furn_com_r_bookself_01 door

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Argoth
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Posts: 98
Joined: Mon Aug 30, 2004 1:43 pm

furn_com_r_bookself_01 door

Post by Argoth »

I've been trying to do some different modeling and I ended up making some doors with a glass pane that fits the static furn_com_r_bookself_01 (I think that's its ID). I was hoping I could get some feedback on it.

Also, as they are double doors I had to put them in the CS as an activator so I could have them open the correct way, is there a way to have door objects open the right way?

--New version below--
Last edited by Argoth on Fri Aug 05, 2005 2:53 am, edited 1 time in total.
Dr.Evil
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Joined: Wed Jul 27, 2005 4:55 pm

Post by Dr.Evil »

i've only take a look at the pictures but i like it, except that theres quite a lot of space between the doors when they're closed.
can they be locked? would be a great addition for merchants with more valuable goods......
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DMKW
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Joined: Sat Feb 28, 2004 5:16 am
Location: Ontario, Canada

Post by DMKW »

it looks great! awsome idea! the only thing stoping me from using it though is (as mentioned above) the bookshelf doors don't attach...might have been on purpose but to me it looks like a mistake?
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Argoth
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Post by Argoth »

Wow, people actually like it!

I changed the object type to doors, so they can be locked. I also made the gap smaller I could get rid of it completely but I didn't know which would look better.

Some more comments would be appreciated.
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