El Scumbago's Concept Crap - Hammerfell Update
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El Scumbago's Concept Crap - Hammerfell Update
Alright, I'm back, fresh with new ideas. Couldn't delete my older thread but if one of the admins has time to do it, I'd be grateful. So, here it goes:
BUILDINGS AND MISC STUFF
Dwemer Refinery
[url=http://img446.imageshack.us/my.php?image=dwemerrefinery2yo.png][img]http://img446.imageshack.us/img446/4368/dwemerrefinery2yo.th.png[/img][/url]
It is a dwemer refinery, a remake of one of Arthmodeus's concepts. It was uploaded here by his permission, all credit for the original idea goes to him.
Great idea man
Guar Mill
[url=http://img406.imageshack.us/my.php?image=millproject1ig.png][img]http://img406.imageshack.us/img406/9281/millproject1ig.th.png[/img][/url] [url=http://img406.imageshack.us/my.php?image=millproject25wc.png][img]http://img406.imageshack.us/img406/5250/millproject25wc.th.png[/img][/url]
This is a mill powered by domesticated guars instead of wind. The idea came to me when somebody talked about modifying Dongle's windmill model, so here is my take on the idea. The left pic is a general view of the exterior. The right pic includes close-ups to some parts of the structure.
Misc Atmospherical Suggestions
[url=http://img496.imageshack.us/my.php?image=misc15cq.png][img]http://img496.imageshack.us/img496/6792/misc15cq.th.png[/img][/url] [url=http://img174.imageshack.us/my.php?image=misc28ay.png][img]http://img174.imageshack.us/img174/2666/misc28ay.th.png[/img][/url] [url=http://img174.imageshack.us/my.php?image=misc30gj.jpg][img]http://img174.imageshack.us/img174/7725/misc30gj.th.jpg[/img][/url]
These are some miscellaneous ideas for enriching the whole environment, making it more realistic and colorful.
In the left, Clothes Drying, Lamps/Lanterns On The Main Roads and Guars In Multiple Tasks, though I think these can't be animated. Could add to the whole feel though.
In the middle: Public Fights, legal or illegal (preferably indoors to have a smaller impact on fps). Fishermen, which I guess can be but static NPCs, and Drying Fishing Nets as well as Fishing Lines, all suitable for small fishing settlements or bays.
In the right, Small Military Outposts throughout the borders, with series of torches next to them, showing the borderlines and providing better vision at night.
Transportable containers, static or equippable (the same way a quiver works I guess). I believe very little additions are required for making these. Lastly, Warning Bells that can be placed in the center of settlements used for warning of incoming danger. Same use as the Horns and Trumpets depicted in the right of the Bell.
Farming Stuff
[url=http://img170.imageshack.us/my.php?image=miscfarmingstuff4vz.png][img]http://img170.imageshack.us/img170/5518/miscfarmingstuff4vz.th.png[/img][/url]
In this pic, suggestions concerning farming realism. Wearable Accesories, such as a bandana, scarf or a haat similar to that of a gondolier, several common farming tools, water and food containers for domesticated animals and clearly decorative stuff such as piles of dirt or grass, and a plow (I think that's what it's called).
I will be updating from time to time with whatever ideas strike my head and might be of use.
I only hope the amount of data I place in the thread is acceptable by the admins.
Good to be back in TR!
BUILDINGS AND MISC STUFF
Dwemer Refinery
[url=http://img446.imageshack.us/my.php?image=dwemerrefinery2yo.png][img]http://img446.imageshack.us/img446/4368/dwemerrefinery2yo.th.png[/img][/url]
It is a dwemer refinery, a remake of one of Arthmodeus's concepts. It was uploaded here by his permission, all credit for the original idea goes to him.
Great idea man
Guar Mill
[url=http://img406.imageshack.us/my.php?image=millproject1ig.png][img]http://img406.imageshack.us/img406/9281/millproject1ig.th.png[/img][/url] [url=http://img406.imageshack.us/my.php?image=millproject25wc.png][img]http://img406.imageshack.us/img406/5250/millproject25wc.th.png[/img][/url]
This is a mill powered by domesticated guars instead of wind. The idea came to me when somebody talked about modifying Dongle's windmill model, so here is my take on the idea. The left pic is a general view of the exterior. The right pic includes close-ups to some parts of the structure.
