Creatures screenshot gallery is up

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Stalker
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Creatures screenshot gallery is up

Post by Stalker »

I would like to announce that [url=http://tamriel-rebuilt.org/?gallery=22&p=screenshots]"Creatures"[/url] part of [url=http://tamriel-rebuilt.org/?p=screenshots]Screenshot gallery[/url] is up. So visit it and enjoy various creatures our modders have made to fill the province of Morrowind.
[img]http://img430.imageshack.us/img430/3336/oblivionforum5tb.jpg[/img]

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Gez
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Post by Gez »

Very nice!
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fanfas
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Post by fanfas »

Very Nice... But we need more creatures...
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Post by ookami »

That is some good looking stuff! I can hardly wait to see more.
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Post by PoHa! »

I suppose misc items has yet to be fixed? Or is that a recent problem...?

Good pics though. I had no idea that many were added...
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Post by Stalker »

PoHa! wrote:I suppose misc items has yet to be fixed? Or is that a recent problem...?
Misc items will be added as soon as we'll have a logo. They are being worked on though.
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Post by Orix »

So far so good! All the creatures are pretty sweet, not too keen on the river striders, they look too different from the other striders... although I suppose its like comparing horses and dolphins. I cant wait to see the Emporer Crab (that they made the guild hub in Ald'Rhun with) if you're making one.
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Post by Vrenir »

Forgive me for my ignorance, but which ones are the Telvani herd bugs?
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Post by Haplo »

And when are we gonna get some misc. item shots?! Good work though, Stalker.
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Post by Stalker »

Vrenir wrote:Forgive me for my ignorance, but which ones are the Telvani herd bugs?
Ummm. None ?
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Thrignar Fraxix
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Post by Thrignar Fraxix »

Very nice. I can't wait for the next gallery/update
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Post by The guar man »

Those are nice :D!!!!
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Post by Sload »

Stalker wrote:
Vrenir wrote:Forgive me for my ignorance, but which ones are the Telvani herd bugs?
Ummm. None ?
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Post by Stalker »

WHAT aphids ? I remember seeing such dirty entry in Map 1 but I never had the mesh.
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Post by horodnicdragos »

I think more creatures could be a + of enviorment and activity.I have a mod "Eden_2" where we can find horses,foxes,rabbits and more.I am thinking to use it as a modders resorce.
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Post by Morgoth »

horodnicdragos wrote:I think more creatures could be a + of enviorment and activity.I have a mod "Eden_2" where we can find horses,foxes,rabbits and more. I am thinking to use it as a modders resorce.
Um, you really should check on most of that, read the FAQs and such. First of all, TR is making Morrowind right now, and rabbits, foxes, and horses aren't very Morrowindish. Remember, it's a harsh environment, and most normal creatures wouldn't be able to compete for survival in such a place. Even Dragons couldn't survive there. There are some normal, unremarkable animals of course, but most creatures in Morrowind have alien-buggish traits. Also, try to stay Lore-friendly with your ideas. It's already been proven that horses aren't in Morrowind because the can't survive the bad weather conditions, therefore, TR can't use horses. Check the Imperial Library if you need to find out about something. TR is a lore abiding mod, and if something is specificly listed as not in Morrowind, or not part of Tamriel, we don't include it. Oh, and welcome to the project! :newmemberdance: Now where's PoHa!s trout?...
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Post by The Old Ye Bard »

Morgoth wrote:
"It's already been proven that horses aren't in Morrowind because the can't survive the bad weather conditions"

actualy it's because the dumner eat them :lol:

oh and just because this smiley's new.
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Post by Eraser »

All the normal animals exist in Tamriel, and the models would be useful in the future in the off chance we stick with tes3. Morrowind's climate limits the animal life drastically and the velothi mountains keep the bizarro morrowind fauna out of the rest of tamriel.
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Post by El Scumbago »

Sorry for bumping up the thread for only one question, but I was really curious.
Are all these creatures already animated?
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Post by Massalinie »

Some of them at least, i'm not sure about all of them.

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Post by Stalker »

All of those creatures are already in OoT and fully playable. Except for Swamp Spider which is buggy and crashes the game.
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Post by El Scumbago »

I have a question that I wanted to ask the core members for a long time now.
Why does TR have the policy of not importing other modders' work into the project?
No, I will not be convinced for the opposite if you tell me you have Lady E's butterflies in the creature section.
There is such a huge amount of nice and useful stuff out there that would have made for a good progress, had they been used.
But I do not recall TR asking other modders for permission to use their meshes/textures/scripts/whatever in the project.
Am I wrong?If yes, please correct me, I'd me most happy to learn I'm mistaken.
But if I'm not, why is this our policy?
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Post by Stalker »

1) OoT is closed anyway so it is pointless
2) We have some stuff made by other modders (including aforementioned butterflies)
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Post by Lady Nerevar »

mostly because much of the work is eitehr below our quality, or violates lore. also, we do ask :)
as far as i remember, we used to have much more stuff by other moders. only then we did the whole models review thing, along whith map cleaning, so alot of stuff got take out.

this is nothing oficial... not realy my area.
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