Green Pact in Hammerfell
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- ENIGMA*
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Green Pact in Hammerfell
Ok as for my recent role playing as a Bosmer i have found many inconsistancies with Cyrodill and Green Pact following Bosmer.
There should be an attempt to correct this if sought fit, all else we would probably have a racial despute between Pact flollowers and Pact breakers in Hammerfell
That could be an interesting quest too...
edit: spelling
There should be an attempt to correct this if sought fit, all else we would probably have a racial despute between Pact flollowers and Pact breakers in Hammerfell
That could be an interesting quest too...
edit: spelling
According to the old PGE, Bosmer dont mind using things made by other races that break the rules. Specificaly, what have you seen.
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I'm pretty sure that they cannot eat plants or use wood...IF THEY WERE GROWN IN VALENWOOD.Macar wrote:I thought that they also couldnt make things out of wood...
I know that wood caravans were mentioned in A Dance in Fire. Going over to TIL to check on plantfood.
From [url=http://til.gamingsource.net/pge/aldmeridominion.shtml]the PGE[/url]:
"At the trading posts of the Empire, the Wood Elves become very happy. Some creations of carpentry delight them to no end. Most of it has never occurred to them. They bring their own trade items: hides, river pearls, finger-bone charms made from the still-magically-charged hands of their dead wizards. They often buy woodcrafts that they have no use for or whose use they never bother to find out. Some of the bravest Wood Elven warriors use wagon wheels as shields, or as (they think) impressive headgear."
Looking for info regarding plantfood...unconfirmed.
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The Bosmer of Valenwood will never directly harm themselves plants from Valenwood.
That means that they are perfectly allowed to eat vegetables or fruits, as long as they either came from other provinces, or were harvested by a non-Bosmer.
Let say you are a Bosmer in Valenwood. You want a tree to be cut, for whatever reason. How can you do it? By hiring an Imperial, for example, to cut the tree for you. That's Green Pact-compliant.
Now, if you were to cut it yourself, shame and dishonor, you heartless heretic.
See? It makes kinda sense, doesn't it?
That means that they are perfectly allowed to eat vegetables or fruits, as long as they either came from other provinces, or were harvested by a non-Bosmer.
Let say you are a Bosmer in Valenwood. You want a tree to be cut, for whatever reason. How can you do it? By hiring an Imperial, for example, to cut the tree for you. That's Green Pact-compliant.
Now, if you were to cut it yourself, shame and dishonor, you heartless heretic.
See? It makes kinda sense, doesn't it?
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from PGE Aldmeri Dominion section
"Valenwood was claimed as a wasteland province of the Second Empire, and its geography is partially described in several Imperial surveys. Valenwood is noteworthy in that it has no cities or townships built by the Wood Elves themselves. Their strict "Green Pact" prohibits the use of wood or other vegetable derivatives as building materials, and they are too improvident to learn the use of stone. The Wood Elves permitted a few roads to be built by the Second Empire, but neglect their maintenance, as the Bosmer do not need roads to move easily through the thickest forest; these roads would be now overgrown were it not for the High Elves of the Thalmor, who have repaired and widened them for rapid passage of their arms to and from the coast. Much of the region is impenetrable mangrove and coastal rain forest, with few grasslands or glade areas until further north near the Strident Coast. Many of the human trading posts established by the Second Empire have been abandoned or claimed by the beastfolk - Centaurs, Orcs, and Imga - that share the forests with the Bosmer tribes. Humans, in general, have learned not to intrude in the forests of Valenwood. While they once depended entirely on the annual Stridmeet caravans of the Colovian West, the Wood Elves now rely entirely on the sea piracy of the Dominion for whatever they require from the outside world.
Concerning the Wood Elves as a people, we must again turn to the prolific Eric of Guis. After a grateful dismissal from the Court of Alinor, he stayed with the Bosmer for a time at the capital city of Falinesti, during its summer migration. As the city strode along the coastal region of the Cape, Eric of Guis recorded much about Valenwood culture:
'No less abhorrent are the Bosmer than their kin at Summerset, but they are far more cooperative. The Wood Elves love the current human activity because it makes them feel important.
They are exclusively and religiously carnivorous. They cannot, or will not, eat anything that is plant-based. They eat game, beastfolk, each other, or meats imported from other regions. This part of the Green Pact is known as the Meat Mandate, and, among its other rules, it requires that a fallen enemy must be eaten completely before three days pass. The family members of the warrior that slew the enemy may help him with his meal. Needless to say, the Wood Elves do not like to engage in large battles if they have not undergone a suitable starvation period.
Though they are excellent archers, the Green Pact forces their bowyers and fletchers to use bone or similar materials, or to buy bows and arrows from other cultures. The use of woodcrafts created by another race is not forbidden, nor is the sale of their own Valenwood timber as long as it is collected by a non-Bosmeri.
The Wood Elves, of course, cannot smoke anything of a vegetable nature. Bone pipes are common, however, and are filled with caterpillars or tree grubs.