Misc Atmospherical Suggestions
[url=http://img496.imageshack.us/my.php?image=misc15cq.png][img]http://img496.imageshack.us/img496/6792/misc15cq.th.png[/img][/url] [url=http://img174.imageshack.us/my.php?image=misc28ay.png][img]http://img174.imageshack.us/img174/2666/misc28ay.th.png[/img][/url] [url=http://img174.imageshack.us/my.php?image=misc30gj.jpg][img]http://img174.imageshack.us/img174/7725/misc30gj.th.jpg[/img][/url]
These are some miscellaneous ideas for enriching the whole environment, making it more realistic and colorful.
In the left, Clothes Drying, Lamps/Lanterns On The Main Roads and Guars In Multiple Tasks, though I think these can't be animated. Could add to the whole feel though.
In the middle: Public Fights, legal or illegal (preferably indoors to have a smaller impact on fps). Fishermen, which I guess can be but static NPCs, and Drying Fishing Nets as well as Fishing Lines, all suitable for small fishing settlements or bays.
In the right, Small Military Outposts throughout the borders, with series of torches next to them, showing the borderlines and providing better vision at night.
Transportable containers, static or equippable (the same way a quiver works I guess). I believe very little additions are required for making these. Lastly, Warning Bells that can be placed in the center of settlements used for warning of incoming danger. Same use as the Horns and Trumpets depicted in the right of the Bell.
Farming Stuff
[url=http://img170.imageshack.us/my.php?image=miscfarmingstuff4vz.png][img]http://img170.imageshack.us/img170/5518/miscfarmingstuff4vz.th.png[/img][/url]
In this pic, suggestions concerning farming realism. Wearable Accesories, such as a bandana, scarf or a haat similar to that of a gondolier, several common farming tools, water and food containers for domesticated animals and clearly decorative stuff such as piles of dirt or grass, and a plow (I think that's what it's called).
I will be updating from time to time with whatever ideas strike my head and might be of use.
I only hope the amount of data I place in the thread is acceptable by the admins.
Good to be back in TR!
Last edited by El Scumbago on Mon Dec 12, 2005 5:35 pm, edited 8 times in total.
I like the building itself (Dwemer Refinery), would look unique and fit well with other dwemer structures ingame, good job.
Although the crane could use some tweaking, in my opinion, mainly because it reminds me of RL cranes too much.
Is it possible to make it look more unique and dwemerish?
Although the crane could use some tweaking, in my opinion, mainly because it reminds me of RL cranes too much.
Is it possible to make it look more unique and dwemerish?
Last edited by Orix on Mon Nov 14, 2005 10:04 am, edited 1 time in total.
P.S. Please don't make handbags, wallets, belts or shoes out of Orix [img]http://img223.imageshack.us/img223/3826/orixmj4.png[/img]
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omg
Your porportions are amazing! The mill really looked to me like rounded sand/mud (whatever Balmora used...). Everything just seemed like it was infront of you when you drew the pictures. I liked the Dwemer Refinery, but what materials would it be hording, metal? Maybe a gear powered conveyr belt on it for the materials would give it an even better look to it...
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Thanks Silverwood. I guess the Dwemer building would be made from metal, just like all other rusty dwemer buildings and devices. As for the mill, I imagined it would be made from bricks and mud, but any texture and/or roof alteration would give it a totally different look, as it would do in most buildings.
I've said this before and I'll say it again, you've got some real drawing talent. Sadly, I believe Stalker locked OoT for all future models so I don't know if it can be put to use.
However, I love it and I love your style of drawing. Really quality stuff this is, especially the 2nd and 3rd picture. I'd love to see those brought to the game one day.
However, I love it and I love your style of drawing. Really quality stuff this is, especially the 2nd and 3rd picture. I'd love to see those brought to the game one day.
Excellent work.
Right now we aren't adding new meshes to TR, but that's mostly for organisational reasons. We can't get this project bundled, steamlined, and completed if we're constantly requiring people to download new data archives. However, thats not to say that we won't be adding new things in the future... even when we switch to the oblivion engine.
So keep those concepts coming And if you're feeling adventurous take a stab at Hammerfall or Skyrim concepts... particularly architecture.
Right now we aren't adding new meshes to TR, but that's mostly for organisational reasons. We can't get this project bundled, steamlined, and completed if we're constantly requiring people to download new data archives. However, thats not to say that we won't be adding new things in the future... even when we switch to the oblivion engine.
