Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.
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Anonymous
Post
by Anonymous » Sat Apr 30, 2005 6:34 pm
Hi, i have made one of the sub-species,the Sutadee, based of one of the concept arts Uldar have done on the website.
Last edited by Anonymous on Sat Apr 30, 2005 8:40 pm, edited 1 time in total.
Vernon
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Posts: 2145 Joined: Wed Sep 29, 2004 11:57 pm
Location: Sydney, Australia
Post
by Vernon » Sat Apr 30, 2005 6:41 pm
This is great work dude. It appears you have also made it compatible with better bodies, yes?
Nice one. [img]http://forums.pcpowerplay.com.au/images/smiles/icon_thumbs_up.gif[/img]
welp
Arthmodeus
Developer
Posts: 923 Joined: Sun Feb 22, 2004 1:16 pm
Location: Ann Arbor
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by Arthmodeus » Sat Apr 30, 2005 7:26 pm
Very awesome work!
However, the textures on the chest and groin do not line up. And you might want to remove that leather mask thing from some of the faces.
Anonymous
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by Anonymous » Sat Apr 30, 2005 7:31 pm
Well, i dont know clearly what is the mask-like on the drawing of uldar, but i think is some sort of tatoo.Im also thinking if it be possible to to the clothing based on the drawing. Well, i can do the legs and arms, but i dont know how to make the sort of skirt and the clothign on the foots.
Attachments
One of Uldar's arts sutadee.png (87.57 KiB) Viewed 3390 times
Arthmodeus
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Location: Ann Arbor
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by Arthmodeus » Sat Apr 30, 2005 7:40 pm
Oh, you're right, that is a tatoo.
Anonymous
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by Anonymous » Sat Apr 30, 2005 7:59 pm
i would want to know if its possible to make clothing like the picture. That would fit well.
Arthmodeus
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Posts: 923 Joined: Sun Feb 22, 2004 1:16 pm
Location: Ann Arbor
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by Arthmodeus » Sat Apr 30, 2005 8:12 pm
Well, cloth bracers are already ingame, but loincoths are needed.
I think I've seen loincloths in a Better Bodies mod.
Anonymous
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by Anonymous » Sat Apr 30, 2005 8:37 pm
I have arranged the textures
Last edited by Anonymous on Mon May 02, 2005 8:24 pm, edited 3 times in total.
Anonymous
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by Anonymous » Sat Apr 30, 2005 8:56 pm
For the moment, i have found ha mod of fae and there loincloth. Its the only one i have found so far.
Anonymous
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by Anonymous » Sat Apr 30, 2005 9:34 pm
How we can arrange that? the loincloth is using the left knee meshes to be able to see it :S
Anonymous
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by Anonymous » Sat Apr 30, 2005 9:46 pm
anyway, i know how to set the ankle cloth, maybe the single upper leg cloth but i dont know how to have cloth on the foot
Sload
Developer Emeritus
Posts: 6358 Joined: Sun Feb 06, 2005 9:16 pm
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by Sload » Sat Apr 30, 2005 10:04 pm
You cannot do the ankle cloth on the Morrowind engine. It would count as a shoe.
I like the idea of having the other Argonian races in Morrowind, just rare. Expensive luxiries available only in the deep south.
And the recent posts have been about clothing, right? Not skin?
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
Anonymous
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by Anonymous » Sat Apr 30, 2005 10:11 pm
i tried it and it worked.My way is to take the body meshes of the sutadee and add cloth. Eventually, i have renamed them and then use the meshes as clothing type. the foot meshes could not work because every one know beast cant wear shoes
Sload
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Posts: 6358 Joined: Sun Feb 06, 2005 9:16 pm
Post
by Sload » Sat Apr 30, 2005 10:17 pm
It still looks good without the foot cloth? That's great.
From the sound of it, this is going to look awesome. Someone's going to have to retexture (using copy+paste or something similar I'd hope) all of the clothing textures, though.
Do you plan to make other Argonian races as well?
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
Anonymous
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by Anonymous » Sat Apr 30, 2005 10:18 pm
Well, i have made a argonian with clannfear skin
i prefer to make them by arts i found, like uldar's one. That show me what he will look in the game
Stumpytheguar
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Posts: 631 Joined: Sun Jun 27, 2004 2:22 am
Location: Irrelevant
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by Stumpytheguar » Sat Apr 30, 2005 11:13 pm
I'm having a little trouble understanding what you're saying, can you post a screenshot? It would be really really neat to see what you've done so far...
Retired - Sept. 15, 2005
Anonymous
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by Anonymous » Sat Apr 30, 2005 11:21 pm
here it goes
Attachments
Sutadee untitled.jpg (45.45 KiB) Viewed 3421 times
Last edited by Anonymous on Sun May 01, 2005 12:03 am, edited 1 time in total.
Anonymous
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by Anonymous » Sat Apr 30, 2005 11:27 pm
I have made the clothing.
Last edited by Anonymous on Sun May 01, 2005 10:15 am, edited 1 time in total.
Anonymous
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by Anonymous » Sun May 01, 2005 12:07 am
If someone want to know how is like the argonian with clannfear texture, check that.
Attachments
Clannian untitled2.JPG (12.51 KiB) Viewed 3419 times
Anonymous
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by Anonymous » Sun May 01, 2005 2:44 am
Like that clanfear texture thing.
Is that tatoo a hair piece? Id hate to be stuck with it...
