smuggling buisness (1)
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- Thirsk
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smuggling buisness (1)
well, dont know where else to put this, so here it comes:
if you got Moonsugar, Skooma, Raw Glass, Raw ebony or Dwemer artefacts, guards gonna run to you if they see you, talk to you (automatic) and remove the stuff and give you a fine, maybe there gonna be "smuggling Guards" on the common roads. Now the player can accutally can become smuggler .
like it?
if you got Moonsugar, Skooma, Raw Glass, Raw ebony or Dwemer artefacts, guards gonna run to you if they see you, talk to you (automatic) and remove the stuff and give you a fine, maybe there gonna be "smuggling Guards" on the common roads. Now the player can accutally can become smuggler .
like it?
- Thirsk
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well, is it funny to be a smuggler if you can walk throug city, without enyone cares? no difficulties, no fun, (an option could be that you only get "caut" if you speak to enyone, also non-guards, and then the chase goes on. "Smuggling Guards" could have nix-hounds that could smell Moonsugar, and run to you on sight?)
- Thirsk
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Only the first two would actually be enforced, anyways.[/quote]
erhhm, Sload Lord, it is ilegal to transport raw ebony, raw glass, and dwemer artefacts, without imperial permission, (well maybe you could buy a trading pass?)
erhhm, Sload Lord, it is ilegal to transport raw ebony, raw glass, and dwemer artefacts, without imperial permission, (well maybe you could buy a trading pass?)
Now, everyone must submit to the Kingdom of the Goblins. Do it now, or we will take your skin and cook it in a fungus stew. Any attempts to resist will be in vain, so don't even try. Silly human.
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I can understand may be a quest with a sort of 'sting' operation set up by the Imperials, but how can you be a smuggler if ever guard knows exactly what you have in your pockets? If every guard could detect that, smugglers would barely exist in civilization, and the prices of smuggled goods would skyrocket.
'What if man is not really a scoundrel - man in general, I mean, the whole race of mankind - then all the rest is prejudice, simply artificial terrors and there are no barriers and it's all as it should be.'
Only the first two would actually be enforced, anyways.[/quote]
erhhm, Sload Lord, it is ilegal to transport raw ebony, raw glass, and dwemer artefacts, without imperial permission, (well maybe you could buy a trading pass?)[/quote]
Erhm, Thirdk, no one actually enforces transportation of raw ebony, raw glass, and dwemer artefacts
erhhm, Sload Lord, it is ilegal to transport raw ebony, raw glass, and dwemer artefacts, without imperial permission, (well maybe you could buy a trading pass?)[/quote]
Erhm, Thirdk, no one actually enforces transportation of raw ebony, raw glass, and dwemer artefacts
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
- gosharksgo
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We could make a thieves guild quest where you have to go to a port, grab some illegal whatever, run back to the guild, and all the while guards chase you because they were tipped off or they saw you take the goods.
http://addictinggames.com/sabermania.html
LIGHTSABER BATTLES!!!^
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
-Douglas Adams: Mostly Harmless
LIGHTSABER BATTLES!!!^
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
-Douglas Adams: Mostly Harmless
- Thirsk
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i really like gosharkgo's idea, i have been thinking of some "smuggling nest's" places where smugglers meet, where you can get quests (like the ones gosharkgo mentioned).
Right guys, i understand that the idea of all-knowing guards isnt good, but how about the sugar-smelling nex-hounds?
Sload lord, i didnt know that (just heard it from some in-game folks), well, you learn something new evry day...
Right guys, i understand that the idea of all-knowing guards isnt good, but how about the sugar-smelling nex-hounds?
Sload lord, i didnt know that (just heard it from some in-game folks), well, you learn something new evry day...
Now, everyone must submit to the Kingdom of the Goblins. Do it now, or we will take your skin and cook it in a fungus stew. Any attempts to resist will be in vain, so don't even try. Silly human.
- gosharksgo
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I think smuggling nests would be a good idea. The original game lacked anything for evil players to do.
http://addictinggames.com/sabermania.html
LIGHTSABER BATTLES!!!^
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
-Douglas Adams: Mostly Harmless
LIGHTSABER BATTLES!!!^
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
-Douglas Adams: Mostly Harmless