So keep those concepts coming And if you're feeling adventurous take a stab at Hammerfall or Skyrim concepts... particularly architecture.
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Thanks for the feedback guys, I know OoT is locked for the time being, and probably for the weeks to come but I just wanted to show the things I had in my head, since I felt they are suitable for TR.
I'll keep drawing any ideas and as Morden requested I'll emphasize in architecture, check what photos I can dig up and work with them.
Right now I'm reading GhanBuriGhan's "scripting for dummies", but I'd really love to learn how to model/texture.
I already have Photoshop and getting my greedy hands on 3DMax is no problem at all (no, I'm not rich, so the means of getting it are not discussable!).
If there is anyone patient enough to provide some tutorial links and an advice now and then, it'd be just great.
Modelers/texturers would come in handy in the project, I guess.
I'll keep drawing any ideas and as Morden requested I'll emphasize in architecture, check what photos I can dig up and work with them.
Right now I'm reading GhanBuriGhan's "scripting for dummies", but I'd really love to learn how to model/texture.
I already have Photoshop and getting my greedy hands on 3DMax is no problem at all (no, I'm not rich, so the means of getting it are not discussable!).
If there is anyone patient enough to provide some tutorial links and an advice now and then, it'd be just great.
Modelers/texturers would come in handy in the project, I guess.
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Indeed Vernon, with minor or no alterations, most of these can be used pretty much anywhere.
As for Hammerfell, right now I'm working on Morden's request, having already drawn detailed concept for three Skyrim buildings (one of them is a watermill, I'm getting obsessed!).
Soon as I'm done with at least three more buildings and some misc Skyrim stuff, I'll upload in a better resolution than the previous pics, and then I'll add some "1000+1 nights" atmosphere in the thread.
P.S. If anyone wants to work on a concept of mine but the angle I've used does not suit him, drop me a line and I'll gladly re-draw it from another point of view and pm it.
As for Hammerfell, right now I'm working on Morden's request, having already drawn detailed concept for three Skyrim buildings (one of them is a watermill, I'm getting obsessed!).
Soon as I'm done with at least three more buildings and some misc Skyrim stuff, I'll upload in a better resolution than the previous pics, and then I'll add some "1000+1 nights" atmosphere in the thread.
P.S. If anyone wants to work on a concept of mine but the angle I've used does not suit him, drop me a line and I'll gladly re-draw it from another point of view and pm it.
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Update. Concepts of Skyrim, mostly buildings -at Morden's request- and a couple of vessels. Here you go:
SKYRIM - THE FROZEN CONCEPT
Skyrim City Buildings
[url=http://img408.imageshack.us/my.php?image=skyrimbuildings10ux.png][img]http://img408.imageshack.us/img408/72/skyrimbuildings10ux.th.png[/img][/url] [url=http://img408.imageshack.us/my.php?image=skyrimbuildings22jw.png][img]http://img408.imageshack.us/img408/4120/skyrimbuildings22jw.th.png[/img][/url] [url=http://img408.imageshack.us/my.php?image=skyrimbuildings87vj.png][img]http://img408.imageshack.us/img408/3412/skyrimbuildings87vj.th.png[/img][/url]
Left pic:A big wooden building, designed having in mind what a main city's building would be like. The original idea came from a Skyrim concept in the main page of TR, I merely altered it slightly. Dunno who its designer is, but credit goes to him.
Middle pic:Another big building, fit for a big town of Skyrim -imo.
Right pic:A Nordic Blacksmith. A regular house with an oven built in its side.
Skyrim Houses & Fortification
[url=http://img408.imageshack.us/my.php?image=skyrimbuildings65nl.png][img]http://img408.imageshack.us/img408/1546/skyrimbuildings65nl.th.png[/img][/url] [url=http://img408.imageshack.us/my.php?image=skyrimbuildings77wo.png][img]http://img408.imageshack.us/img408/4199/skyrimbuildings77wo.th.png[/img][/url] [url=http://img408.imageshack.us/my.php?image=skyrimbuildings35oi.png][img]http://img408.imageshack.us/img408/1825/skyrimbuildings35oi.th.png[/img][/url]
Left pic:Some houses. That's all.
Middle pic:Chiftain's Hall or Gathering Hall, suitable for small settlements in the wilderness.
Right pic:Fortifications and observation tower made straight from trees, rather suitable for small settlements in the wilderness.
Warehouse & Barn
[url=http://img408.imageshack.us/my.php?image=skyrimbuildings96lq.png][img]http://img408.imageshack.us/img408/8063/skyrimbuildings96lq.th.png[/img][/url] [url=http://img408.imageshack.us/my.php?image=skyrimbuildings108bg.png][img]http://img408.imageshack.us/img408/6988/skyrimbuildings108bg.th.png[/img][/url] [url=http://img408.imageshack.us/my.php?image=skyrimbuildings53iu.png][img]http://img408.imageshack.us/img408/1473/skyrimbuildings53iu.th.png[/img][/url]
Left & middle pic:Two views of a Nordic warehouse with a silo/watchtower/whatever.
Right pic:A simple barn. Not much to say here.
Watermill
[url=http://img408.imageshack.us/my.php?image=skyrimbuildings117wm.png][img]http://img408.imageshack.us/img408/5453/skyrimbuildings117wm.th.png[/img][/url] [url=http://img408.imageshack.us/my.php?image=skyrimbuildings128kg.png][img]http://img408.imageshack.us/img408/4469/skyrimbuildings128kg.th.png[/img][/url]
Left pic:A watermill.
Right pic:Details from the cylinders and millstone of its interior.
Skyrim Vessels & Shelter
[url=http://img408.imageshack.us/my.php?image=skyrimvessels16dh.png][img]http://img408.imageshack.us/img408/517/skyrimvessels16dh.th.png[/img][/url] [url=http://img408.imageshack.us/my.php?image=skyrimvessels28cy.png][img]http://img408.imageshack.us/img408/5141/skyrimvessels28cy.th.png[/img][/url] [url=http://img408.imageshack.us/my.php?image=skyrimbuildings42cv.png][img]http://img408.imageshack.us/img408/4667/skyrimbuildings42cv.th.png[/img][/url]
Left pic:A Nordic ship (Knorr).
Middle pic:A war modification of it with shields in its side and a boat.
Right pic:Ship shelter for maintaing and repairing ships ashore.
Updates will keep coming, as long as they're welcome. So make any comments you want. Bad, dirty and filthy language is also welcome (Dexter will kick my ass halfway to Akavir though!).
SKYRIM - THE FROZEN CONCEPT
Skyrim City Buildings
[url=http://img408.imageshack.us/my.php?image=skyrimbuildings10ux.png][img]http://img408.imageshack.us/img408/72/skyrimbuildings10ux.th.png[/img][/url] [url=http://img408.imageshack.us/my.php?image=skyrimbuildings22jw.png][img]http://img408.imageshack.us/img408/4120/skyrimbuildings22jw.th.png[/img][/url] [url=http://img408.imageshack.us/my.php?image=skyrimbuildings87vj.png][img]http://img408.imageshack.us/img408/3412/skyrimbuildings87vj.th.png[/img][/url]
Left pic:A big wooden building, designed having in mind what a main city's building would be like. The original idea came from a Skyrim concept in the main page of TR, I merely altered it slightly. Dunno who its designer is, but credit goes to him.
Middle pic:Another big building, fit for a big town of Skyrim -imo.
Right pic:A Nordic Blacksmith. A regular house with an oven built in its side.
Skyrim Houses & Fortification
[url=http://img408.imageshack.us/my.php?image=skyrimbuildings65nl.png][img]http://img408.imageshack.us/img408/1546/skyrimbuildings65nl.th.png[/img][/url] [url=http://img408.imageshack.us/my.php?image=skyrimbuildings77wo.png][img]http://img408.imageshack.us/img408/4199/skyrimbuildings77wo.th.png[/img][/url] [url=http://img408.imageshack.us/my.php?image=skyrimbuildings35oi.png][img]http://img408.imageshack.us/img408/1825/skyrimbuildings35oi.th.png[/img][/url]
Left pic:Some houses. That's all.
Middle pic:Chiftain's Hall or Gathering Hall, suitable for small settlements in the wilderness.
Right pic:Fortifications and observation tower made straight from trees, rather suitable for small settlements in the wilderness.
