3-40-Ind

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3-40-Ind

Post by kingfish »

Claim type: Exterior
Claim ID: TR_3-40-Ind (#983)
Faction: Indoril
Claimed by: Theo
Status: Approved (Progress: 100%)
Location: (5,-25):(7,-28), Size: 12
Files: TR_3-40-Ind_Theo_1.esp; TR_3-40-Ind_Theo_2.esp; TR_3-40-Ind_Theo_3.esp; TR_3-40-Ind_Theo_4.esp; TR_3-40-Ind_Theo_5.esp

---

Ebon river - middle part
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knightmare
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Post by knightmare »

i'll take this one. I'll also take 3-41 if you let me take 2.
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Post by Vernon »

Why do you want both? There aren't many exterior claims left - what if someone else wants to claim something?
welp
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Post by knightmare »

thats what i had figured, but if noone else wants it ill take it.
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Post by kingfish »

only one claim per member, so choose one...
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Post by knightmare »

ok ill claim this one.

its basicly the same thing as the other one, just with the other half of the island. ill be doing the same thing.
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Post by kingfish »

ok, granted
now there are two options:
1. use the old partially done file [you can get it here: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=11693 ] -it contains more cells - those need to be cut off in tesame
2. start from a scratch. in this case, you have to d/l both map3&4 to get bordering claims. also, make sure to follow both geografical and texture maps. [texture map can be found here: http://tamriel-rebuilt.org/?image=g/maps/map_mw_se_textures.jpg&p=modding_data/maps ], but it's easy for this claim - WG stuff only.

be sure to use a lot of OoT refs and if you must put in some housing, it's indoril area.

one more thing: you are to give a progress report at least every other week here

happy modding
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (58.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
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Post by knightmare »

dont quite get how to use the texture map but thats not important...yet. i think ill just start from scratch.
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Post by kingfish »

it just tells you what texture/region type to use; in this case WG
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Post by Haplo »

This modder hasn't logged in for a month... anyone know status?
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Post by Zephyr »

Revoked due to absence.
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Post by Theo »

I would like to claim this one. I promise to give weekly updates or at least reports. I plan to put small village (perhaps no more then 3 ints) on wooden piles in the middle of the river, connected to shore with docks. There could be also multi-level terraced cliff peninsula with exterior caves and some waterfalls (i love this set) if my skills will show high enough to make a decent one.
I have not much free time, but I promise regular work and no abandoning without notice. You know me.
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Post by kingfish »

it's all yours, happy modding theo
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (58.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
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Post by Theo »

Thanks Kingfish, I am on it. Could you upload 3-15 claim here so that I could match the borders? It is in review forums now where I cannot access it.
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Post by kingfish »

not any more: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=11693&sid=0249ccf33d4d74994905c02369085457
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Post by Theo »

First progress report. Raised the land and did some texturing and vertex shading.
[img]http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/0bdb52e2.jpg[/img]

As you can see there will be one shipwreck cca 6 shacks (velothi tower) is connected to the one in the claim to the south and perhaps one ship.

The cliff is going well, but I am not sure whether it does not look to postcard-kitsch already. Should I continue, do it less structured or abolish it for simple hill. Advices are more then welcomed:

[img]http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/b6dbca4d.jpg[/img]
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Post by Resadyn »

I love it Theo. Keep it up. I think you should continue working on that cliff. It really does look good.
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Post by kingfish »

yes, it does look good, though try to add some cliffs that are rotated [x,y axis] and scaled up - to give it more variety...
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Post by Dexter »

Wow, I wish I had thought to do that in the Old Ebonheart harbor. Try to break it up a little bit with upscaled rocks, specifically arches (if that texture set has any arches).
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Post by Theo »

Thank you for your advices. Unfortunately I cannot rotate these pieces around Y axis as they often have textured only two sides. This also means they have to fit exactly one on another otherwise there are ugly glitches so all that I can make is these "belts". But I do scale them and rotate by X axis a lot of course.
I tried to find some arches and rocks, but the texture is very unique and it does not look very nice with other rocks IMO. I hope I can make it nice though.
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Post by Theo »

Well here are some pics of Indonesia-styled floating village I made. It is bit larger then I expected (hum 8 interiors), but I guess it will not be big problem as there will be almost no other interiors in rest of 11 cells of my claim.
Last edited by Theo on Mon Jan 16, 2006 6:55 pm, edited 1 time in total.
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Post by Theo »