Anonymous
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by Anonymous » Sun May 01, 2005 9:39 am
the tatoo is not a hair piece
Hermit
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Posts: 2373 Joined: Fri Oct 17, 2003 8:59 pm
Location: The North German plains
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by Hermit » Sun May 01, 2005 9:52 am
The tatoo, being part of the head mesh texture, is a face, I guess.
Elder Mod.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
Anonymous
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by Anonymous » Sun May 01, 2005 10:18 am
The clothing is completed ans released. To try them, go to the Seyda Neen, Census and Excise Office.
Last edited by Anonymous on Mon May 02, 2005 8:24 pm, edited 1 time in total.
Stumpytheguar
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Posts: 631 Joined: Sun Jun 27, 2004 2:22 am
Location: Irrelevant
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by Stumpytheguar » Sun May 01, 2005 11:20 am
Yeah so, um... I'm not sure about retextures for new races... it seems a bit of a cheesy concept to have something that's just the exact same model as something else and call it a separate race.
Even so, you've really given him no texture diversity... he's all just those few colors of green. It doesn't look too great.
Retired - Sept. 15, 2005
Anonymous
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by Anonymous » Sun May 01, 2005 11:36 am
sorry, im not pretty good doing textures by myself, its my first try. When i will have some time, i will arrange the textures for a better one.
Last edited by Anonymous on Sun May 01, 2005 11:53 am, edited 1 time in total.
Sload
Developer Emeritus
Posts: 6358 Joined: Sun Feb 06, 2005 9:16 pm
Post
by Sload » Sun May 01, 2005 11:53 am
You've got the concept down, though. Just need to add variation, and maybe we can get a set of peices for the hair with horns on it.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
Anonymous
Post
by Anonymous » Sun May 01, 2005 12:06 pm
well, how can i make a more diversified textures?
Vernon
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Posts: 2145 Joined: Wed Sep 29, 2004 11:57 pm
Location: Sydney, Australia
Post
by Vernon » Sun May 01, 2005 12:13 pm
Pretty good for a first try, like.
welp
Sload
Developer Emeritus
Posts: 6358 Joined: Sun Feb 06, 2005 9:16 pm
Post
by Sload » Sun May 01, 2005 12:18 pm
As someone who couldn't make the lamest texture if he tried, I have no idea how to make your texture better. Sorry.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
Theo
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Posts: 1683 Joined: Thu Dec 16, 2004 5:01 pm
Location: PRAGUE
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by Theo » Sun May 01, 2005 12:22 pm
Why making a new texture, when you can download some? Try to look on some of the free profi texture webs Viking found...
[url]http://forums.tamriel-rebuilt.org/viewtopic.php?t=11180[/url]
THEO
Vernon
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Posts: 2145 Joined: Wed Sep 29, 2004 11:57 pm
Location: Sydney, Australia
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by Vernon » Sun May 01, 2005 12:24 pm
You could speak to the viKING - he is one of our talented texturers and should be around here somewhere... :)
welp
Anonymous
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by Anonymous » Sun May 01, 2005 1:07 pm
this texture could be good? But i dont know wich could be good between scales or like the drawning :S
viKING
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by viKING » Sun May 01, 2005 2:01 pm
Nice work! I liked the clanfear texture better than the other one.
I agree with stumphy that new models is needed, and the clandear texture could be easy to modify so it fit with the consept art.
It is also possible to make a texture of the pic you showed, but I think it would be easier to just modify the clanfear fear texture.
I could see if I can make a fast texture out of your pic, if you don't want to do it yourself... The texture would probably fit for a tail, I think.
-the real OC G
Anonymous
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by Anonymous » Mon May 02, 2005 3:54 pm
I have modified the clanfear texture. it look like that.
Attachments
Untitled-1.jpg
(136.12 KiB) Downloaded 105 times
viKING
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Posts: 379 Joined: Sun Dec 19, 2004 1:28 am
Location: straight from the OC, baby
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by viKING » Mon May 02, 2005 4:07 pm
um... I can see you did add leather wraps and the tatto, but did you edit the clanfear body texture?(darken/brighten,ect)
just wondering...
-the real OC G
Anonymous
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by Anonymous » Mon May 02, 2005 4:20 pm
Personally I think it could do with being a touch darker.
It is rather logical. Clanfear camoflage seems to be rather bright and suited to grasslands. Id imagine that a species from the depths of a dark marsh would have darker skin.
It would also make the facemask look a bit less odd. Its a bit too contrasted at the moment.
Anonymous
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by Anonymous » Mon May 02, 2005 4:20 pm
not for the moment, but i will do it
Anonymous
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by Anonymous » Mon May 02, 2005 4:23 pm
Its up to you of course. I have no idea how to do this myself and id like to convey my gratitude for your help. In case you missed the thing i posted at the same time, I suggested that you darken it abit to fit with what a lizard might need living in a dark marsh.
Vernon
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Posts: 2145 Joined: Wed Sep 29, 2004 11:57 pm
Location: Sydney, Australia
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by Vernon » Mon May 02, 2005 4:28 pm
I think you should try putting the head mesh you have already done onto a Clannfear body. That would look a bit better, but would need some fixes to make it look like Uldar's brilliant concept art.
welp
Anonymous
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by Anonymous » Mon May 02, 2005 4:29 pm
i dont have any 3dsmax, i just have photoshop cs for texturing