i3-226-Imp
Moderators: Seneca37, Lead Developers
- Thrignar Fraxix
- Developer Emeritus
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- Joined: Mon Dec 06, 2004 10:30 pm
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i3-226-Imp
Claim type: Interior
Claim ID: TR_i3-226-Imp (#762)
Faction: Imperial
Parent claim: TR_3-24-Imp (#128)
Claimed by: agram
Status: Approved (Progress: 100%)
Location: 1:(955, -2567):0
Files: TR_i3-226-Imp_Lady Nerevar_1.esp; TR_i3-226-Imp_Serric_1.esp; TR_i3-226-Imp_Thrignar Fraxix_1.esp; TR_i3-226-Imp_agram_1.esp
---
#13 Inn frequented by sailors. http://img69.imageshack.us/img69/9845/oeeast.jpg
Claim ID: TR_i3-226-Imp (#762)
Faction: Imperial
Parent claim: TR_3-24-Imp (#128)
Claimed by: agram
Status: Approved (Progress: 100%)
Location: 1:(955, -2567):0
Files: TR_i3-226-Imp_Lady Nerevar_1.esp; TR_i3-226-Imp_Serric_1.esp; TR_i3-226-Imp_Thrignar Fraxix_1.esp; TR_i3-226-Imp_agram_1.esp
---
#13 Inn frequented by sailors. http://img69.imageshack.us/img69/9845/oeeast.jpg
-
- Developer Emeritus
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- Location: DC, USA
- Hermit
- Developer Emeritus
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- Joined: Fri Oct 17, 2003 8:59 pm
- Location: The North German plains
Okay, then!
Please red the FAQ parts about claiming, that should tell you all you need to know about the modding procedure here. :)
In short: No NPCs/scripts, those are added later, no uber items, no uber loot, use only imperial stuff and that only from OoT or the game and expansions, please. Additionally, please make use ofOoT tool and gem meshes, as they need to be spread about evenly over TR.
Well then, have fun making this one!
Granted, happy modding. :)
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (6.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Old_v1.tar.gz (56.7 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (94.4 KB)
Please red the FAQ parts about claiming, that should tell you all you need to know about the modding procedure here. :)
In short: No NPCs/scripts, those are added later, no uber items, no uber loot, use only imperial stuff and that only from OoT or the game and expansions, please. Additionally, please make use ofOoT tool and gem meshes, as they need to be spread about evenly over TR.
Well then, have fun making this one!
Granted, happy modding. :)
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (6.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Old_v1.tar.gz (56.7 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (94.4 KB)
- Massalinie
- Developer Emeritus
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- Contact:
- Hermit
- Developer Emeritus
- Posts: 2373
- Joined: Fri Oct 17, 2003 8:59 pm
- Location: The North German plains
Sure thing. Granted and happy modding!
Sorry it took so long. Life's been a bitch with me. Usually, I like to grant things in 24 hours. my apologies.
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (47.1 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
Sorry it took so long. Life's been a bitch with me. Usually, I like to grant things in 24 hours. my apologies.
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (47.1 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
- Lady Nerevar
- Developer Emeritus
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- Location: New Orleans, LA
- ENIGMA*
- Developer
- Posts: 162
- Joined: Thu Feb 09, 2006 4:20 am
- Location: Were-ever you think I am
- Contact:
small manor eh? ok well this lady has got to be pretty rich being a jeweler so very nice things a few RM things and the basement what to do..... would it be possible to put things like rocks and stuff in the basement with a little hammer and chisil? Of course the basement has to be a workshop but it should have a few bits of rocks with glass or ebony coming out of them, she is a jeweler after all....
- Massalinie
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- Skyfire the Bibliomancer
- Developer
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- Joined: Sun Jan 15, 2006 4:01 pm
- Location: USA
- Massalinie
- Developer Emeritus
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- Joined: Sat Feb 12, 2005 12:08 pm
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Granted,
When you say "jewels all over the place" it sound a bit messy, make sure there is order to it.
No NPCs, creatures of scripts. Make sure you name the cell correctly and also any containers you create (if you have to) and clean it in the TESAME which you can get off the main site if you don't already have it.
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.7 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (58.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
When you say "jewels all over the place" it sound a bit messy, make sure there is order to it.
No NPCs, creatures of scripts. Make sure you name the cell correctly and also any containers you create (if you have to) and clean it in the TESAME which you can get off the main site if you don't already have it.
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.7 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (58.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
I'd like a go at this, it'll make a change from the Indoril tileset...all i ever see in the CS these days are bluey-green walls and floors
I'll do what it says on the tin...or rather, in the description A rich shop and living area, with a not-so-rich workshop (would be more practical). Materials will be stored in the workshop, as well as general supplies.
In the shop, there will be plenty on display, ranging from single gems to rich amulets and rings.
In the room upstairs, there will be a bedroom and eating area, all one room, all rich furniture.
Anything else i think of i'll add later...
I'll do what it says on the tin...or rather, in the description A rich shop and living area, with a not-so-rich workshop (would be more practical). Materials will be stored in the workshop, as well as general supplies.
In the shop, there will be plenty on display, ranging from single gems to rich amulets and rings.
In the room upstairs, there will be a bedroom and eating area, all one room, all rich furniture.
Anything else i think of i'll add later...
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
Reviews Done: ~85
- Massalinie
- Developer Emeritus
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- Joined: Sat Feb 12, 2005 12:08 pm
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Well, i've looked at this and i need advice...
