Barriers

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

Moderators: Haplo, Lead Developers

Locked
User avatar
Rastus01
Member
Posts: 18
Joined: Mon May 15, 2006 9:29 am
Location: Adelaide, SA

Barriers

Post by Rastus01 »

Does anyone know what's going to happen with the barriers between Hammerfell and Cyrodiil?
User avatar
Xaith_Hyne
Member
Posts: 8
Joined: Sun Oct 01, 2006 6:37 pm
Location: Grande Prarie Alberta

Post by Xaith_Hyne »

I would Guess that they will be Disabled (probably by the user when they edit the .ini file to change the line (i can't remember what it is) that enables/disables the Barriers!
[url=http://www.elderscrolls.com/forums/index.php?showtopic=570801&hl=]Death is only the Beginning[/url]
-Reanimateing your corpse- "you now live to serve [url=http://tamriel-rebuilt.org/old_forum/profile.php?mode=viewprofile&u=7527]me[/url]"
User avatar
CleverClothe
Developer
Posts: 907
Joined: Thu Aug 21, 2003 11:29 am
Location: Everett, WA
Contact:

Post by CleverClothe »

Well, we will be making Hammerfell in a separate worldspace (unless some technical difficulties can be solved). But we will be providing several methods of traveling between Cyrodiil and Hammerfell.
User avatar
angelus6
Reviewer
Posts: 580
Joined: Thu Sep 14, 2006 11:20 pm
Location: Stafford (UK)

Post by angelus6 »

surely it would be easier set a HUGE trig zone that teleports the player to an referance marker just past it as if they had just walked through the barrier but it required a loading screen. actually, this would work quite nicely
On a concrete cross you fall
Both a martyr to your cause and mine

[url=http://angelus6.110mb.com/3dMaxGallery.html][img]http://img169.imageshack.us/img169/3307/newsig01zv0.jpg[/img][/url]
User avatar
Amrod
Developer Emeritus
Posts: 367
Joined: Wed Aug 18, 2004 9:45 am
Location: Netherlands

Post by Amrod »

I think there was a decision made that we will have border outposts and some tunnels for smugglers or something. Not sure on this though.
Noirgrim
Developer Emeritus
Posts: 2695
Joined: Thu Aug 21, 2003 11:36 am
Location: Chicago, IL

Post by Noirgrim »

angelus6 wrote:surely it would be easier set a HUGE trig zone that teleports the player to an referance marker just past it as if they had just walked through the barrier but it required a loading screen. actually, this would work quite nicely
That would be easy?

Traveling back and forth between CD and HF will be possible by an Imperial Outpost north west of Anvil and another west Chorral. There will also be a cave somewhere between the two. The two outposts and tha cave will be available to claim as soon as the Exterior Claims Browser is brought up to speed (soon we all hope, thanks to the efforts of Amrod). So, any TR Modders out there wanting to make these, keep your eyes open.
User avatar
angelus6
Reviewer
Posts: 580
Joined: Thu Sep 14, 2006 11:20 pm
Location: Stafford (UK)

Post by angelus6 »

well, easy ish. it would certainly be nicer than just barriers. But i guess the outpost are a pretty nice idea to. infact, scratch the trigzone suggestion. Outposts and caves seem the way to go
On a concrete cross you fall
Both a martyr to your cause and mine

[url=http://angelus6.110mb.com/3dMaxGallery.html][img]http://img169.imageshack.us/img169/3307/newsig01zv0.jpg[/img][/url]
User avatar
Macar
Developer Emeritus
Posts: 1268
Joined: Thu Jan 27, 2005 8:32 pm
Location: Yellow
Contact:

Post by Macar »

The other problem with the trigzone is that horses cant cross- an outpost would provide a place to leave your horse
NEW MEMBERS: I'm not with TR anymore, so please stop PMing me. Just post your sample work in the showcase.
[url=http://www.realmsofrenth.com][img]http://img249.imageshack.us/img249/3020/banner3er0.jpg[/img][/url]
Locked