i1-20-Tel

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Massalinie
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i1-20-Tel

Post by Massalinie »

Claim type: Interior
Claim ID: TR_i1-20-Tel (#939)
Faction: Telvanni
Parent claim: TR_1-17-Tel (#35)
Claimed by: Nomadic1
Status: Approved (Progress: 100%)
Location: 1:(2700, 1701):0
Files: TR_i1-20-Tel_Nomadic1_1.esp; TR_i1-20-Tel_Nomadic1_2.esp

---

small cavern - hideout for some smugglers or otherwise
http://img.photobucket.com/albums/v642/massalinie/Tamriel%20Rebuilt/01.jpg
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Nomadic1
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Post by Nomadic1 »

Claiming. I'll make it small, with about 3 licquor smugglers inside.
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Hermit
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Post by Hermit »

Sure, please use OoT flasks and liquor.

Granted and happy modding.
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (47.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
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Nomadic1
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Post by Nomadic1 »

This one didn't take near as long as any other interior I've made... anyway it's done :) I called the cave Sanammasour. It's a hideout for 3 licquor smugglers. I found that there weren't any booze crates so I had to make some up. I don't know if I was supposed to do that or not.
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
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Lady Nerevar
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Post by Lady Nerevar »

submitting
cwandell
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Post by cwandell »

for TR-i1-20-Tel overall the map looked good, with a few minor exceptions.
I
TESAME - clean

II
Loading - only my normal errors (Tribunal Bloodmoon ones) so it looks good

III
General -
minor floating in the case of the crates. the base crates are fine, but some of the crates stacked ontop of them are floating in portions. a minor tilt to the crate should fix this, because it looks like it is caused by the crates on the bottom not being entirely level.

IV NPCs
the NPCs look fine for a low level area.

V conclusion
looks good to me, although you should fix the floating crates, everything else looked pretty good. I am not an expert though. I'd recommend someone with more experience takes a look at the NPCs to determine if i missed anything because of my inexperience.

Rating 9/10
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PoHa!
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Post by PoHa! »

TESAME: Clean

Errors Loading:None

Lighting:Good

NorthMarker:Present

NPCs/Monsters/Pathgrid:
-NPCs given incorrect IDs

General Errors:
- the crates that were added were given incorrect IDs

Remove/Replace:
- flora_tree_gl_09 used as roots doesn't look good to me, because the branches are too straight to be roots, IMO. Don't know what to replace it with, however.

Floaters/Bleeders:
- crate_01_empty bleeds into the ground
- crate_01_imp_weapons floats partially; needs to be rotated slightly to match the ground better
- crate_Smuggler_01 floats above one of the crates it should be resting on
- Misc_Com_Redware_Cup is resting illogically on the edge of the chest
- TR_crate_01_n1_booze1 bleeds slightly on one corner and floats slightly on the other; needs rotation
- TR_crate_02_n1_booze1 is the same (both)
- TR_crate_02_n1_booze2; ditto
- TR_crate_02_n1_booze3; one floats completely, another almost gets it right(the one in the room by itself), but still needs some adjustments. The one on top of the other crates is fine.

Rating: 9.0
Another good interior, though has some noticeable floaters/bleeders and ID mistakes. Fix and include.
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Nomadic1
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Post by Nomadic1 »

Done. :)
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
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Lady Nerevar
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Post by Lady Nerevar »

submitting to final :)
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Lady Nerevar
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Post by Lady Nerevar »

took another look, found nothing further. its fine the way it is.

USE THE UPPER FILE FOR MERGING
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