i3-90-Ind

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i3-90-Ind

Post by Thrignar Fraxix »

Claim type: Interior
Claim ID: TR_i3-90-Ind (#581)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Jule
Status: Approved (Progress: 100%)
Location: 1:(2734, -3703):0
Files: TR_i3-90-Ind_Jule_4.esp; TR_i3-90-Ind_Thrignar Fraxix_1.esp

---

Almalexia 22, -28 Guild of Mages.

#1 http://i.imgur.com/dli35.jpg
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Colhir
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Post by Colhir »

hello again, i would like to do this, looks good, but what exactly is it? like a manor or something, looks quite big. some more infomation would be nice. i cant really tell what it is.
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Post by Haplo »

Here's a better screenshot of F4... or two:
Last edited by Haplo on Sun Sep 09, 2007 9:49 pm, edited 1 time in total.
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Post by Nomadic1 »

Colhir wrote:hello again, i would like to do this, looks good, but what exactly is it? like a manor or something, looks quite big. some more infomation would be nice. i cant really tell what it is.
It is whatever you want to make it. If you want, it is a manor.
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Post by Colhir »

ah good, now i have a picture, i dont really know, what does this area need, does it need another manor? what about guards headquaters, or a shop on the bottom floor then living spaces up stairs?

i'll have a think about what it can be :)
Last edited by Colhir on Fri Jan 06, 2006 11:23 pm, edited 1 time in total.
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Post by Nomadic1 »

The map provided is a bit outdated. I can tell you for a fact that the area you have circled is too big (because I made the building next to it. It is the Ordinator's Prison Complex).

The building you are making is the one right next to the ramp. That is to say (more specifically) the tower you wrote F4 on, and that smaller tower bit sticking out of it next to the ramp.
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Post by Colhir »

well should i do something to do with the ordinators, personally i wouldnt like a house next to a prison.

what about an apartment block which the ordinators own, like their own houses for the higher ranking ordinators??? does that sound ok. probablly consist of 3 or 4 apartments and an open area that everyone uses for relaxing/socialising. maybe an area to practice fighting. :) well there just some ideas. i'll start afta college, chow ....:)
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Post by Colhir »

wers the entrance to this int?i cant find it lol
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Post by Massalinie »

It's down at the bottom of that picture up there. You'll have to go to the cell in the CS to get a proper look at it.
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Post by Nomadic1 »

I can see from the screenshots Haplo took that this interior does not have a door. And the building next to it is finished so you can't add a door through it (you couldn't get a door through anyway since there are stairwells on that side, as well as storage, a prayer room and dormitories).
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Post by Haplo »

Oh...so that big golden rectangle thing isn't a door? It's only a tapestry or something? I was under the impression the door was there, or underneath that little overhang in the building next to it... meh.
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Post by Nomadic1 »

That big golden thing is just a banner. I don't know what you mean by the second possibility, but if there's hope.
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Post by Thrignar Fraxix »

any updates on this? it has been almost 9 months
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Post by Nomadic1 »

He needs a door added to the exterior. Without it, he can't do anything for this.
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Post by Lud »

Nomadic has suggested that this should be the site for the Imperial guilds in Almalexia. As the building is gigantic, the guilds themselves will not be enough to finish it. I'm thinking that some kind of other Imperial stuff should also be present. Not sure what though.
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Post by Nanu »

I agree with our Nomadic One, as this building is rather large, even for Almalexia.
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Post by Nomadic1 »

Well, since this is 5x5 6 storeys, two floors each for the Mages Guild and Fighters Guild seems easy. Lud mentioned something about a Bank of Tamriel, that might take up the last two.
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Post by Thrignar Fraxix »

soooo... what does all this mean... any updates?
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Post by Gez »

Note: As reminded by (IIRC) Crustacean, Almalexia is the headquarters of the Mages Guild on Mainland Morrowind (Trebonius Artorius speaks about the Arch-Mage of Almalexia). So the Mages Guild here should be rich and well-stocked, and there should probably be private quarters (with bedroom and lab) for the Archmage.
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Post by Haplo »

And please don't have the bank on the first floor.
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Post by Nomadic1 »

If the MG here is the head of the MG in Morrowind, then would the FG here be the head of the FG in Morrowind as well?
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Post by Thrignar Fraxix »

Revoking due to Colhir's cookie cuttering on other occasions
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Post by theviking »

I really like this description, and i feel like building a fighters guild, mages guild and a bank of tamriel. Im going to make them 3 cells, each one on top of the other. First the fighters guild, then the mages guild because it has a guild guide and the highest floors the bank. This will something i will do when i need a break from map2 reviewing, after that ill complete it.

EDIT: Is it decided where the door of this claim will be?
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Post by Thrignar Fraxix »

Granting. I would assume that there is a door to the exterior placed now. If there isn't then talk to Haplo as he is doing the map 3 things.
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Post by theviking »

I have the architecture done. The mages guild has three floors (and it needs every inch of it). I plan to make the second floor of it a "hall of magicka". Every magic school will have a separate place with a specialist and i try to make these places in the colour of the magic school. (so destruction will have red tapestries, rugs, restoration blue, etc.) There will be three doors to the outside, one on the sarethan quarter directly under the tapestry on the ground floor. The second will be to the western gate quarter two stories above that. and there will be a levitation only entrance for the mages.

Lol, I just noticed that this claim was last in claimed. Thats really an unique situation for one of my claims...
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Post by Andres Indoril »

There is no levitation in Almalexia, you know that? :P That is if I remember correctly...
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Post by Haplo »

Mournhold.
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Post by Nanu »

No, the entire city when we implement it. We don't want people seeing into the interior of the center of the city. :)
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Post by Nomadic1 »

AFAIK there is a script preventing the PC form going sbove the height of the walls of Mournhold.

But to be safe don't have a levitation-access entrance.
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Post by theviking »

I have a major update: The mages guild is done! I couldn't resist making a screenshot of it as it looked really fine: [img]http://i3.photobucket.com/albums/y72/ivoarcheoloog/magesguild.jpg[/img]

The screenshot is of the hall of magicka, where the specialists of each magic school will be.

Now i will make the bank of tamriel. Normally you could rent a safe in any bank but because this is Almalexia you can rent a room to use as a personal vault! It will be possible to rent a safe as well. After that is complete, the fighters guild will be made.
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Post by CleverClothe »

I love that center piece, great work.

And about levitation, the script is already inplace to prevent any levitation within Almalexia and the ring of cells around it.
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Post by theviking »

This is finished. I am so proud of this, it should be fun to review. It has two entrances, one to the north underneath the tapestry thingy. That is the fighters guild entrance. The other entrance is at the south east corner of the building, one tile to the west, and that is the entrance to the mages guild.
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Post by Thrignar Fraxix »

weiver em
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Post by Nomadic1 »

I was going to review this, but I reckon the main tower should be 5 x 5, not 4 x 4.
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Post by theviking »

Believe me, I copied the tower to my interior cell and 4 interior tiles next to each fitted it perfectly, it was even a little too big. The lower floors are actually 5x4 because of a butress to the east.
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Post by Nomadic1 »

That isn't how you check the size of MH interiors, because interiors are about 33% larger than the exterior to compensate for the 1:10 (?) scale of the game. What you actually do is check the building in comparison to unscaled other buildings. If you did that, you would gotten the tower to this interior to be 5 x 5. Or alternatively you could have compared this building with already made MH of similar size and shape. You would have gotten either 5 x 5 or 6 x 6 by this method, depending on which interior claim you used.
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Post by Thrignar Fraxix »

I hope this doesn't mess up your layout too much.

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Post by theviking »

It kinda does, and I wonder why that hasn't been said before to me. As a reviewer I am used to match it perfectly to the exterior. As I am taking a break could someone else fix this for me? I made the staircase against the walls and the central halls need to be enlarged.
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Post by Nomadic1 »

How many MH interiors the wrong size have passed review? Or have they all been caught like this one was?

TBH though, from reading reviews and progress updates, I have stronger suspicions on the Hlaalu ints.
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Post by theviking »

I started work on this again. For the fighters guild and the bank the enlargement isn't a big issue, I just enlarged some rooms. For the mages guild I have to move certain areas around, such as the enchanters lab. I will work with it when i have some time for it, but right now I think reviewing and map2 checking are more important.
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