i3-47-Ind
Moderators: Seneca37, Lead Developers
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
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i3-47-Ind
Claim type: Interior
Claim ID: TR_i3-47-Ind (#538)
Faction: Indoril
Parent claim: TR_3-45-Ind (#1235)
Claimed by: Bero
Status: Approved (Progress: 100%)
Location: 1:(2693, -3513):0
Files: TR_i3-47-Ind_Bero_4.esp; TR_i3-47-Ind_Thrignar Fraxix_1.esp
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Almalexia 21,-29 Indoril Noble Manor
Exterior in M3A6 http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=360
#8 http://i.imgur.com/eCe8R.jpg
Claim ID: TR_i3-47-Ind (#538)
Faction: Indoril
Parent claim: TR_3-45-Ind (#1235)
Claimed by: Bero
Status: Approved (Progress: 100%)
Location: 1:(2693, -3513):0
Files: TR_i3-47-Ind_Bero_4.esp; TR_i3-47-Ind_Thrignar Fraxix_1.esp
---
Almalexia 21,-29 Indoril Noble Manor
Exterior in M3A6 http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=360
#8 http://i.imgur.com/eCe8R.jpg
Very traditional and conservative nobles. If that's relevant to your interiorizing at all, dear whoever ends up claiming this. Also among the family is a prosecutor working at the courthouse.
This building is huge so please treat it as a facade rather than filling it all the way, or something. And make it an extended family type thing.
This building is huge so please treat it as a facade rather than filling it all the way, or something. And make it an extended family type thing.
This building is a monster.
Also I'm becoming fond of my usual idea cave under this manor (used for relaxation). Are we making sewers here? Might be connected. If not what is under Almalexia? (Such big city should have some awesome underground)
To give me general idea of what can or cannot be.
Also I'm becoming fond of my usual idea cave under this manor (used for relaxation). Are we making sewers here? Might be connected. If not what is under Almalexia? (Such big city should have some awesome underground)
To give me general idea of what can or cannot be.
Completed Morrowind Interiors: 47
The trice sealed house withstands the storm.
The trice sealed house withstands the storm.
- SamirA
- Developer Emeritus
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- Joined: Tue Apr 27, 2010 5:02 pm
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Under Alma would be the OM ruins, which you could possibly find under your place and many others. There is no large planned sewer system, they are simply tough to pull off effectively, especially in an area that has possible conflicting underground areas from vanilla.
And that's how you get to Llama School.
Lady_N: mountain dew tastes like yellow and pwning at d&d
Lady_N: mountain dew tastes like yellow and pwning at d&d
When I suggested treating it as a facade rather than filling out the interior completely, what I really meant to say was "please, keep it small, don't make it too big, and don't build into the rock, we don't need yet another superlargehumongous manor filled with storage rooms and NPCs just to fill an interior". In my opinion you're already going in the way-too-big direction, but ultimately this isn't my call to make. It does look nice, I suppose. Please consider not implementing even more space to fill in the form of a cellar or underground relaxation area or whatever, as you said, it is already a monster.
If you want to continue in this direction, I can live with that, but please make it easy for the NPCers to see which rooms are for the family and which are for servants. Actually, I'd rather see this extended family have more slaves than stewards.
edit: I do have to say that the shell looks nice. Good work.
If you want to continue in this direction, I can live with that, but please make it easy for the NPCers to see which rooms are for the family and which are for servants. Actually, I'd rather see this extended family have more slaves than stewards.
edit: I do have to say that the shell looks nice. Good work.
Well I wanted to make Indoril themed cave before I finished that shell (Stuff I could use there are so new to me ).
It is not that big considering that its extended family only thing that troubles me is TR_ex_ind_tower03 it will be difficult to clutter since it is to small and is made mostly of stairs.
But to come closer to your idea how many people do you expect here? 2 clan masters, 3 children, 2 partners for children, 5 guards, 2 stewards and slaves how many and where they live is it here or in some other building?
That why I like more complex description it is easy not to overdo it.
It is not that big considering that its extended family only thing that troubles me is TR_ex_ind_tower03 it will be difficult to clutter since it is to small and is made mostly of stairs.
But to come closer to your idea how many people do you expect here? 2 clan masters, 3 children, 2 partners for children, 5 guards, 2 stewards and slaves how many and where they live is it here or in some other building?
That why I like more complex description it is easy not to overdo it.
Completed Morrowind Interiors: 47
The trice sealed house withstands the storm.
The trice sealed house withstands the storm.
Haha ^^ yeah nice.
