i3-97-Ind
Moderator: Lead Developers
i3-97-Ind
Claim type: Interior
Claim ID: TR_i3-97-Ind (#588)
Faction: Indoril
Parent claim: TR_3-45-Ind (#1235)
Claimed by: Parted User
Status: Not Available (Progress: 100%)
Local map: Almalexia Foreign Quarter
Location: 1:(2751, -3908):0
Files: TR_i3-97-Ind_Aeven_1.esp; TR_i3-97-Ind_Aeven_2.esp; TR_i3-97-Ind_Aeven_3.esp
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Almalexia (20, -28) Small Imperial Cult chapel.
This should be a very low key chapel. Indoril in particular consider it an immense insult that this building even exists.
This chapel also acts as a cover for a Twin Lamps safehouse, which is hidden beneath. Disguise this VERY well.
See local map for location.
Claim ID: TR_i3-97-Ind (#588)
Faction: Indoril
Parent claim: TR_3-45-Ind (#1235)
Claimed by: Parted User
Status: Not Available (Progress: 100%)
Local map: Almalexia Foreign Quarter
Location: 1:(2751, -3908):0
Files: TR_i3-97-Ind_Aeven_1.esp; TR_i3-97-Ind_Aeven_2.esp; TR_i3-97-Ind_Aeven_3.esp
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Almalexia (20, -28) Small Imperial Cult chapel.
This should be a very low key chapel. Indoril in particular consider it an immense insult that this building even exists.
This chapel also acts as a cover for a Twin Lamps safehouse, which is hidden beneath. Disguise this VERY well.
See local map for location.
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
ALmalexia, Small Taver
TESAME: squiky clean
from top lvl;
-the lighting setings seem a little high...
-on hte first wine rack, the right most brown bottle floats on one side. alot of the other bottles bleed into the rack, but its hardly noticable.
-seems kinda emplty despite all the tables. all the tables are the same, and have no feeling of eniqness. in its curent state, it looks like this room hasent seen any custumers yet
-the bench floats. the lute resting on it flaots on one side
-the flute standing next to the bench isent resing properly
-this floor needs a whole lot more detail
mid floor;
-the blue candle on the table in the small room floats slightly
-many of the bottle in the wine rack float on one side, others simply bleed into the rack
-most of this floor is prety enmpty, whith nothing but flower pots
lower floor;
staircase room
-the goblet lying on the table flaots on one side
-2 of the uprihght goblets bleed inot hte table
-teh golblet lying on the floor flaots on one side
-one of the chairs stacked atop of eahc other bleeds into the chair its restion on
-on the other pair of chairs, both the chairs float
-the chairs that are atop the table bleed into the table
hiden room
-both the skooma bottles bleed inot the table
-teh moon sugar bleeds through the paper
-both candles bleed into the table
-what is a dwemer Coherer duing in here? dosent seem logical...
-the room seems a little empty...should be detailed to capitalise on the ilegal drug theme perhaps
oferall:
-this desent. it needs to be fixed and detailed in order to be included
-fix,detail, consider
TESAME: squiky clean
from top lvl;
-the lighting setings seem a little high...
-on hte first wine rack, the right most brown bottle floats on one side. alot of the other bottles bleed into the rack, but its hardly noticable.
-seems kinda emplty despite all the tables. all the tables are the same, and have no feeling of eniqness. in its curent state, it looks like this room hasent seen any custumers yet
-the bench floats. the lute resting on it flaots on one side
-the flute standing next to the bench isent resing properly
-this floor needs a whole lot more detail
mid floor;
-the blue candle on the table in the small room floats slightly
-many of the bottle in the wine rack float on one side, others simply bleed into the rack
-most of this floor is prety enmpty, whith nothing but flower pots
lower floor;
staircase room
-the goblet lying on the table flaots on one side
-2 of the uprihght goblets bleed inot hte table
-teh golblet lying on the floor flaots on one side
-one of the chairs stacked atop of eahc other bleeds into the chair its restion on
-on the other pair of chairs, both the chairs float
-the chairs that are atop the table bleed into the table
hiden room
-both the skooma bottles bleed inot the table
-teh moon sugar bleeds through the paper
-both candles bleed into the table
-what is a dwemer Coherer duing in here? dosent seem logical...
