Greetings there.
I am a newcomer, mainly interested in the problems of dramatic effects in computer games, in a kind of non-linear dramatism and non-linearity has led me into Morrowind. This is of course concerns the storyline(s) and the dramatic plots that is rarely met in PC games. If I can do anything in developing a storyline, giving ideas, etc., please, let me know.
Due to my other duties I can not offer a storyline, only a theoretical scetch, but I hope that would change.
I have one note about the world of Morrowind - I don't know if it is included: that would be interesting to expand this world beyond the basic myto-history, regarding the natural economical level- farms, mines -, and these could extend the possibilities of quests, for lower level creatures fallen from the great stories has always existed and could gain local impoortace - or threat.
It could also enhance the dramatism to find contradictionary evidences - I haven never seen a mythology that was straightforward and 'true' in terms of logic, and not the creation of inventing and forgetting the past. Finding evidences contrasting the literary evidences of Morrowind's past can be a challenge in itself but can be a part of a challenge too. The doubt is always dramatic, and doubt is when we face an other reality than the one we used to.
So, despite of being a newbie and comparatively unexperienced in the material of Morrowind, I hope some of my ideas would be promoting.
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