I don't really have a plan for who is in this family yet. There are several possibilities when planning a family like this. There's of course the head of the family, either male or female, who could either be a widow or could have a spouse. Depending on how old this family head is, their elderly parent could live with them or not, but given this is a traditional family I'd imagine it'd fit if their family patriarch is a cranky old guy or something. So, patriarch, his wife, maybe some direct family of his like a " younger" sister (obviously also old), children of both of these family branches (remember one is an important lawyer at the courthouse), can number like two or three + some spouses, and then preferably one (1!) servant/butler who lives near the entrance, welcomes the guests, and oversees the slaves (about three or more would be cool). No more than one guard please.
Come to think of it maybe a cave for the slaves is cool.
I don't really have a plan for who is in this family yet. There are several possibilities when planning a family like this. There's of course the head of the family, either male or female, who could either be a widow or could have a spouse. Depending on how old this family head is, their elderly parent could live with them or not, but given this is a traditional family I'd imagine it'd fit if their family patriarch is a cranky old guy or something. So, patriarch, his wife, maybe some direct family of his like a " younger" sister (obviously also old), children of both of these family branches (remember one is an important lawyer at the courthouse), can number like two or three + some spouses, and then preferably one (1!) servant/butler who lives near the entrance, welcomes the guests, and oversees the slaves (about three or more would be cool). No more than one guard please.
Come to think of it maybe a cave for the slaves is cool.
I love complex descriptions.
Why only one guard? Up to 4 guards there is no difference in matter of rooms IMHO, but thats just detail.
Main entrance is the top one or it is same?
So it will be 10 people 2 servants(guard, butler) and 4 slaves. Yay that looks promising.
Why only one guard? Up to 4 guards there is no difference in matter of rooms IMHO, but thats just detail.
Main entrance is the top one or it is same?
So it will be 10 people 2 servants(guard, butler) and 4 slaves. Yay that looks promising.
Completed Morrowind Interiors: 47
The trice sealed house withstands the storm.
The trice sealed house withstands the storm.
Here is slightly updated shell (final one I hope but cave is yet to be made). It is bit bigger than previous one but it is due to including all NPCs that were mentioned. I included 4 rooms for servants (room for guards, butler, kitchen and storage)
I added 2 guards because there are 2 doors.
I added 2 guards because there are 2 doors.
Completed Morrowind Interiors: 47
The trice sealed house withstands the storm.
The trice sealed house withstands the storm.
That didn't worked because you can't pass doorjamb because of stairs but I have another problem I put 2 tr_misc_stn_platter and now I cant remove them (it does not have model). I have latest TR-data so I don't know what is the problem.
Completed Morrowind Interiors: 47
The trice sealed house withstands the storm.
The trice sealed house withstands the storm.
Here is the update, both errors are in int number 2. I couldn't upload picture (maybe wrong format).
For Why I know you didn't wanted big int but I don't see the way to make it smaller, well I could remove some parts but it would look like block of flats (imho).
Any ideas are welcome.
For Why I know you didn't wanted big int but I don't see the way to make it smaller, well I could remove some parts but it would look like block of flats (imho).
Any ideas are welcome.
Completed Morrowind Interiors: 47
The trice sealed house withstands the storm.
The trice sealed house withstands the storm.
-
- Developer Emeritus
- Posts: 2029
- Joined: Wed Feb 02, 2005 12:20 am
- Location: Kah-nah-duh
- Contact:
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Holy smokes this is huge.
Cave
-in_mold_rock_18 caspering.
-not sure on those exterior wall pieces being used in the way they are. the texture scaling bothers me.
i3-47-Ind 2
First Floor
-TR_furn_De_Rm_Stool leg bleeds into wall.
-TR_furn_De_Rm_Bench float and not resting on wall properly.
-iron war axe, adjusted the placement on hook to make more sense in terms of physics.
-not an error, but I like how you hung the helmets. Don't believe I've seent that before.
Second Floor
-Coda flower bleeds slightly into the fire petal (shrine area).
-same flower does not rest properly. X rotation and F'ed.
-food_kwama_egg_02 didn't rest on the bowl.
-TR_furn_De_Rm_Closet floats slightly.
-ditto with the chair next to it.
Third Floor
-misc_de_bowl_white_01 slightly bleeds into wall.
-short bow wasn't hanging properly on the rack.
-night eye potion sinking into the table.
-some Y rotation added to the chuzei pauldrons to hide some minor caspering, more natural resting.
-a closet's legs was bleeding slightly into the wall.