-the room seems a little empty...should be detailed to capitalise on the ilegal drug theme perhaps
oferall:
-this desent. it needs to be fixed and detailed in order to be included
-fix,detail, consider
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
TESAME:Clean
Errors Loading: None
Lighting: Doesn't match similar ones.
NorthMaker:Good... Actually, I don't know. There's a door on every side, that COULD be the single door that's supposed to link to the outside. Currently, the only way the NorthMarker could be placed incorrectly is if it was not at an angle divisible by 90.
General Errors:
- The name of the interior should be i3-97 or at least something similar
- This interior does not match the exterior. The shape should be squared, not "+" shaped. If we assume that there is just empty space in places, its also too large, and there shouldn't be a second story. Windows and doors are also placed in incorrect places...
- Needs some detailing
- As a general rule, don't place containers in interiors if they have a name of an NPC in their ID.
- Should not mix rich with plain furniture; choose one or the other.
- Should flora_bush_01 be used in this area?
- Everything looks too uniform within the open crate; some of the items also bleed with each other
- Should use GridSnap for the bar
- Should there even be a lecturn here?
- Okay... okay... I've got a good one: Why is moonsugar, skooma, a dwarven coherer, an empty chest, and two black candles sitting on a table in the back room, behind a locked door? Why, because someone put it there, of course! HA! No, seriously. Why is it there?
Remove/Replace:
- Replace com furniture with de furniture
- Replace furn_de_ex_table_01 with either plain or rich ones, depending on what the interior calls for
- furn_de_p_shelf_02; looks odd attached to the bar
- misc_de_lute_01_phat
Floaters/Bleeders:
- crate_01_food bleeds into the floor
- crate_01_food_misc01 bleeds into the floor
- crate_02_foodMult bleeds into the wall and floats
- crate_brandy floats
- some of the flora bleeds into surrounding flora, or with the planter its in too much because they were sunk too low, and the leaves look like they're sprouting from the ground
- Furn_Com_Kegstand (all three) bleeds so badly into the floor that the bottoms of its legs can be seen in the ceiling of the floor below it
- furn_crate_lid_01 bleeds into the open crate next to it and floats above the floor
- furn_de_ex_table_01 floats
- furn_de_lecturn bleeds partially into the rug that its partially on
- furn_de_p_bench_03 floats
- furn_de_p_chair_02 (all by tables) bleed into the rug its (partially) on; the ones stacked have armrests bleeding into the legs of the ones their stacked on
- furn_de_r_wallscreen_02 bleeds into each other, and the ones by the wall bleed into it
- Furn_De_r_Winerack (both that are next to each other) bleed into the wall
- many of the bottles and drinks in the wineracks bleed or float, or are otherwise positioned illogically
- furn_de_rope_05; many of them are bleeding too much through the ceiling, and are visible in the floor above them. Place them in places where the ceiling juts down (where tile pieces meet) to make placing them easier.
- Furn_de_rug_big_03 bleeds into the floor too much
- furn_de_rug_big_06 does the same
- furn_de_tapestry_07 bleeds into the ceiling
- In_MH_door_02 floats away from the doorframe
- though most need to be removed outright, many of the windows bleed to far into the walls
- light_de_candle_01 some float, some bleed. check them all
- Light_De_Candle_20 floats
- light_de_lamp_04_128 bleeds slightly into the floor
- light_de_lantern_04; some are floating above the rope they're hanging from
- misc_de_goblet_01; some float, some bleed
- misc_de_lute_01 floats away from the bench its laying against, and bleeds into the floor
- potion_skooma_01 bleeds into the table
Rating: 4.5
I've never seen a small tavern that had three stories, basement included. Even if it is Theives guild associated, the illegal items wouldn't be out on a table. Overall, this will need a MAJOR overhaul before it can be considered for inclusion.
Errors Loading: None
Lighting: Doesn't match similar ones.
