Pathgrids

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RaJevir
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Joined: Mon Sep 22, 2003 4:41 am
Location: Usually Tel Ouada, otherwise, try Elsweyr

Pathgrids

Post by RaJevir »

Is anyone here good at making pathgrids?
"Scrib specimen number two escaped from its pen today. Again. I shall have to find some other way to limit its mobility, as building higher walls seems to have little effect" -Mistress Rathra
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Kothloth
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Post by Kothloth »

I've worked with them before :P

What do you require then?
Prowler
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Location: Bedadras, city of dreams.

Post by Prowler »

its quite simple

select path grid
you get a box that has some settings
dont forget to move this box to the side because when you select the render window it falls behind it.


autogenerate path grid,
creates a path grid automaticly, verry handy for interiors.

granularity,
the densisty at wich the waypoints are placed when using auto generate

save user points,
when checked the change you made will be saved

save/cancel,
does what is says

left mouse,
select a way point, click on a way point whit left mouse to connect it.

right mouse,
add a new way point.
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RaJevir
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Posts: 101
Joined: Mon Sep 22, 2003 4:41 am
Location: Usually Tel Ouada, otherwise, try Elsweyr

Post by RaJevir »

My major problem is that I have a rather large dungeon that needs pathgrids, but the autogrid function produces far from aduquate results, even with low granularity settings.

*edit*
Same problem for the inside of the telvanni tower
Last edited by RaJevir on Mon Dec 08, 2003 8:45 am, edited 1 time in total.
"Scrib specimen number two escaped from its pen today. Again. I shall have to find some other way to limit its mobility, as building higher walls seems to have little effect" -Mistress Rathra
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