6 of 12 total cells are now finished (Eh I need a rest from this).
Last edited by Theo on Mon Jan 16, 2006 6:54 pm, edited 1 time in total.
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Post by Stalker »

If there's ebony there I think the place would have a mining vilage right above it.
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Post by Theo »

Hmmm....
Perhaps there is not that much of it and it is difficult to mine it from deep riverbed where the water is so dangerous. But I will reconsider using it...
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Post by sirwootalot123 »

FRIGGIN AWESOME. my only suggestion would be to remove the waterfalls from the daedric pyramid thingy - is there some magic-fountain-of-endless-water on the top or something? EVERYTHING else is beyond cool though, I love the sense of greater scale the whole claim has, and how the landscape sort of dwarfs the player.
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Post by Stalker »

Theo wrote:Hmmm....
Perhaps there is not that much of it and it is difficult to mine it from deep riverbed where the water is so dangerous. But I will reconsider using it...
Theo it is ebony, EBONY. When Empire hears that word they go crazy and do not care about the people. No, really. Ebony is EXTREMLY expensive and here it lies 5 meters deep underwater. I don't see a reason why it wouldn't be mined.

As for the rest - fucken awesome (no typo here).
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Post by Theo »

OK, Ebony and waterfalls (it sucked to place them there anyway) say goodbye...
Thank you for your opinions and encouragments, I am puting all my imagination into this claim and need some feedback and critique not to turn it into complete wonderland.
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Post by Theo »

8 of 12 Cells are more or less completed now. Here are some new pics.

I removed the waterfall from old daedric cliff, but I could not resist to put another qaterfall clif coming from hill to nearby stream. Hope this is Ok:
http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/CL2.jpg
The cliffs make also labyrinth of pirate hideouts:
http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/CL3.jpg

I included also small cave-in in riverbed, but I dunno whether it does not look cheesy. What you think?

From outside:
http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/HOLE.jpg
From inside:
http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/INSIDE.jpg
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Post by Theo »

FINISHED! Here is overview:
[img]http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/ALL.jpg[/img]
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Post by Dexter »

Ooo, looks nice. I'll review this as soon as I get a chance.
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Post by Sload »

Pretty colors!
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Post by Lady Nerevar »

wow, nice indeed!
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Post by Theo »

Thank you for your nice comments, they are very appreciated as I am not very experienced with exteriors. Uploading new reviewed version with some bugs removed.
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Post by sxotty »

Yeah, it looks nice.

I am a big fan of using the cliffs, they add a much better ambiance to the game I think. I like the terraced area as well.

P.S. When will mine be reviewed :) I want it to get in.
cells completed: 39
claims 6-20;6-19
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Post by Dexter »

Got any updates for us?
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Post by Theo »

I uploaded two more versions since I proclaimed this claim as finished, each one should be luss bugged and more balanced. The claim should not contain much floaters and bleeders now, but the cliff is pain in ass. For some reasons the parts did not always align perfectly even when I used the grid and I had too match them manually in addition.
I can not tell whether it is OK as it is now, but in worst case I would be willing to redo it all or just scrap it.
Now I only need experienced moderator eye to look at it and give me some advices what to improve.

EDIT: I have uploaded one more refined version, but the changes I made very purel aesthetic. I am not touching this claim anymore, until it is reviewed.
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Post by Noirgrim »

Who is reviewing this claim?
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Post by Tyrion »

reviewing
"Imagination and memory are but one thing which for diverse considerations have diverse names."

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"Nemon + IKEA = creationism" - some guy

"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
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Post by Tyrion »

TESAME: Clean

Fits exterior: n/a



Northmarker set: n/a
Loading errors: none



Review: check out the boats in Moor Mara, they are taking on water

Comments lots of skeletons, not every nook and cranny needs a dead body in it, and maybe rethink the terraced cliff that the daedric shrine is on due to the fact that the stone color is different from the rest of the terrain

Rating8/10
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Post by Tyrion »

posting Theo's fixed version here
Attachments
Free New TR_3-40.esp
(531.42 KiB) Downloaded 36 times
"Imagination and memory are but one thing which for diverse considerations have diverse names."

"How dare you question the colonnade!" - one of the Glorious Leaders

"Nemon + IKEA = creationism" - some guy

"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
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