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ShoGun's Concept Art!
Posted: Wed Mar 29, 2006 5:05 pm
by ShoGun
Just a little tower I scetched and fixed with in ps.
I named it rihad first, but I'm not sure it's the right architecture.
It's not a pro drawing I was just bored
PS version:
http://img142.imageshack.us/img142/5907/towerone0sj.jpg
Scetch:
http://img142.imageshack.us/img142/3568/rihadtowerorginal1af.jpg
Constructive criticism please

Posted: Wed Mar 29, 2006 5:10 pm
by Macar
Not a bad drawing. But you are right in thinking it dosent match Rihad architecture (or at least what we think rihad will look like).
In the future, you could provide multiple views. Also, you might want to come up with a more specific context- Just giving us a general tower without telling us what culture it belongs to, or anything isnt as helpful.
Posted: Wed Mar 29, 2006 5:36 pm
by ShoGun
Well, That is what I don't know. I just drew it.
Redoran-ish. But I could try and make a smiliar tower later and do a little bit more details

Posted: Wed Mar 29, 2006 6:35 pm
by Macar
Well what I was trying to say is that it's the "idea" that makes the difference between a drawing and a concept art piece.
Posted: Wed Mar 29, 2006 7:37 pm
by ShoGun
Ah, ok
Posted: Wed Mar 29, 2006 8:03 pm
by Morgoth
Well, It's a good design, if you are going for a functional design, but if you want to make it atmouspheric, try adding shading and a defined light scource. Believe me, it works.
Posted: Thu Mar 30, 2006 1:29 pm
by ShoGun
Thx, I'll get on it as soon as I can

Posted: Fri Mar 31, 2006 7:59 pm
by Lutemoth
The building shows a very stylized characteristic, and shows promise. Like Macar said, it doesn't fit well with Rihad, but it's good in gaining artistic ground in presentation