Warehouse & Barn
[url=http://img408.imageshack.us/my.php?image=skyrimbuildings96lq.png][img]http://img408.imageshack.us/img408/8063/skyrimbuildings96lq.th.png[/img][/url] [url=http://img408.imageshack.us/my.php?image=skyrimbuildings108bg.png][img]http://img408.imageshack.us/img408/6988/skyrimbuildings108bg.th.png[/img][/url] [url=http://img408.imageshack.us/my.php?image=skyrimbuildings53iu.png][img]http://img408.imageshack.us/img408/1473/skyrimbuildings53iu.th.png[/img][/url]
Left & middle pic:Two views of a Nordic warehouse with a silo/watchtower/whatever.
Right pic:A simple barn. Not much to say here.
Watermill
[url=http://img408.imageshack.us/my.php?image=skyrimbuildings117wm.png][img]http://img408.imageshack.us/img408/5453/skyrimbuildings117wm.th.png[/img][/url] [url=http://img408.imageshack.us/my.php?image=skyrimbuildings128kg.png][img]http://img408.imageshack.us/img408/4469/skyrimbuildings128kg.th.png[/img][/url]
Left pic:A watermill.
Right pic:Details from the cylinders and millstone of its interior.
Skyrim Vessels & Shelter
[url=http://img408.imageshack.us/my.php?image=skyrimvessels16dh.png][img]http://img408.imageshack.us/img408/517/skyrimvessels16dh.th.png[/img][/url] [url=http://img408.imageshack.us/my.php?image=skyrimvessels28cy.png][img]http://img408.imageshack.us/img408/5141/skyrimvessels28cy.th.png[/img][/url] [url=http://img408.imageshack.us/my.php?image=skyrimbuildings42cv.png][img]http://img408.imageshack.us/img408/4667/skyrimbuildings42cv.th.png[/img][/url]
Left pic:A Nordic ship (Knorr).
Middle pic:A war modification of it with shields in its side and a boat.
Right pic:Ship shelter for maintaing and repairing ships ashore.
Updates will keep coming, as long as they're welcome. So make any comments you want. Bad, dirty and filthy language is also welcome (Dexter will kick my ass halfway to Akavir though!).
Last edited by El Scumbago on Sat Dec 03, 2005 2:14 am, edited 7 times in total.
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Your drawing skill is impressive!
The Skyrim concepts are absolutely amazing! I love the ships, and that watermill is ace... not to mention your level of detail on the mechanisms. I'm loving that Silo/Warehouse/Watchtower too! I for one cant wait to see what you can do with Hammerfell architecture . Keep up the great work Scumbago...
You have an interesting view on your own work (looks at thread title)... maybe its just your sense of humour
The Skyrim concepts are absolutely amazing! I love the ships, and that watermill is ace... not to mention your level of detail on the mechanisms. I'm loving that Silo/Warehouse/Watchtower too! I for one cant wait to see what you can do with Hammerfell architecture . Keep up the great work Scumbago...
You have an interesting view on your own work (looks at thread title)... maybe its just your sense of humour
P.S. Please don't make handbags, wallets, belts or shoes out of Orix [img]http://img223.imageshack.us/img223/3826/orixmj4.png[/img]
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This post simply contains older concepts of mine, since the forum clean-up will erase them from my old thread.
Older Concepts
City In The Mountain
[url=http://img56.echo.cx/my.php?image=cityinthemountainexterior1dp.jpg][img]http://img56.echo.cx/img56/894/cityinthemountainexterior1dp.th.jpg[/img][/url] [url=http://img56.echo.cx/my.php?image=cityinthemountaininterior5co.jpg][img]http://img56.echo.cx/img56/9274/cityinthemountaininterior5co.th.jpg[/img][/url]
Left pic:The exterior of a canyon building.
Right pic:The interior of a canyon building.
This is a rather nice idea I had, a city build vertically into the slopes of a canyon. The main form of these buildings was taken from the website of the Imperial Library.
This is the link: http://til.gamingsource.net/gallery/mw_TAoM_p07.jpg
It is original Beth concept art, originally intended to become the model of the Holamayan monastery, which as we know didn't make it in the game.