For a brief time the Colovian armies used Wood Elf archers, as in the War of Rihad two years past. The Bosmer proved to be too undisciplined and prone to desertion for further use. They would sometimes walk into the shade of a single tree and vanish. Their forest-coupling skills are remarkable. The title of their most famous poem, the Meh Ayleidion, means "The One Thousand Benefits of Hiding."
At the trading posts of the Empire, the Wood Elves become very happy. Some creations of carpentry delight them to no end. Most of it has never occurred to them. They bring their own trade items: hides, river pearls, finger-bone charms made from the still-magically-charged hands of their dead wizards. They often buy woodcrafts that they have no use for or whose use they never bother to find out. Some of the bravest Wood Elven warriors use wagon wheels as shields, or as (they think) impressive headgear.
While sometimes amusing, the Bosmer have a bestial side. They can resort to animal shapes if they need to, or water. Their most dreaded transformation is the Wild Hunt, which killed King Borgas for the "iniquities" of his Alessian faith. The Wild Hunt is a pack of shifting forest-demons and animal-gods, thousands strong, which sweeps through the countryside killing everything its path. The Wood Elves do not like to talk about the Hunt, and I gather they do not feel proud of this power at all-Gomini, my Bosmer companion of late, tells me that the Hunt is used for justice, but that also, "every monster in the world that has ever been comes from a previous Hunt. Those Bosmer that go Wild, they do not return.'"
Imagine Fargoth killing you, then having to Eat You!
"Valenwood was claimed as a wasteland province of the Second Empire, and its geography is partially described in several Imperial surveys. Valenwood is noteworthy in that it has no cities or townships built by the Wood Elves themselves. Their strict "Green Pact" prohibits the use of wood or other vegetable derivatives as building materials, and they are too improvident to learn the use of stone. The Wood Elves permitted a few roads to be built by the Second Empire, but neglect their maintenance, as the Bosmer do not need roads to move easily through the thickest forest; these roads would be now overgrown were it not for the High Elves of the Thalmor, who have repaired and widened them for rapid passage of their arms to and from the coast. Much of the region is impenetrable mangrove and coastal rain forest, with few grasslands or glade areas until further north near the Strident Coast. Many of the human trading posts established by the Second Empire have been abandoned or claimed by the beastfolk - Centaurs, Orcs, and Imga - that share the forests with the Bosmer tribes. Humans, in general, have learned not to intrude in the forests of Valenwood. While they once depended entirely on the annual Stridmeet caravans of the Colovian West, the Wood Elves now rely entirely on the sea piracy of the Dominion for whatever they require from the outside world.
Concerning the Wood Elves as a people, we must again turn to the prolific Eric of Guis. After a grateful dismissal from the Court of Alinor, he stayed with the Bosmer for a time at the capital city of Falinesti, during its summer migration. As the city strode along the coastal region of the Cape, Eric of Guis recorded much about Valenwood culture:
'No less abhorrent are the Bosmer than their kin at Summerset, but they are far more cooperative. The Wood Elves love the current human activity because it makes them feel important.
They are exclusively and religiously carnivorous. They cannot, or will not, eat anything that is plant-based. They eat game, beastfolk, each other, or meats imported from other regions. This part of the Green Pact is known as the Meat Mandate, and, among its other rules, it requires that a fallen enemy must be eaten completely before three days pass. The family members of the warrior that slew the enemy may help him with his meal. Needless to say, the Wood Elves do not like to engage in large battles if they have not undergone a suitable starvation period.
Though they are excellent archers, the Green Pact forces their bowyers and fletchers to use bone or similar materials, or to buy bows and arrows from other cultures. The use of woodcrafts created by another race is not forbidden, nor is the sale of their own Valenwood timber as long as it is collected by a non-Bosmeri.
The Wood Elves, of course, cannot smoke anything of a vegetable nature. Bone pipes are common, however, and are filled with caterpillars or tree grubs.
For a brief time the Colovian armies used Wood Elf archers, as in the War of Rihad two years past. The Bosmer proved to be too undisciplined and prone to desertion for further use. They would sometimes walk into the shade of a single tree and vanish. Their forest-coupling skills are remarkable. The title of their most famous poem, the Meh Ayleidion, means "The One Thousand Benefits of Hiding."
At the trading posts of the Empire, the Wood Elves become very happy. Some creations of carpentry delight them to no end. Most of it has never occurred to them. They bring their own trade items: hides, river pearls, finger-bone charms made from the still-magically-charged hands of their dead wizards. They often buy woodcrafts that they have no use for or whose use they never bother to find out. Some of the bravest Wood Elven warriors use wagon wheels as shields, or as (they think) impressive headgear.
While sometimes amusing, the Bosmer have a bestial side. They can resort to animal shapes if they need to, or water. Their most dreaded transformation is the Wild Hunt, which killed King Borgas for the "iniquities" of his Alessian faith. The Wild Hunt is a pack of shifting forest-demons and animal-gods, thousands strong, which sweeps through the countryside killing everything its path. The Wood Elves do not like to talk about the Hunt, and I gather they do not feel proud of this power at all-Gomini, my Bosmer companion of late, tells me that the Hunt is used for justice, but that also, "every monster in the world that has ever been comes from a previous Hunt. Those Bosmer that go Wild, they do not return.'"
