Necrom Ordinator Armour

In order to implement content in-game, you must be a Developer. This is the place for you to introduce yourself, and apply to become a TR Developer.

Moderator: Lead Developers

Locked
Nalin
Developer
Posts: 709
Joined: Wed May 31, 2006 12:52 pm
Contact:

Necrom Ordinator Armour

Post by Nalin »

I'm new here so please don't rip my head off if i do something "wrong". ;)

I found a piece of concept art that really caught my attention:
http://www.tamriel-rebuilt.org/old_forum/files/necromordinator_232.png

So, inspired by this, i retextured some ordinator armour into this:
http://i75.imagethrust.com/images/29ed/view-image/necrom-ordinator-armour.html

Any help at all from anyone who will offer it will be appreciated, Comments too (Constructive criticism is welcome).
User avatar
Dexter
Developer Emeritus
Posts: 1654
Joined: Fri Jun 04, 2004 3:23 am
Location: Baltimore, MD

Post by Dexter »

I drew that a while ago to serve as armor in Necrom city. Eraser was supposed to be building new meshes for it, but they never got finished.
The texture is pretty good, although the models don't really match the concept.
"Hail Dexter."
-Yinnie

You REALLY don't want me to come back.
User avatar
Sload
Developer Emeritus
Posts: 6358
Joined: Sun Feb 06, 2005 9:16 pm

Post by Sload »

Yes, the original idea was to just retexture it but then we decided a full-blown model was much cooler. If you could model that armor, I would personally love you forever. I think Zephyr did the helm, grieves, and boots, but I don't know what happened to the files.

And if you can't, this retexture is still way better if the Morrowinders ever get to Necrom with NPCs.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
Eraser
Developer Emeritus
Posts: 1377
Joined: Thu Aug 21, 2003 10:53 am
Location: New York

Post by Eraser »

it was a victim of the Oblivion switch. If anyone wants to finish them for morrowind, just ask and I'll post the max files and nifs that were done.
"There is no dark side of the moon really. Matter of fact, it's all dark."
User avatar
Túrelio
Developer
Posts: 934
Joined: Sun Apr 18, 2004 1:10 am
Location: Georgia, USA
Contact:

Post by Túrelio »

Ah yea I remember that, I was really looking forward to seeing it get done. Nice job on the textures btw.
Morgoth
Developer Emeritus
Posts: 760
Joined: Mon Aug 22, 2005 4:30 pm
Location: That big place next to the smaller place with the tree.
Contact:

Post by Morgoth »

Eraser wrote:it was a victim of the Oblivion switch. If anyone wants to finish them for morrowind, just ask and I'll post the max files and nifs that were done.
Or a victim of non-developement. :wink: In any case, I think this Nalin knows what he's doing, maybe he should give it a shot. I'm more of a modeller, not much of a texturer, so I'll pass this one up.
Founder of the Realms of Renth. Please give us a visit!

[img]http://img205.imageshack.us/img205/4640/sigbannerap7.jpg[/img]

www.realmsofrenth.com
User avatar
Dexter
Developer Emeritus
Posts: 1654
Joined: Fri Jun 04, 2004 3:23 am
Location: Baltimore, MD

Post by Dexter »

Morgoth wrote:
Eraser wrote:it was a victim of the Oblivion switch. If anyone wants to finish them for morrowind, just ask and I'll post the max files and nifs that were done.
Or a victim of non-developement. :wink:
Yeah, it was more along those lines :)
Anyways, while new models would be nice for the armor, it is something that can be accomplished through quality retextues. So good luck on those, it looks like you are already well on your way.
"Hail Dexter."
-Yinnie

You REALLY don't want me to come back.
Nalin
Developer
Posts: 709
Joined: Wed May 31, 2006 12:52 pm
Contact:

Post by Nalin »

Thanks for the comments, What do you think of the textures i used opposed to the original concept art look of the armour. Perhaps i should try to stick to the concept art as closely as the original stock ordinator armour allows? If the custom meshes that were made are available then i wouldn't mind taking a look at them and having a go at adding some textures too.
Eraser
Developer Emeritus
Posts: 1377
Joined: Thu Aug 21, 2003 10:53 am
Location: New York

Post by Eraser »

It was more along the lines of non-development, yes, because I got fed up with physique not working when the model was in game :| .

The offer still stands for anyone who can actually physique worth a damn
"There is no dark side of the moon really. Matter of fact, it's all dark."
Nalin
Developer
Posts: 709
Joined: Wed May 31, 2006 12:52 pm
Contact:

Post by Nalin »

Ok, I've made a comparison image of the helmet retextured closer to the original concept art(above) compared to the earlier retexture that was just inspired by the concept art (below).
http://i72.imagethrust.com/i/108960/necromhelmcomparison.jpg

Opinions please.
User avatar
Vaanic~one
Member
Posts: 39
Joined: Thu Nov 18, 2004 6:33 pm
Location: Happyland

Looks beautiful

Post by Vaanic~one »

Very nice, both of them are great retexes and having looked at screenshots of Necrom, both of them "fit" their enviroment, the top set moreso than the bottom set.
[img]http://i6.photobucket.com/albums/y206/0loweo/SIG1xxx.gif[/img]

oliver_lowe@hotmail.com
a mind without purpose walks in dark places.
User avatar
Gnomey
Lead Developer
Posts: 2869
Joined: Fri May 19, 2006 11:55 am
Location: In your garden.

Post by Gnomey »

It looks as though it would fit right in with Necrom. :D Only one small problem: The helms expression doesn't match the supposed sadness that the concept conveyed. I doubt this can be fixed with a re-texture, it would require a new model. So I'll ask this: Eraser, are the physics wrong for all prieces of armour, or are some pieces fine? Because that texture with a better mesh would really look good. Really only the face needs to be different. It's hardly necessary, though.
User avatar
Gez
Developer Emeritus
Posts: 3020
Joined: Fri Jul 22, 2005 8:40 pm

Post by Gez »

AFAIK, physics is only needed -- and used -- for the cuirass. It's what allows the torso to breath when wearing an armor or robe or whatever.

Since there's no similar animations for the rest of the body, no need to physique helms or pauldrons or gauntlets or boots or greaves.


(And there are unphysiqued armors in OoT anyway. So cough up the model already, Eraser! Otherwise it'll go the way of the Mournhold-as-exterior architecture set, or of the Dres building meshes.)
Nalin
Developer
Posts: 709
Joined: Wed May 31, 2006 12:52 pm
Contact:

Post by Nalin »

Gnomey wrote:It looks as though it would fit right in with Necrom. :D Only one small problem: The helms expression doesn't match the supposed sadness that the concept conveyed. I doubt this can be fixed with a re-texture, it would require a new model. So I'll ask this: Eraser, are the physics wrong for all prieces of armour, or are some pieces fine? Because that texture with a better mesh would really look good. Really only the face needs to be different. It's hardly necessary, though.
So i tried this:

http://i72.imagethrust.com/i/120198/necromnewhelm3.jpg

Better/Closer/Warmer?
User avatar
ENIGMA*
Developer
Posts: 162
Joined: Thu Feb 09, 2006 4:20 am
Location: Were-ever you think I am
Contact:

Post by ENIGMA* »

I like that mourning expression. It's perfect.


although to darken the helm it would help too
El Scumbago
Developer Emeritus
Posts: 1742
Joined: Sat Apr 09, 2005 4:01 pm
Location: Athens, Greece

Post by El Scumbago »

If he darkens the helm he will have to darken all of the armor as well. But I love it, it has a very gothic style, the 'mournful guards of the ever honored dead' kind of thing.

I believe it is most excellent, my humble congratulations.
Harke the Apostle
Developer
Posts: 1638
Joined: Mon May 01, 2006 9:18 pm
Location: N/A
Contact:

Post by Harke the Apostle »

It looks awesome. Those streams of tears on the helmet are completely over the top, which makes it just right.
Nalin
Developer
Posts: 709
Joined: Wed May 31, 2006 12:52 pm
Contact:

Post by Nalin »

Thanks very much for the compliments, As for the helm being made slightly darker idea; The lighter (latest) version of the helm would not fit with the dark (first) version of the armour.
I'm going to retexture the armour to match (as closely as possible) the concept art done by Dexter - as i've done with the helm so far. Just wanted to clear up any confusion that may or may not be there.
User avatar
ch85us2001
Developer
Posts: 140
Joined: Thu Apr 06, 2006 4:01 am
Location: Ohio, land of corn and Drag Racing

Post by ch85us2001 »

That's right great!


Question, as I'm no arty person: Did you change the expression with a texture? I thought that had to be done with models . . .
It's not so much working with computers as it is tricking them into doing what you want them to do.

[url=http://z13.invisionfree.com/Chus_Mod_Forum/index.php?]My Mod Site[/url]
Nalin
Developer
Posts: 709
Joined: Wed May 31, 2006 12:52 pm
Contact:

Post by Nalin »

ch85us2001 wrote:Question, as I'm no arty person: Did you change the expression with a texture? I thought that had to be done with models . . .
If the mesh is a similar enough shape to the concept you have and the retexture won't bewarped out of shape too much when it's "wrapped around", you can get away without modeling a new mesh. The meshes used here are the stock ordinator meshes. Thankfully the area around the "eyes" on the helmet is quite flat and "brow-less" so the slightly angry look of the eyes (on the stock texture) can be altered without much of a problem.

It really depends on the mesh that you have and the texture you want too apply though. Hopefully that answers your question.

P.S. Screenshots of the full re-retextured armour are on the way, probably tomorrow.
User avatar
Túrelio
Developer
Posts: 934
Joined: Sun Apr 18, 2004 1:10 am
Location: Georgia, USA
Contact:

Post by Túrelio »

Very nice, I am definatly liking the new helm. I still think that in the end soe of this will need to be highly different from the original Ordinator look, so the helm is a point in the right direction, we will just have to see how it looks in the end. Hopefully it can be made to look different enough without new models. Good job.

BTW, some helpful pointers, don't think of this as being the armor of an elitist ordinator group, but more like a cerimonial wear, which means it probably pays homeage to past styles of the armor too. I always liked the concept art Beth did for the Ordinators, look to me like something they probably used in the past. Keep up the good work.
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Wow, awesome work on the helm! Although I think you have the eyebrows drooping out and over a bit too much. It almost seems comical.
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
Túrelio
Developer
Posts: 934
Joined: Sun Apr 18, 2004 1:10 am
Location: Georgia, USA
Contact:

Post by Túrelio »

I think I have to agree with Haplo on that actually, but it might look different when its all finally together. To me, a more gruff moarning might be better, however the tears are good I think. I don't think you need to change the model to work on the mouth, but I can't be sure.
Nalin
Developer
Posts: 709
Joined: Wed May 31, 2006 12:52 pm
Contact:

Post by Nalin »

As promised, more images;

http://i72.imagethrust.com/i/125613/necord1.jpg

http://i72.imagethrust.com/i/125611/necord3.jpg

http://i72.imagethrust.com/i/125606/necordmourning.jpg

http://i72.imagethrust.com/i/125608/necordfight1.jpg

http://i72.imagethrust.com/i/125612/necordfight2.jpg

http://i72.imagethrust.com/i/125607/necordback.jpg

http://i72.imagethrust.com/i/125610/necordback1.jpg

http://i72.imagethrust.com/i/125609/necord2.jpg

:)
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Awesome stuff, Nalin! :-D Really turned out great.
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
Túrelio
Developer
Posts: 934
Joined: Sun Apr 18, 2004 1:10 am
Location: Georgia, USA
Contact:

Post by Túrelio »

Nice job, still am not sure on the face exactly but doesn't look quite as overdone as it did before. Some is up with the textures on the Armor tho, maybe its just from having played Oblivion but maybe it needs more detail/texture to it. Nice job tho so far, I am liking it. if you plan on trying to include a "robe" with it, see if you can retexture that to match the other cloth already on it, that might actually look good.
Nalin
Developer
Posts: 709
Joined: Wed May 31, 2006 12:52 pm
Contact:

Post by Nalin »

Túrelio wrote: maybe its just from having played Oblivion but maybe it needs more detail/texture to it.
I agree that the white-ish parts of the armour are looking a little too plain, I was thinking about the comment you made earlier about trying to incorporate more "history" into the armour...maybe some kind of chitin-ish texture applied over the whiter parts? Give it more of a traditional feel. I think i'll play around with it some more...

What do other people think?
User avatar
Morden
Developer Emeritus
Posts: 3207
Joined: Thu Oct 30, 2003 6:12 pm
Location: BC, Canada

Post by Morden »

I like it :) I think its great to see somebody interested in texture art.

Have you considered texturing for Oblivion?
Nanu
Developer Emeritus
Posts: 2032
Joined: Thu Feb 16, 2006 12:27 am
Location: Virginia

Post by Nanu »

I too like it. I do think that it is a little creepy though. :S
"You can remove spells from your list in Morrowind. I think it was shift-click, don't quote me on that though." - Cathartis
|[url=http://tinyurl.com/mnbsqv]Forum Rules[/url]
|[url=http://tinyurl.com/mj594z]Moratorium[/url]
| [url=http://tinyurl.com/6msxag]Writing for TR[/url]
User avatar
Sload
Developer Emeritus
Posts: 6358
Joined: Sun Feb 06, 2005 9:16 pm

Post by Sload »

It looks awesome. The only thing is that it really doesn't seem... tough. I don't know what you could do to change that, though, maybe make the eyebrow less up in the middle.
User avatar
Túrelio
Developer
Posts: 934
Joined: Sun Apr 18, 2004 1:10 am
Location: Georgia, USA
Contact:

Post by Túrelio »

Sload is right, the mourning look is good but they still need to look like they are tough. Every Ordinator carries the burdens of his fallen comrades with him into battle, but it aids him in his fight, not impedes him.

See if you can plan around with the eyebrows some more to come up with something, or maybe even something with the mouth/nose. Just don't make the face look like a different person.
El Scumbago
Developer Emeritus
Posts: 1742
Joined: Sat Apr 09, 2005 4:01 pm
Location: Athens, Greece

Post by El Scumbago »

I'd say the mourning look will be frightening if the PC tries to bring down one of these guys. Personally, I like it a lot as it is but I only have one question, which is a bit irrelevant though: these are the TR necrom models in the background, aren't they? I thought we deleted them or something. Or at least I don't have them, although I do have map 2's latest release.
User avatar
Sload
Developer Emeritus
Posts: 6358
Joined: Sun Feb 06, 2005 9:16 pm

Post by Sload »

Those do indeed take place in Necrom. The models may or may not be in OoT, there was some confusion with them.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
Nalin
Developer
Posts: 709
Joined: Wed May 31, 2006 12:52 pm
Contact:

Post by Nalin »

Morden wrote:I like it :) I think its great to see somebody interested in texture art.

Have you considered texturing for Oblivion?
I don't have Oblivion yet...I know, I know, Blasphemy...I'm still too into Morrowind/Tribunal/Bloodmoon though. I discovered the Elderscrolls series by chance not long ago.

I'm sure it won't be long until i get Oblivion though.
User avatar
Macar
Developer Emeritus
Posts: 1268
Joined: Thu Jan 27, 2005 8:32 pm
Location: Yellow
Contact:

Post by Macar »

V. cool. Is someone going to promote this guy, or what?
NEW MEMBERS: I'm not with TR anymore, so please stop PMing me. Just post your sample work in the showcase.
[url=http://www.realmsofrenth.com][img]http://img249.imageshack.us/img249/3020/banner3er0.jpg[/img][/url]
User avatar
Morden
Developer Emeritus
Posts: 3207
Joined: Thu Oct 30, 2003 6:12 pm
Location: BC, Canada

Post by Morden »

Retextures are how I started out at TR a few years ago. :) Textures and models are still my main focus actually..but i've improved a hell of a lot along the way. The newest challenge for me is the oblivion engine.

Have you worked on any other retextures for morrowind? If you have i'd be interested to see them. :) Also check out our latest texture challenge in the Tavern:

http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=16650
User avatar
Gez
Developer Emeritus
Posts: 3020
Joined: Fri Jul 22, 2005 8:40 pm

Post by Gez »

I think the lip texture is either too contrasting or too broad. It makes them look like a sad whiteface clown.
User avatar
Morden
Developer Emeritus
Posts: 3207
Joined: Thu Oct 30, 2003 6:12 pm
Location: BC, Canada

Post by Morden »

How about something constructive please, Gez? Such as, how would you make it better? Randomly insulting his fine work doesn't help anyone. Please mix you're criticism with something useful.
User avatar
Gez
Developer Emeritus
Posts: 3020
Joined: Fri Jul 22, 2005 8:40 pm

Post by Gez »

I don't want to insult, and apologize if my comment seemed harsh.

As for the suggestion, it was contained within the comment: make the lips painting less contrasting or thinner.
Nalin
Developer
Posts: 709
Joined: Wed May 31, 2006 12:52 pm
Contact:

Post by Nalin »

No offence taken Gez, don't worry. I'm not sure myself if the mouth area needs anymore playing around with, It seems fine to me.

The eyebrows however do need some more work, I think, I'll try to make them a little less "sad" and a little more "authorititive" by lowering the brow a little in the middle of the face (Screens will be posted a.s.a.p)...

(Edited to avoid double postage)


...Here they are;


[url=http://i72.imagethrust.com/images/C6H/view-image/necbrowdrop.html][img]http://i72.imagethrust.com/t/146487/necbrowdrop.jpg[/img][/url]

[url=http://i72.imagethrust.com/images/C6I/view-image/nectempleguard.html][img]http://i72.imagethrust.com/t/146488/nectempleguard.jpg[/img][/url]

:)
Let me know what you think of it.
Locked