar
Vernon
Developer Emeritus
Posts: 2145
Joined: Wed Sep 29, 2004 11:57 pm
Location: Sydney, Australia

Post by Vernon »

I think you should try putting the head mesh you have already done onto a Clannfear body. That would look a bit better, but would need some fixes to make it look like Uldar's brilliant concept art.
welp
Anonymous

Post by Anonymous »

i dont have any 3dsmax, i just have photoshop cs for texturing
Locked