Cave Worm (need animation)
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Cave Worm (need animation)
here is my cave worm i dint post it in oot request forum cause it have no animation and i can make animation in milkshape so can anybody make animation for it????
- Attachments
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- caveworm3.jpg
- (79.38 KiB) Downloaded 80 times
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- caveworm2.jpg
- (98.32 KiB) Downloaded 94 times
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- caveworm1.jpg
- (93.52 KiB) Downloaded 95 times
here are the files
- Attachments
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- Cave Worm(fixed).rar
- (506.36 KiB) Downloaded 110 times
Last edited by Dres on Wed Aug 31, 2005 11:52 pm, edited 1 time in total.
Dear lord that's scary-lookin... (and people compliment my worm)
You can do animation in Milkshape, by the way (unless you were trying to state that you don't know how to).
As always, impressive work Dres.
You can do animation in Milkshape, by the way (unless you were trying to state that you don't know how to).
As always, impressive work Dres.
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
Really? That's not good.Haj wrote:I think Vernon has said that you can't export animation from Milkshape.
Hey Dres... as a curiuosity, how many polys does your worm have?
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
From the Chumbalum Soft (Milkshape Devs) forums:
I've heard the same on the ESF forums. There may be the 'strip animation' and 'include animation' options in the exporter, but they are blocked and I imagine they are simply there as a placeholder. Remember that the NIF exporter is still in alpha, and may never get out of that stage, seeing as it is made by freelance guerilla programmers and is unaffiliated with Gamebryo NDL. You never know though.
But hey, don't take my word for it, try animating it then exporting it yourself and see how you go.
I model in Milkshape for Morrowind but the otherwise excellent exporter does not export bones or animation
it can import the skeletons, but it cant import and export animations at all.
I've heard the same on the ESF forums. There may be the 'strip animation' and 'include animation' options in the exporter, but they are blocked and I imagine they are simply there as a placeholder. Remember that the NIF exporter is still in alpha, and may never get out of that stage, seeing as it is made by freelance guerilla programmers and is unaffiliated with Gamebryo NDL. You never know though.
But hey, don't take my word for it, try animating it then exporting it yourself and see how you go.
Last edited by Vernon on Wed Aug 31, 2005 8:40 pm, edited 1 time in total.
welp
- Lady Nerevar
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nice! i am not to fond of the head tho... it seems angular, and the texture is kinda..um..not realistic looking (eyes loor painted)
sry, i know im not a mesher/texture artist, so i dont technicly have the right to coment on these things.
just my 2 cents
Lady N
sry, i know im not a mesher/texture artist, so i dont technicly have the right to coment on these things.
just my 2 cents
Lady N
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"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
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