NorthMaker:Good... Actually, I don't know. There's a door on every side, that COULD be the single door that's supposed to link to the outside. Currently, the only way the NorthMarker could be placed incorrectly is if it was not at an angle divisible by 90.
General Errors:
- The name of the interior should be i3-97 or at least something similar
- This interior does not match the exterior. The shape should be squared, not "+" shaped. If we assume that there is just empty space in places, its also too large, and there shouldn't be a second story. Windows and doors are also placed in incorrect places...
- Needs some detailing
- As a general rule, don't place containers in interiors if they have a name of an NPC in their ID.
- Should not mix rich with plain furniture; choose one or the other.
- Should flora_bush_01 be used in this area?
- Everything looks too uniform within the open crate; some of the items also bleed with each other
- Should use GridSnap for the bar
- Should there even be a lecturn here?
- Okay... okay... I've got a good one: Why is moonsugar, skooma, a dwarven coherer, an empty chest, and two black candles sitting on a table in the back room, behind a locked door? Why, because someone put it there, of course! HA! No, seriously. Why is it there?
Remove/Replace:
- Replace com furniture with de furniture
- Replace furn_de_ex_table_01 with either plain or rich ones, depending on what the interior calls for
- furn_de_p_shelf_02; looks odd attached to the bar
- misc_de_lute_01_phat
Floaters/Bleeders:
- crate_01_food bleeds into the floor
- crate_01_food_misc01 bleeds into the floor
- crate_02_foodMult bleeds into the wall and floats
- crate_brandy floats
- some of the flora bleeds into surrounding flora, or with the planter its in too much because they were sunk too low, and the leaves look like they're sprouting from the ground
- Furn_Com_Kegstand (all three) bleeds so badly into the floor that the bottoms of its legs can be seen in the ceiling of the floor below it
- furn_crate_lid_01 bleeds into the open crate next to it and floats above the floor
- furn_de_ex_table_01 floats
- furn_de_lecturn bleeds partially into the rug that its partially on
- furn_de_p_bench_03 floats
- furn_de_p_chair_02 (all by tables) bleed into the rug its (partially) on; the ones stacked have armrests bleeding into the legs of the ones their stacked on
- furn_de_r_wallscreen_02 bleeds into each other, and the ones by the wall bleed into it
- Furn_De_r_Winerack (both that are next to each other) bleed into the wall
- many of the bottles and drinks in the wineracks bleed or float, or are otherwise positioned illogically
- furn_de_rope_05; many of them are bleeding too much through the ceiling, and are visible in the floor above them. Place them in places where the ceiling juts down (where tile pieces meet) to make placing them easier.
- Furn_de_rug_big_03 bleeds into the floor too much
- furn_de_rug_big_06 does the same
- furn_de_tapestry_07 bleeds into the ceiling
- In_MH_door_02 floats away from the doorframe
- though most need to be removed outright, many of the windows bleed to far into the walls
- light_de_candle_01 some float, some bleed. check them all
- Light_De_Candle_20 floats
- light_de_lamp_04_128 bleeds slightly into the floor
- light_de_lantern_04; some are floating above the rope they're hanging from
- misc_de_goblet_01; some float, some bleed
- misc_de_lute_01 floats away from the bench its laying against, and bleeds into the floor
- potion_skooma_01 bleeds into the table
Rating: 4.5
I've never seen a small tavern that had three stories, basement included. Even if it is Theives guild associated, the illegal items wouldn't be out on a table. Overall, this will need a MAJOR overhaul before it can be considered for inclusion.
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
Tesame:clean
Load errors:None
Northmarker set:I moved the right way round.
general comments
No errors! a few of the bottles on the bookshelf float my like i 10th of a mm but u cant see then unless you right up close so otherwise not noticeable in game.
Noteuse the esp i upload. i moved the north marker so it was facing north.
Rating 10/10
Load errors:None
Northmarker set:I moved the right way round.
general comments
No errors! a few of the bottles on the bookshelf float my like i 10th of a mm but u cant see then unless you right up close so otherwise not noticeable in game.
Noteuse the esp i upload. i moved the north marker so it was facing north.