-fishing pole bottom edge was sinking slightly into the floor.
Fourth Floor
-exquisite_shirt_01 sightly floats.
i3-47-Ind 3
First Floor
-Fooled around with scaling some of the plants here just to increase variety.
-de_r_chest_01_bivalete1 not sure it is the most appropriate chest to use. This seems to be unique to Bivale Teneran's shop. Replaced with a chest of random gold, locked 75.
Second Floor
-One of the greef bottles on the wine rack was sinking into the holder.
-One of the bottles was not resting properly on the holder.
Third Floor
-Again played with scaling some of the flowers here for variety.
-TR_furn_de_r_chair floated slightly.
Fourth Floor
-Added a lock (80) to the desk of Indoril stuff.
-Added a lock (25) to the chest of gold.
-Not sure about that gold piece that's about to slide off the railing, I left it.
-Added a lock (40) to TR_chest_small_02_gems.
-Added some X/Y rotation to the Chuzei cuirass.
i3-47-Ind
First Floor
-Played with scaling a plant or two. Nothing major here.
Second Floor
-Ditto. Mostly just moved some plants.
Comments Alright, I spent a good two hours looking at this and asides from minor nitpicky placement things, I was quite impressed at the thoughtfulness and effort you put into each room.
I was pleasantly surprised that despite the interior's massive size, each area was well thought-out and detailed. The main dining area thingy seemed a little spacey but it doesn't bother me too much.
Navigating this thing in the CS has made me really dizzy, and surely given the scope of this thing, it is quite possible I overlooked stuff. Nevertheless the file below fixes all those things I listed above.
Fantastic work!
Rating
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Holy smokes this is huge.
Cave
-in_mold_rock_18 caspering.
-not sure on those exterior wall pieces being used in the way they are. the texture scaling bothers me.
i3-47-Ind 2
First Floor
-TR_furn_De_Rm_Stool leg bleeds into wall.
-TR_furn_De_Rm_Bench float and not resting on wall properly.
-iron war axe, adjusted the placement on hook to make more sense in terms of physics.
-not an error, but I like how you hung the helmets. Don't believe I've seent that before.
Second Floor
-Coda flower bleeds slightly into the fire petal (shrine area).
-same flower does not rest properly. X rotation and F'ed.
-food_kwama_egg_02 didn't rest on the bowl.
-TR_furn_De_Rm_Closet floats slightly.
-ditto with the chair next to it.
Third Floor
-misc_de_bowl_white_01 slightly bleeds into wall.
-short bow wasn't hanging properly on the rack.
-night eye potion sinking into the table.
-some Y rotation added to the chuzei pauldrons to hide some minor caspering, more natural resting.
-a closet's legs was bleeding slightly into the wall.
-fishing pole bottom edge was sinking slightly into the floor.
Fourth Floor
-exquisite_shirt_01 sightly floats.
i3-47-Ind 3
First Floor
-Fooled around with scaling some of the plants here just to increase variety.
-de_r_chest_01_bivalete1 not sure it is the most appropriate chest to use. This seems to be unique to Bivale Teneran's shop. Replaced with a chest of random gold, locked 75.
Second Floor
-One of the greef bottles on the wine rack was sinking into the holder.
-One of the bottles was not resting properly on the holder.
Third Floor
-Again played with scaling some of the flowers here for variety.
-TR_furn_de_r_chair floated slightly.
Fourth Floor
-Added a lock (80) to the desk of Indoril stuff.
-Added a lock (25) to the chest of gold.
-Not sure about that gold piece that's about to slide off the railing, I left it.
-Added a lock (40) to TR_chest_small_02_gems.
-Added some X/Y rotation to the Chuzei cuirass.
i3-47-Ind
First Floor
-Played with scaling a plant or two. Nothing major here.
Second Floor
-Ditto. Mostly just moved some plants.
Comments Alright, I spent a good two hours looking at this and asides from minor nitpicky placement things, I was quite impressed at the thoughtfulness and effort you put into each room.
I was pleasantly surprised that despite the interior's massive size, each area was well thought-out and detailed. The main dining area thingy seemed a little spacey but it doesn't bother me too much.
Navigating this thing in the CS has made me really dizzy, and surely given the scope of this thing, it is quite possible I overlooked stuff. Nevertheless the file below fixes all those things I listed above.
Fantastic work!
Rating
- Attachments
-
- TR_i3-47-Ind_Bero_4.esp
- (143.11 KiB) Downloaded 38 times
"Idleness and lack of occupation tend - nay are dragged - towards evil."
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- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact: