TrGMTor01 [Working]
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TrGMTor01 [Working]
Tor pile 1, A pile of stones
For reference (though not necessarily final concept):
[url=http://i5.photobucket.com/albums/y171/PoHaEiFor/3dModels/DCP_5648.jpg]Clickey[/url]
[url=http://www.richkni.co.uk/dartmoor/pix/devils/dev6.jpg]Clickey2[/url]
[url=http://i5.photobucket.com/albums/y171/PoHaEiFor/3dModels/DCP_5648.jpg]Clickey[/url]
[url=http://www.richkni.co.uk/dartmoor/pix/devils/dev6.jpg]Clickey2[/url]
Last edited by PoHa! on Sun Nov 05, 2006 7:15 pm, edited 1 time in total.
oh.. dammit. second double post today.
bah, nevermind
texture and quick "rocks" mesh
bah, nevermind
texture and quick "rocks" mesh
- Attachments
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- Rocks1OMG!.rar
- (1.38 MiB) Downloaded 57 times
On a concrete cross you fall
Both a martyr to your cause and mine
[url=http://angelus6.110mb.com/3dMaxGallery.html][img]http://img169.imageshack.us/img169/3307/newsig01zv0.jpg[/img][/url]
Both a martyr to your cause and mine
[url=http://angelus6.110mb.com/3dMaxGallery.html][img]http://img169.imageshack.us/img169/3307/newsig01zv0.jpg[/img][/url]
Ah, right, one other thing. It doesn't look like Horodnic posted here, but he's [url=http://img236.imageshack.us/img236/3992/rockkr3.jpg]already started on it[/url] (that's why I changed the title to [working])
However, please look into threads that have [claim] in their title. (Horodnic has expressed an interest in doing all the tors so might I suggest the cliff?)
I've linked reference pics in the first post in most of the threads here, but if you have something else in mind (that follows the same idea, of course) then my pic is not necessarily final.
Looking at your mesh, they seem decent. With a proper texture, they could be used for some of the GM rocks.
However, please look into threads that have [claim] in their title. (Horodnic has expressed an interest in doing all the tors so might I suggest the cliff?)
I've linked reference pics in the first post in most of the threads here, but if you have something else in mind (that follows the same idea, of course) then my pic is not necessarily final.
Looking at your mesh, they seem decent. With a proper texture, they could be used for some of the GM rocks.
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~Dexter
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"You wiki'd my girlfriend?"
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I love double-posting don't you?
Anyways, here's my attempt to texture.
[url=http://img81.imageshack.us/my.php?image=tor1yc4.jpg][img]http://img81.imageshack.us/img81/6550/tor1yc4.th.jpg[/img][/url]
[url=http://img204.imageshack.us/my.php?image=tor2hm9.jpg][img]http://img204.imageshack.us/img204/9706/tor2hm9.th.jpg[/img][/url]
Anyways, here's my attempt to texture.
[url=http://img81.imageshack.us/my.php?image=tor1yc4.jpg][img]http://img81.imageshack.us/img81/6550/tor1yc4.th.jpg[/img][/url]
[url=http://img204.imageshack.us/my.php?image=tor2hm9.jpg][img]http://img204.imageshack.us/img204/9706/tor2hm9.th.jpg[/img][/url]
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By 'layered look'... I mean to describe how it looks like the rock is made up of flat peices stacked on top of eachother. I believe we can just edit your texture to add the effect.
[img]http://www.richkni.co.uk/dartmoor/pix/devils/dev6.jpg[/img]
[img]http://www.fotosearch.com/comp/BDX/BDX433/bxp163745.jpg[/img]
You can also see it really well in PoHa's other sample pic, here:
[img]http://i5.photobucket.com/albums/y171/PoHaEiFor/3dModels/DCP_5648.jpg[/img]
[img]http://www.richkni.co.uk/dartmoor/pix/devils/dev6.jpg[/img]
[img]http://www.fotosearch.com/comp/BDX/BDX433/bxp163745.jpg[/img]
You can also see it really well in PoHa's other sample pic, here:
[img]http://i5.photobucket.com/albums/y171/PoHaEiFor/3dModels/DCP_5648.jpg[/img]
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Here goes the file. Morden, if you want to texture it I think you have to wrap the UV as you prefer. I don't know what to do. When you export it also remember to scale it up like 200 times. Else it's going to be the same size compared to a coin.
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- tor_1.zip
- (14.06 KiB) Downloaded 74 times
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My apologies, Horodnic, I was under the impression that Morden would be doing the UV wrapping, but judging from his last post, it seems I've accidentally mislead you.
I'm not certain, but I believe scaling can be fixed within Nifskope.
I'm not certain, but I believe scaling can be fixed within Nifskope.
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
Horodnic, how goes the Tor?
If you can get a texture up, and explain which sides/parts go where, then I beleive Noir would be glad to work on the texture itself. So if you can get that going, or post any issues, specifically, we can get things moving.
If you can get a texture up, and explain which sides/parts go where, then I beleive Noir would be glad to work on the texture itself. So if you can get that going, or post any issues, specifically, we can get things moving.
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
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I did the UV as Morden said. I till think it`s not good.
- Attachments
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- hg.zip
- (14.04 KiB) Downloaded 51 times
Ah, now I think I can see where you're getting at. I think what Morden was trying to suggest, is that you wrap it cylindrically, around the Tor (left to right), instead of over and underneath it (top to bottom).
Another way to put it would be to imagine that the top of your Tor is a circle, and so is the bottom. And then the sides of your Tor would be the sides of the cylinder.
Another way to put it would be to imagine that the top of your Tor is a circle, and so is the bottom. And then the sides of your Tor would be the sides of the cylinder.
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
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That's what I did in my second post. If I wrap it from top there's another stressing problem. The top of the tor will be less detailed while the bottom too detailed. I scaled the top and the middle a little and I got that.Ah, now I think I can see where you're getting at. I think what Morden was trying to suggest, is that you wrap it cylindrically, around the Tor (left to right), instead of over and underneath it (top to bottom).
Edit: By the way, have you tried to do it? You'll see what I mean.