[url]http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=16020&start=0[/url]
Further information can be obtained from either Dexter or Sload. When we say promotional, we mean that these concepts (The ones that are deemed appropriate) will be taken and used as a means of publicity for TR, posted on the main page, art page, and probably at a few other sites, like ESF.
Now, the main focus of the WSG, Some things to consider:
- Don't give away too much imformation about the Stirk main quest or the climax thereof in your concept. This is to be used as promotional art, and providing too much information can ruin the atmousphere of the mod for a potential player. This means no zombies walking around in your concept.

- Black-and-white sketches can be utilized, but colored concepts are greatly appreciated. If you don't have the means to color you concept, please contact myself. Morden and Macar may also want to give it a shot, but ask them first.
- Please don't include the TR logo or header in your concept as of yet. If your art is chosen, the TR symbols will be added at that time.
- As promotional material, these concepts should be intriguing and mysterious. We want people to be interested in TR, and in Stirk. The subject of the concept can range from the island itself, a looming mine entrance, architecture (Based on Oblivion's Anvil architecture) or anything else that is directly related to Stirk, while complying with all the above points, but a dramatic or atmouspheric concept is what we're looking for. This is the same approach Bathsoft used when releasing their Oblivion screenshots.
And basically, that's it. Please read the WSG guidelines and FAQ before you contribute, and have fun. This is my first Wsg as art mod, so if I've missed something, or you would like more information about something, please PM me.