4-33-Red

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4-33-Red

Post by Haplo »

Claim type: Exterior
Claim ID: TR_4-33-Red (#242)
Faction: Redoran
Claimed by: Haplo
Status: Approved (Progress: 100%)
Location: (-17,-12):(-16,-14), Size: 6
Files: TR_4-33-Red_Haplo_1.esp

---

Septim's Gate Pass. Mostly mountains. This needs REGION CHANGES ONLY to RM textures. Should use RM_rock_01 as a standard. Feel free to include a little RM_whiterock, _redrock, & _greyrock (and greyrock_01). Also, add a little detail if necessary.
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Kothloth
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Post by Kothloth »

Revoked 1/6-05
Anonymous

Post by Anonymous »

Lets not be so hasty now. I have the claim done. Just needs a bit more fine tuning. I will get this to you friday.
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Post by Vernon »

I am very much looking forward to seeing this. :)
welp
Anonymous

Post by Anonymous »

I looked it over, and added some things and now it is basically done. Everything that counts is there, and it has been all cleaned. Includes the following:
-The Septim's Gate Pass w/ guardstation/fort
-One (1) Cave
-Mountains w/ stuff

Included is the DL. If someone wants to add more stuff, then go ahead and do so.
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Clean TR_4-33.esp
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Post by kingfish »

hmm, what is done so far looks pretty good, but this claim is far from being done.
it lacks statics/textures in western cells [southern on the pic] and container_flora/detail trough the whole area...
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overview.JPG
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Post by Sload »

I think that's because the player is never supposed to enter the western cells.

But maybe you should add an Imperial-owned eggmine up in that cell to the south of the Gate, just to give an explanation for the entrance facing that clearing.
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Post by Anonymous »

Te image is upside down, the entrance is facing the west.
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Post by kingfish »

Te image is upside down, the entrance is facing the west.
nope, the pic is rotated 90 degrees counter-clockwise :]
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Post by Anonymous »

Yeah...

I guess is should add more stuff. I "finnished" it off last night in 30 min. Ill add more things tonight.
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Post by Kothloth »

Make sure to claim this again using the new system though :P
Anonymous

Post by Anonymous »

Bah, you all know what this is.

Septim\'s Gate pass, mostly done. Just revoked and now re-claimed.

Icludes:
-The pass and gatehouse
-Cave
-Mountains

It is about 85-95% complete as of today.
Anonymous

Post by Anonymous »

Bah! again.
No one has done anything with this, so im going to post my "completed" version.
Also, have included a pic for viewing pleasure:

[img]http://img.photobucket.com/albums/v519/mcninchr/claim_4-33.jpg[/img]

EDIT: Now includes an eggmine (Not pictured)
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Clean TR_4-33.esp
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Post by Kothloth »

Okay
Anonymous

Post by Anonymous »

In my mind this claim is done, but I know that there is something else I probally should/could add. I just dont know what that is.
I have this question to all you reading this, what else should I add to this claim to make it more compleste?
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Post by Vernon »

I would add a lot more small rocks and flora, as well as maybe another few small points of interest in the Northwest and west cells, which at the moment are very sparse, in my opinion. Points of interest could include tombs, mines or similar. If you make a small mine for example, you could put a broken upturned mine-cart and a stack of old rails and tools etc outside.
welp
Anonymous

Post by Anonymous »

K, thanks for the tips. The detailing (More rocks and plants) will get done eventually.
I allready have a cave, and eggmine, and the Fort. Is one more interior really needed? I think I have enough of that.
So I guess I am now going to add stuff to liven things up a bit.
Anonymous

Post by Anonymous »

Update: This claim is done. All is good. All statics placed, and there should be a sufficent ammount of detail. File #2 at the top (First one).
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Post by Swiftoak »

How do you get the yellow dashed lines in the Render window, that tell you if you are overbuilding your claim. Im working on my claim 3-7 Ind, and i fear that i have built over the area cell size, so if i could know how to get that, it would be really helpful to me.
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Post by Sload »

Press "B"
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Post by Swiftoak »

Thank You, so each square represents a whole cell?
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Post by Haplo »

Correct.
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Post by Swiftoak »

So if my claim (3-7) has 10 cells, and i have like twenty squares, does that mean i need to lower it to only 10? It's very confusing, bec in the render window, a single cell has multiple squares in it.
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Post by Sload »

No. A single square does NOT have multiple cells in it because a square is a cell. That is the size and shape of each cell. You have ten specific cells and no others. Look at Map 3 and find out the coordinates for your cells. These numbers match the numbers at the top of the render window when you're working on your cells.
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Post by Vernon »

SW, this is not your thread - discuss this your own [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=11685]thread[/url]please. ;)
welp
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Post by kingfish »

barely, but passed... :D
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Post by Haplo »

Moving to Approved since it's part of Map 4.
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Post by Haplo »

Revoked. This needs REGION CHANGES ONLY to RM textures. Should use RM_rock_01 as a standard. Feel free to include a little RM_whiterock, _redrock, & _greyrock (and greyrock_01)
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Post by Aeven »

Should be simple. Probably done before you know it too.
Will also be helpful for me when redoing a great portion of 4-35.
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Post by Thrignar Fraxix »

you in the other thread wrote:Actually, please revoke this one. I hate it, and have absolutely no inspiration for mountainous stuff. Someone else would finish this a lot faster.
What do you think this claim is?
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Post by Haplo »

Claiming
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Post by Haplo »

Finished my S&R of the rocks.
Next step will be to detail and change the ground textures, although I'm reluctant since RM statics actually look really good with WG ground textures.

[img]http://img297.imageshack.us/img297/6756/433n.jpg[/img]
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Post by Aeven »

You're right, it does look really good.
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Post by Haplo »

Actually. Nemon, take a look at this file. Do you think this could work? Assuming you use the WG_rock texture with sufficient vertex shading as a transition between the RM statics and the WG ground, could it work for this claim? I'm not sure about the neighboring border mountains, though.

EDIT: File Removed.
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Post by Haplo »

Almost finished with this; the right-side corners need some more detailing but it will remain sparse due to the whole being-border-cells thing these cells have going on.
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Post by Haplo »

Finished with this. Submitting to review.
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Post by Tyrion »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No


Review: Good RM high-mountain environment.
Comments Again, simple and good. The pass-fort was interestingly made.

Rating 8.5/10
Last edited by Tyrion on Wed Jun 30, 2010 12:09 pm, edited 1 time in total.
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Post by Haplo »

Due to the mix-up, please use this file to review, Tyrion:
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Post by Katze »

Do the interiors for this fort already exist, or do they need putting up?
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Post by Thrignar Fraxix »

there are no interiors for this fort
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