i3-31-Ind
Moderators: Seneca37, Lead Developers
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
i3-31-Ind
Claim type: Interior
Claim ID: TR_i3-31-Ind (#522)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: roerich
Status: Approved (Progress: 100%)
Location: 1:(2959, -3861):0
Files: TR_i3-31-Ind_Thrignar Fraxix_1.esp; TR_i3-31-Ind_roerich_7.esp
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Almalexia 20,-29 "Soup Kitchen" Food is distributed to the needy here. Should be de_p furnishings and contain a large kitchen as well as a place for food distribution and a SMALL place for dinning as well.
Exterior in M3A6 http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=360
#1 http://i.imgur.com/eCe8R.jpg
Claim ID: TR_i3-31-Ind (#522)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: roerich
Status: Approved (Progress: 100%)
Location: 1:(2959, -3861):0
Files: TR_i3-31-Ind_Thrignar Fraxix_1.esp; TR_i3-31-Ind_roerich_7.esp
---
Almalexia 20,-29 "Soup Kitchen" Food is distributed to the needy here. Should be de_p furnishings and contain a large kitchen as well as a place for food distribution and a SMALL place for dinning as well.
Exterior in M3A6 http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=360
#1 http://i.imgur.com/eCe8R.jpg
(Overall)
-Cleaned with TESAME
-Should probably have been named with some sort of syntax
-Fits exterior
-Bad lighting, sunlight uneditted and some of the lights should use smaller radii.
-Needs to be Illegal to sleep here
(First Floor)
-Bar bleeds majorly into the floor
-extravagant_belt_02 floats over bar
-This is supposed to be a cheap clothier, the extravagant and exquisite things need to be removed. The expensive can stay as long as there aren't many of them
-Everything on the shelves nearest the door except the shoes and the stacked common_skirt_05 floats
-(all on the second shelves)expensive_robe_01, common_robe_05_b, common_shirt_02_tt, need to be rotated to account for the uneven surface
-(all on the second shelves)common_shirt_03, common_shirt_02, expensive_shirt_02, common_shirt_01, common_skirt_02, common_shirt_04, common_pants_04_b, common_pants_01, common_pants_04_b, and common_shirt_02_tt float
-The common_glove_1 on top should be removed
-The diagonal shelves should be rotated so that they don't block the window
-light_de_lamp_05_128 floats
-Bar counter needs way more detail
-The changing room idea is great..but it needs more details.
(Second Floor)
-misc_clothbolt_01 does not make contact with one of the misc_clothbolt_02s
-(on table with window) misc_clothbolt_01, misc_shears_01, misc_spool_01, furn_spinningwheel_01, and common_shirt_02 all float. All but common_shirt_02 are because of the uneven surface of the table.
-(in open crate) misc_clothbolt_01 (on top) floats.
-(on table without window) common_robe_03, common_robe_05_c, common_belt_05, and common_shirt_02 all float. All but common_shirt_02 are because of the uneven surface of the table.
-This room could use a little more detail
-Where does he sleep? Perhaps give him a bed in the nook with the open crate and move the open crate to the main room.
-Cleaned with TESAME
-Should probably have been named with some sort of syntax
-Fits exterior
-Bad lighting, sunlight uneditted and some of the lights should use smaller radii.
-Needs to be Illegal to sleep here
(First Floor)
-Bar bleeds majorly into the floor
-extravagant_belt_02 floats over bar
-This is supposed to be a cheap clothier, the extravagant and exquisite things need to be removed. The expensive can stay as long as there aren't many of them
-Everything on the shelves nearest the door except the shoes and the stacked common_skirt_05 floats
-(all on the second shelves)expensive_robe_01, common_robe_05_b, common_shirt_02_tt, need to be rotated to account for the uneven surface
-(all on the second shelves)common_shirt_03, common_shirt_02, expensive_shirt_02, common_shirt_01, common_skirt_02, common_shirt_04, common_pants_04_b, common_pants_01, common_pants_04_b, and common_shirt_02_tt float
-The common_glove_1 on top should be removed
-The diagonal shelves should be rotated so that they don't block the window
-light_de_lamp_05_128 floats
-Bar counter needs way more detail
-The changing room idea is great..but it needs more details.
(Second Floor)
-misc_clothbolt_01 does not make contact with one of the misc_clothbolt_02s
-(on table with window) misc_clothbolt_01, misc_shears_01, misc_spool_01, furn_spinningwheel_01, and common_shirt_02 all float. All but common_shirt_02 are because of the uneven surface of the table.
-(in open crate) misc_clothbolt_01 (on top) floats.
-(on table without window) common_robe_03, common_robe_05_c, common_belt_05, and common_shirt_02 all float. All but common_shirt_02 are because of the uneven surface of the table.