Other Old Concepts
[url=http://img408.imageshack.us/my.php?image=nerevarstatue9xh.jpg][img]http://img408.imageshack.us/img408/4413/nerevarstatue9xh.th.jpg[/img][/url] [url=http://img408.imageshack.us/my.php?image=hippogryph6oq.jpg][img]http://img408.imageshack.us/img408/1229/hippogryph6oq.th.jpg[/img][/url] [url=http://img408.imageshack.us/my.php?image=goblin1hb.jpg][img]http://img408.imageshack.us/img408/8830/goblin1hb.th.jpg[/img][/url]
Left pic:Statue of St.Nerevar
Middle pic:A Hippogryph
Right pic:A Goblin
Older Concepts
City In The Mountain
[url=http://img56.echo.cx/my.php?image=cityinthemountainexterior1dp.jpg][img]http://img56.echo.cx/img56/894/cityinthemountainexterior1dp.th.jpg[/img][/url] [url=http://img56.echo.cx/my.php?image=cityinthemountaininterior5co.jpg][img]http://img56.echo.cx/img56/9274/cityinthemountaininterior5co.th.jpg[/img][/url]
Left pic:The exterior of a canyon building.
Right pic:The interior of a canyon building.
This is a rather nice idea I had, a city build vertically into the slopes of a canyon. The main form of these buildings was taken from the website of the Imperial Library.
This is the link: http://til.gamingsource.net/gallery/mw_TAoM_p07.jpg
It is original Beth concept art, originally intended to become the model of the Holamayan monastery, which as we know didn't make it in the game.
Other Old Concepts
[url=http://img408.imageshack.us/my.php?image=nerevarstatue9xh.jpg][img]http://img408.imageshack.us/img408/4413/nerevarstatue9xh.th.jpg[/img][/url] [url=http://img408.imageshack.us/my.php?image=hippogryph6oq.jpg][img]http://img408.imageshack.us/img408/1229/hippogryph6oq.th.jpg[/img][/url] [url=http://img408.imageshack.us/my.php?image=goblin1hb.jpg][img]http://img408.imageshack.us/img408/8830/goblin1hb.th.jpg[/img][/url]
Left pic:Statue of St.Nerevar
Middle pic:A Hippogryph
Right pic:A Goblin
Last edited by El Scumbago on Sat Dec 03, 2005 2:30 am, edited 2 times in total.
Perhaps that idea could be reused for a city near some cliffs in Hammerfell (if we go to that province next), I think I remember seeing a documentry where eastern style walls were built into a cliff, although I dont think it was much more than a sentry. Pity we didn't use this idea with Morrowind, the redoran style set in the wall is pretty ace.
P.S. Please don't make handbags, wallets, belts or shoes out of Orix [img]http://img223.imageshack.us/img223/3826/orixmj4.png[/img]
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Kingfish had made this in the CS and also posted pics from his editor in the forum. They were unbelievably awesome (Kingfish is a high-end exterior moderator after all!) but are now nowhere to be found. Unfortunately. Damn.
I know the place you speak of Orix, it is the city of Petra somewhere into middle east. But that building style is totally different. However, it is a masterpiece of human architecture and imagination. Extremely fitting fo Hammerfell.
I know the place you speak of Orix, it is the city of Petra somewhere into middle east. But that building style is totally different. However, it is a masterpiece of human architecture and imagination. Extremely fitting fo Hammerfell.
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Took me some time to get into the "let's all make Hammerfell concepts" game, but I'll give it a shot.
This is a pic with a close-up in a typical islamic-style neighborhood, and with a panoramic view of the city as well.
[url=http://img408.imageshack.us/my.php?image=hammerfellviewsmall4ke.jpg][img]http://img408.imageshack.us/img408/5637/hammerfellviewsmall4ke.th.jpg[/img][/url]
More to come soon.
This is a pic with a close-up in a typical islamic-style neighborhood, and with a panoramic view of the city as well.
[url=http://img408.imageshack.us/my.php?image=hammerfellviewsmall4ke.jpg][img]http://img408.imageshack.us/img408/5637/hammerfellviewsmall4ke.th.jpg[/img][/url]
More to come soon.
It certainly captures the essense of arabian/middle-eastern style! I like the cracked pavements, nice addition, and the palace/market in the background looks interesting. It wont matter if the weather has collision detection in Hammerfell, wheres there's probably no rain to fall through the balconies and sunguards , would be cool if they blew about during sandstorms though... flags are shown to have movement during weather in Oblivion.
I did a google image search on Petra to jog my memory, it wasn't the place I saw a documentry on, Petra was far more impressive! If there is a city within lore like Petra, it would be magnificent!
I did a google image search on Petra to jog my memory, it wasn't the place I saw a documentry on, Petra was far more impressive! If there is a city within lore like Petra, it would be magnificent!