Imagine Fargoth killing you, then having to Eat You!
My Lore can beat-up your Lore.
They can't harm plants themselves, but once the deed's done by somebody else, the taboo is off."Naturally, I don't pretend that the Mnoriad is as renowned as the Meh Ayleidion, or as ancient as the Dansir Gol, but I think it has a remarkable significance to understanding the nature of the merelithic Bosmer mind. The origin of the Wood Elf aversion to cutting their own wood or eating any plant material at all, yet paradoxically their willingness to import plantstuff from other cultures, I feel can be linked to a passage in the Mnoriad," Mallon shuffled through some of his papers, searching for the appropriate text.
From what I read, it seems as if they cannot eat plants for any reason, but as long as tey had nothing to do with the killing and, though I'm not sure if this is lore, making of the item they can do what they want with it, except for eating. However, I might easily be wrong. I guess I can only wait and see.
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Gez wrote:My Lore can beat-up your Lore.
They can't harm plants themselves, but once the deed's done by somebody else, the taboo is off."Naturally, I don't pretend that the Mnoriad is as renowned as the Meh Ayleidion, or as ancient as the Dansir Gol, but I think it has a remarkable significance to understanding the nature of the merelithic Bosmer mind. The origin of the Wood Elf aversion to cutting their own wood or eating any plant material at all, yet paradoxically their willingness to import plantstuff from other cultures, I feel can be linked to a passage in the Mnoriad," Mallon shuffled through some of his papers, searching for the appropriate text.
the plantstuff is for building material.
I fail to see where this comes into play in Hammerfell.
Whether or not Bosmer eating plant materials is strictly prohibited in lore is kinda ignored when you, as a Bosmer, run around eating all kinds of plants for your alchemy skill.
There's also nothing we can do to stop the player from eating these plants, outside of scripting that I doubt anyone wants to be a part of. (Because it would only detract from the game, not add anything).
There's also little to gain from making sure that certain Bosmer don't eat plants in Hammerfell when they may or may not already be doing it in Cyrodiil. Sure, it MIGHT have some bearing on some quest or something, but I can't imagine seeing huge amounts of Bosmer running around Hammerfell, so its not a major concern, IMO. Hence I see no point in this thread.
Whether or not Bosmer eating plant materials is strictly prohibited in lore is kinda ignored when you, as a Bosmer, run around eating all kinds of plants for your alchemy skill.
There's also nothing we can do to stop the player from eating these plants, outside of scripting that I doubt anyone wants to be a part of. (Because it would only detract from the game, not add anything).
There's also little to gain from making sure that certain Bosmer don't eat plants in Hammerfell when they may or may not already be doing it in Cyrodiil. Sure, it MIGHT have some bearing on some quest or something, but I can't imagine seeing huge amounts of Bosmer running around Hammerfell, so its not a major concern, IMO. Hence I see no point in this thread.
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From [url=http://til.gamingsource.net/mwbooks/mixedunittactics.shtml]Mixed Unit Tactics in the Five Years War: Volume One[/url]Gez wrote:My Lore can beat-up your Lore.
They can't harm plants themselves, but once the deed's done by somebody else, the taboo is off."Naturally, I don't pretend that the Mnoriad is as renowned as the Meh Ayleidion, or as ancient as the Dansir Gol, but I think it has a remarkable significance to understanding the nature of the merelithic Bosmer mind. The origin of the Wood Elf aversion to cutting their own wood or eating any plant material at all, yet paradoxically their willingness to import plantstuff from other cultures, I feel can be linked to a passage in the Mnoriad," Mallon shuffled through some of his papers, searching for the appropriate text.
"The Khajiit began the fight in an unusual way by sending tree-cutting teams of Cathay-raht and the fearsome Senche-raht or "Battlecats" into the outskirts of Valenwood's forests. When word reached the Bosmer that trees were being felled (allegedly a crime in the strange Bosmeri religion), a unit of archers were dispatched from larger conflicts in the south. The Bosmer were thus goaded into splitting their forces into smaller groups."
So, it might occur that Hammerfellian lumberjacks were accidentally (or knowingly) cutting too close to or over the Valenwood border.
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Just before this is locked, i wanna say,ENIGMA* wrote:Gez wrote:My Lore can beat-up your Lore.
They can't harm plants themselves, but once the deed's done by somebody else, the taboo is off."Naturally, I don't pretend that the Mnoriad is as renowned as the Meh Ayleidion, or as ancient as the Dansir Gol, but I think it has a remarkable significance to understanding the nature of the merelithic Bosmer mind. The origin of the Wood Elf aversion to cutting their own wood or eating any plant material at all, yet paradoxically their willingness to import plantstuff from other cultures, I feel can be linked to a passage in the Mnoriad," Mallon shuffled through some of his papers, searching for the appropriate text.
the plantstuff is for building material.
Your point isn't any bigger, the bigger your writing is.
Bold, Italics and Underlining is more than sufficient.
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