Rating 10/10
- Attachments
-
- TR_i3-97-Ind_Ludovic_1.esp
- (8.72 KiB) Downloaded 90 times
- kapuhy
- Reviewer
- Posts: 374
- Joined: Sun Jan 22, 2006 10:26 am
- Location: Cracow, the true capital of Poland
Review:
FILE: TR i3-97-Ind_Ludovic_1.esp
TESAME:Clean;
FITS EXTERIOR:Yes;
NORTHMARKER:Set right;
LOADING ERRORS:None;
REVIEW:
Cell: TR_i3-97_01
-Table at the end of the bar floats minimally;
COMMENTS:I'd not protest if someone invited me there for a drink. Nice tavern, perfect job.
P.S. With my old comp it took me more time to open it in the editor than to write the review
RATING:8/10
FILE: TR i3-97-Ind_Ludovic_1.esp
TESAME:Clean;
FITS EXTERIOR:Yes;
NORTHMARKER:Set right;
LOADING ERRORS:None;
REVIEW:
Cell: TR_i3-97_01
-Table at the end of the bar floats minimally;
COMMENTS:I'd not protest if someone invited me there for a drink. Nice tavern, perfect job.
P.S. With my old comp it took me more time to open it in the editor than to write the review
RATING:8/10
"We just wanted to check what would happen if we shut the power off" - Chernobyl Nuclear Power Plant Supervisor
- kapuhy
- Reviewer
- Posts: 374
- Joined: Sun Jan 22, 2006 10:26 am
- Location: Cracow, the true capital of Poland
Extremely critical error of a single table floating half an inch over the rug has been fixed after heroic efforts which lasted exactly three seconds.
Now, after such a hard work, I need a cup of tea.
Now, after such a hard work, I need a cup of tea.
- Attachments
-
- Free TR_i3-97-Ind_fixed_Kapuhy.esp
- (8.69 KiB) Downloaded 116 times
"We just wanted to check what would happen if we shut the power off" - Chernobyl Nuclear Power Plant Supervisor
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
-
- Lead Developer
- Posts: 1971
- Joined: Mon Oct 04, 2010 11:39 am
- Location: substitutional world
What can I say? Nice little int, with a hideout that is fun to find and explore. I've added three more books (+ a clothing chest) in the basement (whether it's slaves or layservants sleeping there, they probably get bored and want to read), and the new prayer scroll on the altar. Some ingreds were bleeding or floating on plates, and the slave bracers were slightly floating (they need about 1° rotation). The two tr_ex_ind_s_wall03 pieces were z-fighting in the basement; they're doing so in a lesser extent now.
-
- Lead Developer
- Posts: 1971
- Joined: Mon Oct 04, 2010 11:39 am
- Location: substitutional world
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: OK, someone please move away the three idiotic posts above. Here's what I should have posted.
---------------------------------------------------------------
What can I say? Nice little int, with a hideout that is fun to find and explore. I've added three more books (+ a clothing chest) in the basement (whether it's slaves or layservants sleeping there, they probably get bored and want to read), and the new prayer scroll on the altar. Some ingreds were bleeding or floating on plates, and the slave bracers were slightly floating (they need about 1° rotation). The two tr_ex_ind_s_wall03 pieces were z-fighting in the basement; they're doing so in a lesser extent now.
Comments
Rating 8/10 a bit barren but nice
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: OK, someone please move away the three idiotic posts above. Here's what I should have posted.
---------------------------------------------------------------
What can I say? Nice little int, with a hideout that is fun to find and explore. I've added three more books (+ a clothing chest) in the basement (whether it's slaves or layservants sleeping there, they probably get bored and want to read), and the new prayer scroll on the altar. Some ingreds were bleeding or floating on plates, and the slave bracers were slightly floating (they need about 1° rotation). The two tr_ex_ind_s_wall03 pieces were z-fighting in the basement; they're doing so in a lesser extent now.
Comments
Rating 8/10 a bit barren but nice
- Attachments
-
- TR_i3-97-Ind_Aeven_4.esp
- (8.66 KiB) Downloaded 89 times