P.S. Please don't make handbags, wallets, belts or shoes out of Orix [img]http://img223.imageshack.us/img223/3826/orixmj4.png[/img]
- Silverwood
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Wow. WOW! You are not only a stunning artist, but you are fully accurate with what you draw. Everything is preportional and shaded very nicely. I also love how much detail you put into this. How long did it take you to draw this? I also love your concept of having all of the poor sections infront and captivating wonders in the back.
Great job...
Great job...
- Lutemoth
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Now this is work any of us can look up to for inspiration! In Daggerfall's concept of large cities in Hammerfell, there wasn't enough quadrant-style architecture (poor ends of town, aristocratic areas, and such). When I try my hand at buildings and architecture-styles, I'll make sure to reference your art!
HoonDing mongori tiavo; Lemansha temin diang hibat.
The Hoon Ding guides us; all others can Make Way.
The Hoon Ding guides us; all others can Make Way.
- Massalinie
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Change your title, el scumbago! this is maginificant artwork. I love the Hammerfell picture, very stylistic with the domes and such. It seems that this is a common perception of what Hammerfell should look like, and I agree. Wonderful work.
this is the first time I've looked at this thread and I have to say, I'm loving the Skyrim stuff you did before as well. Fantastic, keep up the good work!
this is the first time I've looked at this thread and I have to say, I'm loving the Skyrim stuff you did before as well. Fantastic, keep up the good work!
- Vyvara Araneae
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I agree that you should amend the title of your thread. Thus far what you have submitted is quite breathtaking.
[url=http://thebluequeen.bravehost.com][img]http://a146.ac-images.myspacecdn.com/images01/55/l_4424b83f00b96927698e547d14390aa9.jpg[/img][/url]
"I don't know if I should be honored to be the first one created, or angry that I'm a puddle of ejaculate." -Dexter (02.05.06)
"I don't know if I should be honored to be the first one created, or angry that I'm a puddle of ejaculate." -Dexter (02.05.06)
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Thanks guys!As you probably imagined, I'm trying to convince TR to make Hammerfell next (yes Sload, this time I'll submit way more than a couple of interiors).
Orix: If it's not Petra you were talking about, it must have been that native american city with the canyon rocks above the buildings. But a Petra-like town would be undeniably fitting for HF scenery. I'll give it a try, seems promising.
Zabuza: No, never taken any. I just like drawing whenever I have some spare time, so I'm practicing a lot.
2/3 point method? I don't know what that is but I suppose you're speaking about the angle from which I draw. I just find it suitable when I need to show as many sides of something as possible.
And nope, thread title isn't going to change. I'm against that kind of stuff, even kept the same sig since I joined.
Orix: If it's not Petra you were talking about, it must have been that native american city with the canyon rocks above the buildings. But a Petra-like town would be undeniably fitting for HF scenery. I'll give it a try, seems promising.
Zabuza: No, never taken any. I just like drawing whenever I have some spare time, so I'm practicing a lot.
2/3 point method? I don't know what that is but I suppose you're speaking about the angle from which I draw. I just find it suitable when I need to show as many sides of something as possible.
And nope, thread title isn't going to change. I'm against that kind of stuff, even kept the same sig since I joined.
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I think I'll keep it up with HF, it brings inspiration!
Here are 3 different kinds of tower. No shadows and polished looks, just the needed lines.
If only I knew how to clean that dirty page...
[url=http://img408.imageshack.us/my.php?image=hammerfelltowers0zi.jpg][img]http://img408.imageshack.us/img408/9446/hammerfelltowers0zi.th.jpg[/img][/url]
And for those that are surprised about all that glass in the first tower; Let's not forget it was Arabians who first discovered and used glass to their benefit. Just for the history.
Here are 3 different kinds of tower. No shadows and polished looks, just the needed lines.
If only I knew how to clean that dirty page...
[url=http://img408.imageshack.us/my.php?image=hammerfelltowers0zi.jpg][img]http://img408.imageshack.us/img408/9446/hammerfelltowers0zi.th.jpg[/img][/url]
And for those that are surprised about all that glass in the first tower; Let's not forget it was Arabians who first discovered and used glass to their benefit. Just for the history.
