i4-119-Hla

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i4-119-Hla

Post by Haplo »

Claim type: Interior
Claim ID: TR_i4-119-Hla (#1049)
Faction: Hlaalu
Parent claim: TR_4-1-Hla (#138)
Claimed by: Gnomey
Status: Approved (Progress: 100%)
Local map: Stonefalls (SE)
Location: 1:(179, -2224):0
Files: TR_i4-119-Hla_Gnomey_1.esp; TR_i4-119-Hla_Gnomey_2.esp; TR_i4-119-Hla_Gnomey_3.esp; TR_i4-119-Hla_Thrignar Fraxix_1.esp

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South-East Stonefalls, Clothier + home of owner, claim#51
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Post by Gnomey »

Oh, right. What I want to do with this interior cell: Clothier has decent income, but only has furn_de_p. He/she only has local wares and food, nothing exotic, would cost too much to import. Hmmm, he/she's sounding like a bit of a miser. Oh well, that's Hlaalu for you. :D
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Post by Nanu »

Gnomey, you're the first person I've seen press that claim button on their first claim. Ever. :P
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Post by Gnomey »

I'm not sure if that's good or bad, so I think it safer to take it as a compliment: Thanks! :D

Yes, taking it well was right, was a bit muddled there. :)
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Post by matts05 »

You'll see most first-time claimers simply reply to the thread saying "i'll claim this... blah blah blah" without even pressing the claim button.

Anyway, Massey should be around soon to grant it; just remember not to start it until it is granted, just in case something will happen, or it isn't granted. (which I'm sure it will be) :)
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Post by Gnomey »

Okay, though I'll still do some practise with reviewing. I only learnt the 'F' button while making my showcase! Some with the snap to grid-angle. Same with not clicking save, and all of these could use practise.
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Post by Gnomey »

Hate to sound impatient, but BUMP.

Just making sure that Massey didn't miss this. :D
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Post by Gnomey »

Again, sorry for my impatience but I am moving in about a month and I want to get at least one claim done.

BUMP
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Post by Nanu »

I'd just go ahead and start. I've never seen her revoke a claim to a modder under these circumstances. :)
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Post by Gnomey »

Fine with me! :D
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Post by kapuhy »

Nanu, don't forment!

(I was joking, don't worry. And I made the spelling mistake with the word, sorry. Meant to be "foment", which is "to stir up public opinion, agitate, etc." according to my old dictionary. It's still not the best word, though... Nanu, you're native English speaker: what verb would you use to describe act of persuading people to mutiny/og on strike/something like this? Basically, telling them "Lads, the officers are wrong, let's just f..k their orders and do things our way!" )
Last edited by kapuhy on Sat Jun 03, 2006 6:21 pm, edited 1 time in total.
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Post by Nanu »

Nanu, don't forment!
I don't even know what that word means. Besides, I didn't tell him what to do, I told him what I'd would do. The worst that can happen is Massey revokes the claim and Mr. Gnome did work for nothing.
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Post by Gez »

kapuhy wrote:Nanu, don't forment!

(I was joking, don't worry. And I made the spelling mistake with the word, sorry. Meant to be "foment", which is "to stir up public opinion, agitate, etc." according to my old dictionary. It's still not the best word, though...
Subverse?
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Post by Sload »

Rebellion
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Post by Nanu »

Rebellion
Yep. That's what I'd say. Though I'm not trying to start anything. Again. :S
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Post by Gnomey »

Don't worry, Nanu, it was just a joke. :D Anyway, I wouldn't mind some wasted work. I started on the MOD before Matt gave his wise insight, so I'm already about half way done. Is there any way I can download the exterior, though? I want to check for windows and the like. Also, this is one of those NPCs and Interiors seperated ones, isn't it? If so, rather sad, wanted to give the seller some shoes. :( The Ownership would also be easier that way. Oh well.
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Post by Nanu »

No NPC, no scripts.
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Post by Gnomey »

As I thought. :( What about the exterior? And what's the cheat for appearing in a different cell? My MOD is ready for me to test. :D
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Post by Andres Indoril »

Can't you get it from the thread in the private tavern or the Member downloads section?
And edited

Code: Select all

coc "<cell name>"
Though thas what I mean tbefore I just used <> as ""...
Last edited by Andres Indoril on Sat Jun 03, 2006 9:49 pm, edited 2 times in total.
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Post by kapuhy »

Actually:

coc "<cell name>"
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Post by Gnomey »

:oops: I'm blind, aren't I? Exterior is Downloaded.
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Post by Massalinie »

Ok, ok, sorry about the wait, you don't need to post multiple times, I check the pending interiors forum on a regular basis, I had a busy two days. :P I can understand bumping it after two days because normally i grant before then, but bumping it repeatedly isn't going to make me notice it any faster. I'll notice it when i log onto TR simple as that. If you are in more of a hurry then email me.

In any case, your plan sounds good to me. Granted and happy modding.

No NPCs, creatures or scripts. Set your northmarker and correctly name the cell.

Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (113.7 KB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (59.7 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.7 MB)
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Post by Gnomey »

Thanks, and sorry for the double bump, I only did the second one because you were on the forums, but you didn't see it anyway. :oops: Also, it seemed like more than two days, for me time passes very slowly. Weak reason, I know. :D Anyway, just an update. As today is my brother's birthday and tomorrow mine, I probably won't get much work done, but I'm pretty near done anyway. :D I lined everything up to the exterior, too.

Update: Nearly done, just have to playtest and, no doubt, work out a few kinks. I have a small problem: Each of the dice are about the size of a hand, should I scale them down, leave them as they are, or should I not use dice at all? As for functionality, it should all be fine. As soon as I playtest it, clean the problems, repeat and clean I should be able to upload it. :D The MOD so far is free for download, so if you find a bug there please tell me.
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Post by Gnomey »

My MOD has met my standard, in other words, it needs to be reviewed. :wink: The dice are now half sized, I hope you don't mind, and I lined up all the tapestries. It should be cleaned but I did get a duplicate message in my final visit to CS. If it is still there, it seems I don't know how to get rid of it. Also, some of the clothing might be a bit too rich for a middle class clothier, so tell me if it should be changed. Things added:

Cell:
TR_i4_119_Hla

Container:
TR_cont_cloth

or something of a similar nature.

Leveled items:

TR_clothier_robes
TR_clothier_shirts
TR_clothier_pants
TR_clothier_other

again, it might also be something of a similar nature.

I think that's all.

edit: I have now fixed a rug-chair problem. Can you give me a link to the naming convention? The full one? So far I could only find one that didn't mention objects, which is what I need it for.
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Post by Gnomey »

I'll put this as 100%, though I wouldn't be surprised if there were some problems I have done everything I can think of. Naturally the third is the one to work on. :D

*edit* Oh, sorry for the tripple post. Well at least this has some importance. *edit*
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Post by Lud »

Moving to review.
Wheee, Stonefalls is doing well, I m ight have to pick up a couple more claims there sometime soon ;)
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Post by theviking »

TESAME: Clean

Fits exterior: Yes



Northmarker set: No
Loading errors: No



Review: Not bad at all for a first claim. Gnomey did his best to place the items on the de_p furniture although there were still some floaters and bleeders. I also saw two small carpet errors, easily fixed. And all of the clothes had to be f'd again.

Comments There were still some custom items in his esp that i didnt rename properly (i forgot). Well done for a first claim.

Rating 8
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Free Free TR_i4-119-Hla_Gnomey_3.esp
(15.3 KiB) Downloaded 144 times
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
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Post by Thrignar Fraxix »

Approving.

And that makes 80 approved interiors this week! PHEW!
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Post by Gnomey »

Wow, I can't believe that my first claim got passed! Anyway, there's a small note that I should add about it: I said that the shopkeeper was a miser, and not poor, but he doesn't have any hidden store of money! Maybe the NPC maker could add plenty of money to the shopkeeper himself, as though he doesn't trust locks, or wants his precious money to be with him all the time. This would make him a nice little surprise for pick-pockets. :D There could of course also be a little dialogue where the locals mention that the clothier seems like the miserly sort and probably has some money stashed away somewhere, and then add a money stash, maybe outside of the town, but then again everyone who makes claims for TR wants there to be a quest of some sort surrounding it. :wink:
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