I've grabed the exterior and put it in the int cell (to get size and layout right)...however, the exterior shows the ground and first floors as being an amazing three, yes THREE, tiles each. This ain't even enough to fit in stairs to the upper and lower floors...(i know the description said 'small' manor, but thats just taking the ... )
So, basically, do i just ignore the exterior and add a tile onto each dimension, giving me 8 tiles to work with, or should i use ladders as the means of cell teleportication...? Ladders would allow me to fit it all in the exterior, but wouldn't be very manor-like, especially with the supposidly rich setting.
Advice and opinions please...
I've grabed the exterior and put it in the int cell (to get size and layout right)...however, the exterior shows the ground and first floors as being an amazing three, yes THREE, tiles each. This ain't even enough to fit in stairs to the upper and lower floors...(i know the description said 'small' manor, but thats just taking the ... )
So, basically, do i just ignore the exterior and add a tile onto each dimension, giving me 8 tiles to work with, or should i use ladders as the means of cell teleportication...? Ladders would allow me to fit it all in the exterior, but wouldn't be very manor-like, especially with the supposidly rich setting.
Advice and opinions please...
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
Reviews Done: ~85
- Massalinie
- Developer Emeritus
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What are you talking about? That interior is way more than three tiles per floor. This should be the floor plan:
[img]http://img.photobucket.com/albums/v642/massalinie/floor1.jpg[/img]
I don't know what interior you were looking at but this is 226, at the northern most part of the cell. You can't measure the interior like that, it doesn't work. You have to go by the size of all the other interiors, either in TR or Vvardenfell itself in order to get the correct sizes.
--Mass--
P.S. Serric you silly poodle
[img]http://img.photobucket.com/albums/v642/massalinie/floor1.jpg[/img]
I don't know what interior you were looking at but this is 226, at the northern most part of the cell. You can't measure the interior like that, it doesn't work. You have to go by the size of all the other interiors, either in TR or Vvardenfell itself in order to get the correct sizes.
--Mass--
P.S. Serric you silly poodle
One minute you love me...Massalinie wrote:Yay Serric! Claiming a map3 claim, I love you.
...next, all you wanna do is insult me!Massalinie wrote:Serric you silly poodle
I seriously don't know what i did wrong then...i thought it was too small, so i checked it twice...in future i'll check the other ints
I'll trust your wisdom Mass and use the plan above, should have it done soon then...
And Mass, it won't happen again...
Thanks for the help...
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
Reviews Done: ~85
First Rule of Tamriel: Interiors are always larger than exteriors.
You can practically fit Baar Dau (the rogue moon suspended above Vivec City) inside the Ministry of Truth (the cavern hollowed out inside Baar Dau).
This rule has been verified in Arena, Daggerfall, Morrowind, and Oblivion.
The idea is to not stretch this interior enlargement too much.
You can practically fit Baar Dau (the rogue moon suspended above Vivec City) inside the Ministry of Truth (the cavern hollowed out inside Baar Dau).
This rule has been verified in Arena, Daggerfall, Morrowind, and Oblivion.
The idea is to not stretch this interior enlargement too much.
Right, just to let you know Mass, i'm now on holiday and most likely without internet until around the second week in september, so i won't be able to update either of my claims till then. but i will be working on them and should have them both finished way before...
So in other words, "PLEASE DON'T REVOKE THIS!!!" due to absence
(unless it gets to october and i ain't been on...)
Thanks...
So in other words, "PLEASE DON'T REVOKE THIS!!!" due to absence
(unless it gets to october and i ain't been on...)
Thanks...
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
Reviews Done: ~85
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Top Floor:
Nothing I could Tell
Next Floor Down:
misc_flask_02 is floating
misc_flask_03 is floating
misc_flask_03 is floating
Bottom Floor:
portion_cyro_brandy01 is floating in the winerack
tr_potion_wine_6 is floating in the winerack
misc_com_bottle_5 is floating in the winerack
Comments Very Nicely done int, and for being so large there were very few errors.
Fixed file attached
Rating 9/10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Top Floor:
Nothing I could Tell
Next Floor Down:
misc_flask_02 is floating
misc_flask_03 is floating
misc_flask_03 is floating
Bottom Floor:
portion_cyro_brandy01 is floating in the winerack
tr_potion_wine_6 is floating in the winerack
misc_com_bottle_5 is floating in the winerack
Comments Very Nicely done int, and for being so large there were very few errors.
Fixed file attached
Rating 9/10
- Attachments
-
- Free TR_i3-226-Imp_Serric_1.esp
- (32.04 KiB) Downloaded 24 times
--Dave
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
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TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: exquisite_amulet_01 and some of the rings near by bled or floated
a few bottles on furn_com_rm_winerack didn't rest right
in_c_stair_rich_tall_01 caspered
The bed on the top floor was floating
Comments FIXORD
Rating 10/10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: exquisite_amulet_01 and some of the rings near by bled or floated
a few bottles on furn_com_rm_winerack didn't rest right
in_c_stair_rich_tall_01 caspered
The bed on the top floor was floating
Comments FIXORD
Rating 10/10
- Attachments
-
- Clean Free TR_i3-226-Imp_Serric_1.esp
- (31.27 KiB) Downloaded 39 times
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Lady Nerevar
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- Location: New Orleans, LA
- Thrignar Fraxix
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- Katze
- Developer Emeritus
- Posts: 2341
- Joined: Thu Feb 26, 2009 3:29 pm
- Location: Behind you!
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TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: -trapdoor to the upper floor wasn't linked
Comments A little bare, but this was very much one of those clean-cut Agram interiors. Well done!
Rating 9/10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: -trapdoor to the upper floor wasn't linked
Comments A little bare, but this was very much one of those clean-cut Agram interiors. Well done!
Rating 9/10
- Attachments
-
- TR_i3-226-Imp_agram_1.esp
- (17.1 KiB) Downloaded 10 times
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
- Thrignar Fraxix
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