The detail on those towers is excellent. The more detail that goes into a concept, the easier it will be to texture and model when the time comes. Its also important that they be drawn from a planar view..like you've done here from the side. Full 3d scenes are great for developing an atmosphere and a sense of scale, but its really the 2d side and front views which help from a technical perspective.
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I have Photoshop but still know very little about using it. I'd appreciate if you could e-mail or pm me Caleb.
Morden, 2D views will be useful when you modellers decide what you want to model. But don't you need to see a general overview of the model-to-come to decide this ?
If not, I'll be all about 2D.
Morden, 2D views will be useful when you modellers decide what you want to model. But don't you need to see a general overview of the model-to-come to decide this ?
If not, I'll be all about 2D.
- Lady Nerevar
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wow! i love those towers. they would fit right into some major hammerfell city. jsut one question, what would they be used for?
i kinda like the stain... makes it look antiq.... which gives me an idea. whould should include a book about hammerfell architecture that uses these pics (in OB ofcourse)
i kinda like the stain... makes it look antiq.... which gives me an idea. whould should include a book about hammerfell architecture that uses these pics (in OB ofcourse)
In hoc signo vinces
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"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
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Wow, so many celebrities in this thread! No kidding, I do feel honored.
What would they be used for, huh?
Well, the left one could be part of a manor or of something related to scholarship and wealth.
The middle one, I have no idea!
The right though seems suitable for a guard post, or an old scenery - a desert town perhaps.
One more is on its way, seems like a huge column that ends up splitting into 2 minars.
You know Lady N, what worries me about 'O' is the level of detail, and I do not speak only for the textures (which will need one hell of a job to seamlessly be added into O's world), but for the meshes too.
Just look at that 3 story building which is connected to a tower via an airbridge. It's in Beth's page->concept art, and is just so unbelievably detailed.
I don't even want to imagine how much time is required to model something like that.
Even more concern me the islamic patterns. Their detail is so...detailed, and applying such a texture on a dome mesh means resizing and resizing and cutting and adding to the texture in order to fit the mesh perfectly. I'm no modeller, but here we're talking ten times the effort that was put into MW.
I don't want to sound like a pesimist, but honestly, the amount of work frightens me, especially if it is HF we're gonna move on when O is shipped.
We should all get prepared somehow, difficult times ahead...
What would they be used for, huh?
Well, the left one could be part of a manor or of something related to scholarship and wealth.
The middle one, I have no idea!
The right though seems suitable for a guard post, or an old scenery - a desert town perhaps.
One more is on its way, seems like a huge column that ends up splitting into 2 minars.
You know Lady N, what worries me about 'O' is the level of detail, and I do not speak only for the textures (which will need one hell of a job to seamlessly be added into O's world), but for the meshes too.
Just look at that 3 story building which is connected to a tower via an airbridge. It's in Beth's page->concept art, and is just so unbelievably detailed.
I don't even want to imagine how much time is required to model something like that.
Even more concern me the islamic patterns. Their detail is so...detailed, and applying such a texture on a dome mesh means resizing and resizing and cutting and adding to the texture in order to fit the mesh perfectly. I'm no modeller, but here we're talking ten times the effort that was put into MW.
I don't want to sound like a pesimist, but honestly, the amount of work frightens me, especially if it is HF we're gonna move on when O is shipped.
We should all get prepared somehow, difficult times ahead...
- Lady Nerevar
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from what ive heard its much easier to model something very high poligon. and textures shouldnt be that hard either.... if you take a look at the textures from mw, many of them are high res, but htey get aplied funkily to the meshes so they look low quality.
but i do agree.... there is alot of detail involved in OB. but it will make some parts of our job much easier since there will be few restrictions on texture size or poligon count.
imho
but i do agree.... there is alot of detail involved in OB. but it will make some parts of our job much easier since there will be few restrictions on texture size or poligon count.
imho
In hoc signo vinces
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"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
Quite nice! My favorite as of yet is the 'City in the Mountain' sketch. Keep it up
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He he, yeah, it was a promising idea, but as it looks we're not going as far in MW as CitM needs to be made.
No harm done, in case you've not heard about Petra, google for it and you'll see CitM's HF variation. I'll have something uploaded soon, unless someone beats me to it!
In a second thought...nah, I'll upload anyway.
No harm done, in case you've not heard about Petra, google for it and you'll see CitM's HF variation. I'll have something uploaded soon, unless someone beats me to it!
In a second thought...nah, I'll upload anyway.