-This room could use a little more detail
-Where does he sleep? Perhaps give him a bed in the nook with the open crate and move the open crate to the main room.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
-
- Developer Emeritus
- Posts: 1649
- Joined: Tue Aug 17, 2004 5:12 am
- Location: DC, USA
How about an ordinator storehouse?Why wrote:oh god not another manor
EDIT: No, seriously, that was a joke. Along with libraries and manors, "ordinator whatever" used to be one of the items in the interior idea bargain bin. Let's just not just go switch out one lame idea for another.
Last edited by Adanorcil on Fri Dec 21, 2012 1:16 am, edited 1 time in total.
Or we could just make it into yet another mansion. I mean, we've all seen the massive size that is Almalexia, it's going to have several of everything. There's just no way around it.
If it has to be something else, I like Adan's idea of an Ordinator house, possibly barracks or something, I don't know.
If it has to be something else, I like Adan's idea of an Ordinator house, possibly barracks or something, I don't know.
Not another memory
...And so my bad karma gets worse
...And so my bad karma gets worse
It's the one with number one in http://i.imgur.com/eCe8R.jpg
edit: https://dl.dropbox.com/u/75781212/soupkitchen.JPG
edit: https://dl.dropbox.com/u/75781212/soupkitchen.JPG
Update. Kitchen is coming along nicely. Basement level entry has a reception for people who wants to donate food and for delivery of goods and food bought by the kitchen.
Edit: Another update. Most of the "rough work" done. I'm unsure of what to do with the empty room at the top floor, the one at the end of the hallway. Anyone got any ideas?
Edit: Another update. Most of the "rough work" done. I'm unsure of what to do with the empty room at the top floor, the one at the end of the hallway. Anyone got any ideas?
Another update. Feel free to delete some of the earlier uploads!
I think I'll have to split this up into two interiors. Here's what the rooms are being used for:
Goods reception
Storage
Main kitchen
Kitchen (Oven/dishwashing room)
Basement
Indoril guy office
Temple guy office
Broom closet
Balcony area
Finance and transactions office
Food packing area
Food elevator
Food distribution area
Dining area
I was thinking of splitting it up so its "Almalexia, Charity Kitchen Something" and "Almalexia, Charity Kitchen Kitchen", just less stupid.
I think I'll have to split this up into two interiors. Here's what the rooms are being used for:
Goods reception
Storage
Main kitchen
Kitchen (Oven/dishwashing room)
Basement
Indoril guy office
Temple guy office
Broom closet
Balcony area
Finance and transactions office
Food packing area
Food elevator
Food distribution area
Dining area
I was thinking of splitting it up so its "Almalexia, Charity Kitchen Something" and "Almalexia, Charity Kitchen Kitchen", just less stupid.
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: I changed the IDs of the custom items to use a more standard naming and include the cell ID.
Main cell:
I'm not entirely sure about the use of the TR temple banners. They're made for Necrom, and I think generic ones would be better here. I didn't change it because I don't know if this is really an issue. If they are replaced, I suggest one of Alma and the other more generic banners.
A crate_02_food was slightly bleeding into a window
sc_paper plain needs to be checked because it floats due to the model. Press F twice and manually adjust.
com_sack_02_chpfood3 was bleeding a bit too blatantly into a wall. While this thing is allowed to bleed a bit, this is a bit much.
Kitchen cell:
Various items on a furn_de_p_bookshelf_01 not entirely properly resting.
TR_cont_indoril_02_food was ever so slightly bleeding into a column.
Comments Really neat and creative stuff!
I was really impressed with the creative makeshifting and how natural it looked.
Rating 9/10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: I changed the IDs of the custom items to use a more standard naming and include the cell ID.
Main cell:
I'm not entirely sure about the use of the TR temple banners. They're made for Necrom, and I think generic ones would be better here. I didn't change it because I don't know if this is really an issue. If they are replaced, I suggest one of Alma and the other more generic banners.
A crate_02_food was slightly bleeding into a window
sc_paper plain needs to be checked because it floats due to the model. Press F twice and manually adjust.
com_sack_02_chpfood3 was bleeding a bit too blatantly into a wall. While this thing is allowed to bleed a bit, this is a bit much.
Kitchen cell:
Various items on a furn_de_p_bookshelf_01 not entirely properly resting.
TR_cont_indoril_02_food was ever so slightly bleeding into a column.
Comments Really neat and creative stuff!
I was really impressed with the creative makeshifting and how natural it looked.
Rating 9/10
- Attachments
-
- TR_i3-31-Ind_roerich_7_FIXED.esp
- (138.42 KiB) Downloaded 231 times
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact: