Necrom Ordinator Armour
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Necrom Ordinator Armour
I'm new here so please don't rip my head off if i do something "wrong".
I found a piece of concept art that really caught my attention:
http://www.tamriel-rebuilt.org/old_forum/files/necromordinator_232.png
So, inspired by this, i retextured some ordinator armour into this:
http://i75.imagethrust.com/images/29ed/view-image/necrom-ordinator-armour.html
Any help at all from anyone who will offer it will be appreciated, Comments too (Constructive criticism is welcome).
I found a piece of concept art that really caught my attention:
http://www.tamriel-rebuilt.org/old_forum/files/necromordinator_232.png
So, inspired by this, i retextured some ordinator armour into this:
http://i75.imagethrust.com/images/29ed/view-image/necrom-ordinator-armour.html
Any help at all from anyone who will offer it will be appreciated, Comments too (Constructive criticism is welcome).
Yes, the original idea was to just retexture it but then we decided a full-blown model was much cooler. If you could model that armor, I would personally love you forever. I think Zephyr did the helm, grieves, and boots, but I don't know what happened to the files.
And if you can't, this retexture is still way better if the Morrowinders ever get to Necrom with NPCs.
And if you can't, this retexture is still way better if the Morrowinders ever get to Necrom with NPCs.
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- Túrelio
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Or a victim of non-developement. In any case, I think this Nalin knows what he's doing, maybe he should give it a shot. I'm more of a modeller, not much of a texturer, so I'll pass this one up.Eraser wrote:it was a victim of the Oblivion switch. If anyone wants to finish them for morrowind, just ask and I'll post the max files and nifs that were done.
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Yeah, it was more along those linesMorgoth wrote:Or a victim of non-developement.Eraser wrote:it was a victim of the Oblivion switch. If anyone wants to finish them for morrowind, just ask and I'll post the max files and nifs that were done.
Anyways, while new models would be nice for the armor, it is something that can be accomplished through quality retextues. So good luck on those, it looks like you are already well on your way.
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Thanks for the comments, What do you think of the textures i used opposed to the original concept art look of the armour. Perhaps i should try to stick to the concept art as closely as the original stock ordinator armour allows? If the custom meshes that were made are available then i wouldn't mind taking a look at them and having a go at adding some textures too.
- Vaanic~one
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Looks beautiful
Very nice, both of them are great retexes and having looked at screenshots of Necrom, both of them "fit" their enviroment, the top set moreso than the bottom set.
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It looks as though it would fit right in with Necrom. Only one small problem: The helms expression doesn't match the supposed sadness that the concept conveyed. I doubt this can be fixed with a re-texture, it would require a new model. So I'll ask this: Eraser, are the physics wrong for all prieces of armour, or are some pieces fine? Because that texture with a better mesh would really look good. Really only the face needs to be different. It's hardly necessary, though.
AFAIK, physics is only needed -- and used -- for the cuirass. It's what allows the torso to breath when wearing an armor or robe or whatever.
Since there's no similar animations for the rest of the body, no need to physique helms or pauldrons or gauntlets or boots or greaves.
(And there are unphysiqued armors in OoT anyway. So cough up the model already, Eraser! Otherwise it'll go the way of the Mournhold-as-exterior architecture set, or of the Dres building meshes.)
Since there's no similar animations for the rest of the body, no need to physique helms or pauldrons or gauntlets or boots or greaves.
(And there are unphysiqued armors in OoT anyway. So cough up the model already, Eraser! Otherwise it'll go the way of the Mournhold-as-exterior architecture set, or of the Dres building meshes.)
So i tried this:Gnomey wrote:It looks as though it would fit right in with Necrom. Only one small problem: The helms expression doesn't match the supposed sadness that the concept conveyed. I doubt this can be fixed with a re-texture, it would require a new model. So I'll ask this: Eraser, are the physics wrong for all prieces of armour, or are some pieces fine? Because that texture with a better mesh would really look good. Really only the face needs to be different. It's hardly necessary, though.
http://i72.imagethrust.com/i/120198/necromnewhelm3.jpg
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Thanks very much for the compliments, As for the helm being made slightly darker idea; The lighter (latest) version of the helm would not fit with the dark (first) version of the armour.
I'm going to retexture the armour to match (as closely as possible) the concept art done by Dexter - as i've done with the helm so far. Just wanted to clear up any confusion that may or may not be there.
I'm going to retexture the armour to match (as closely as possible) the concept art done by Dexter - as i've done with the helm so far. Just wanted to clear up any confusion that may or may not be there.
- ch85us2001
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That's right great!
Question, as I'm no arty person: Did you change the expression with a texture? I thought that had to be done with models . . .
Question, as I'm no arty person: Did you change the expression with a texture? I thought that had to be done with models . . .
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If the mesh is a similar enough shape to the concept you have and the retexture won't bewarped out of shape too much when it's "wrapped around", you can get away without modeling a new mesh. The meshes used here are the stock ordinator meshes. Thankfully the area around the "eyes" on the helmet is quite flat and "brow-less" so the slightly angry look of the eyes (on the stock texture) can be altered without much of a problem.ch85us2001 wrote:Question, as I'm no arty person: Did you change the expression with a texture? I thought that had to be done with models . . .
It really depends on the mesh that you have and the texture you want too apply though. Hopefully that answers your question.
P.S. Screenshots of the full re-retextured armour are on the way, probably tomorrow.
- Túrelio
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Very nice, I am definatly liking the new helm. I still think that in the end soe of this will need to be highly different from the original Ordinator look, so the helm is a point in the right direction, we will just have to see how it looks in the end. Hopefully it can be made to look different enough without new models. Good job.
BTW, some helpful pointers, don't think of this as being the armor of an elitist ordinator group, but more like a cerimonial wear, which means it probably pays homeage to past styles of the armor too. I always liked the concept art Beth did for the Ordinators, look to me like something they probably used in the past. Keep up the good work.
BTW, some helpful pointers, don't think of this as being the armor of an elitist ordinator group, but more like a cerimonial wear, which means it probably pays homeage to past styles of the armor too. I always liked the concept art Beth did for the Ordinators, look to me like something they probably used in the past. Keep up the good work.
Wow, awesome work on the helm! Although I think you have the eyebrows drooping out and over a bit too much. It almost seems comical.
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- Túrelio
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As promised, more images;
http://i72.imagethrust.com/i/125613/necord1.jpg
http://i72.imagethrust.com/i/125611/necord3.jpg
http://i72.imagethrust.com/i/125606/necordmourning.jpg
http://i72.imagethrust.com/i/125608/necordfight1.jpg
http://i72.imagethrust.com/i/125612/necordfight2.jpg
http://i72.imagethrust.com/i/125607/necordback.jpg
http://i72.imagethrust.com/i/125610/necordback1.jpg
http://i72.imagethrust.com/i/125609/necord2.jpg
http://i72.imagethrust.com/i/125613/necord1.jpg
http://i72.imagethrust.com/i/125611/necord3.jpg
http://i72.imagethrust.com/i/125606/necordmourning.jpg
http://i72.imagethrust.com/i/125608/necordfight1.jpg
http://i72.imagethrust.com/i/125612/necordfight2.jpg
http://i72.imagethrust.com/i/125607/necordback.jpg
http://i72.imagethrust.com/i/125610/necordback1.jpg
http://i72.imagethrust.com/i/125609/necord2.jpg
- Túrelio
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Nice job, still am not sure on the face exactly but doesn't look quite as overdone as it did before. Some is up with the textures on the Armor tho, maybe its just from having played Oblivion but maybe it needs more detail/texture to it. Nice job tho so far, I am liking it. if you plan on trying to include a "robe" with it, see if you can retexture that to match the other cloth already on it, that might actually look good.
I agree that the white-ish parts of the armour are looking a little too plain, I was thinking about the comment you made earlier about trying to incorporate more "history" into the armour...maybe some kind of chitin-ish texture applied over the whiter parts? Give it more of a traditional feel. I think i'll play around with it some more...Túrelio wrote: maybe its just from having played Oblivion but maybe it needs more detail/texture to it.
What do other people think?
I too like it. I do think that it is a little creepy though. :S
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- Túrelio
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Sload is right, the mourning look is good but they still need to look like they are tough. Every Ordinator carries the burdens of his fallen comrades with him into battle, but it aids him in his fight, not impedes him.
See if you can plan around with the eyebrows some more to come up with something, or maybe even something with the mouth/nose. Just don't make the face look like a different person.
See if you can plan around with the eyebrows some more to come up with something, or maybe even something with the mouth/nose. Just don't make the face look like a different person.
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I'd say the mourning look will be frightening if the PC tries to bring down one of these guys. Personally, I like it a lot as it is but I only have one question, which is a bit irrelevant though: these are the TR necrom models in the background, aren't they? I thought we deleted them or something. Or at least I don't have them, although I do have map 2's latest release.
I don't have Oblivion yet...I know, I know, Blasphemy...I'm still too into Morrowind/Tribunal/Bloodmoon though. I discovered the Elderscrolls series by chance not long ago.Morden wrote:I like it I think its great to see somebody interested in texture art.
Have you considered texturing for Oblivion?
I'm sure it won't be long until i get Oblivion though.
Retextures are how I started out at TR a few years ago. Textures and models are still my main focus actually..but i've improved a hell of a lot along the way. The newest challenge for me is the oblivion engine.
Have you worked on any other retextures for morrowind? If you have i'd be interested to see them. Also check out our latest texture challenge in the Tavern:
http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=16650
Have you worked on any other retextures for morrowind? If you have i'd be interested to see them. Also check out our latest texture challenge in the Tavern:
http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=16650
No offence taken Gez, don't worry. I'm not sure myself if the mouth area needs anymore playing around with, It seems fine to me.
The eyebrows however do need some more work, I think, I'll try to make them a little less "sad" and a little more "authorititive" by lowering the brow a little in the middle of the face (Screens will be posted a.s.a.p)...
(Edited to avoid double postage)
...Here they are;
[url=http://i72.imagethrust.com/images/C6H/view-image/necbrowdrop.html][img]http://i72.imagethrust.com/t/146487/necbrowdrop.jpg[/img][/url]
[url=http://i72.imagethrust.com/images/C6I/view-image/nectempleguard.html][img]http://i72.imagethrust.com/t/146488/nectempleguard.jpg[/img][/url]
Let me know what you think of it.
The eyebrows however do need some more work, I think, I'll try to make them a little less "sad" and a little more "authorititive" by lowering the brow a little in the middle of the face (Screens will be posted a.s.a.p)...
(Edited to avoid double postage)
...Here they are;
[url=http://i72.imagethrust.com/images/C6H/view-image/necbrowdrop.html][img]http://i72.imagethrust.com/t/146487/necbrowdrop.jpg[/img][/url]
[url=http://i72.imagethrust.com/images/C6I/view-image/nectempleguard.html][img]http://i72.imagethrust.com/t/146488/nectempleguard.jpg[/img][/url]
Let me know what you think of it.