Forests in TR

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

Moderators: Haplo, Lead Developers

Locked
D-Ice
Member
Posts: 1
Joined: Sat Sep 23, 2006 3:16 pm

Forests in TR

Post by D-Ice »

I have just downloaded Tamrirl Rebuilt map1 and i had the same dissapointment as I had when I first played morrowind -----> there are no dense forests. Will the future realeases of the other maps have dense forests
User avatar
Gez
Developer Emeritus
Posts: 3020
Joined: Fri Jul 22, 2005 8:40 pm

Post by Gez »

There are no dense forests anywhere in 3D games, for a simple reason. Each tree is a lot of polygons, and the computer just asphixiate then spontaneously combust before turning into a plague-carrying three-headed toad whenever a game features more than twelve trees on a screen.


Oblivion cheats by using the "Speedtree" technology, which simply consists of replacing 3D trees by 2D "cardboard trees" after a certain distance. And even then, Oblivion's forests are anything but dense.

Try old 2D adventure games, such as Secret of Monkey Island, if you want dense forests in computer games.

kthxbye.


PS: Go read the "error report" about places in the map1 beta such as Orelu Plantation. A small but dense wickwheat field causes computer to stutter, sputter, and die. Imagine with a large forest, knowing tree models are much more complex and detailed than crop models...

Wishing for a mod to bring dense forests to Morrowind is like wishing for that mod to cure cancer, bring about world peace, and cook you a sandwich.
Not.
Gonna.
Happen.
Anonymous

Post by Anonymous »

And against lore. That area is roughly analogous to any barren, windswepped peninsula: not right for foresty growth.
Larethel
Member
Posts: 11
Joined: Thu Oct 12, 2006 1:28 am

Post by Larethel »

Honestly, creating dense forests within Morrowind isn't as impossible as most people think it is. True, it is difficult to create one that doesn't lag out an average computer, but it still can be done. I'd like to think I got close with my last mod; it's all in the size ratio with the individual trees and plants. You have the standard rocks, grasses and bushes on a lower level, which you can imitate with different plant models scaled up in size (or smaller trees scaled down and lowered partially below the ground). You have the larger trees which act as the canopy of the forest, and the smaller ones which bridge the gap between the small and large objects in the forests. Hard to describe in words, but not absolutely impossible to do once you sit down and mess with it for a while.

The wickwheat field thing, I think, is a bad representation of what a computer can and can't handle. With Morrowind's engine, I've noticed, plants that act as containers lag the system much more than the polygon count of a semi-dense forest. Guess it all depends on your definition of "dense".

There's no refuting the fact, however, that map 1 having dense forests goes against Tamrielic lore, which is most likely the main reason why they're not there.
horodnicdragos
Member
Posts: 214
Joined: Sun Oct 09, 2005 7:31 am
Location: Romania
Contact:

Post by horodnicdragos »

Each tree is a lot of polygons
Actually, trees in Morrowind are pretty low poly. It's the alpha maps that have to be rendered and this slows down the FSP. Sometimes is better to have 100 leafes of 200 poly each rather than 2 poly alpha bended. There is a way to do this though. Make our own trees with our own low-res textures and that will incarse the performance. But ince Morrowind OoT is closed there is no chance having these.

But hey it's a good idea. We can do this unless we use alpha bended plants. I think plants like Hackle-Lo will work and will not slow you down if there are many of them put together. Hmm...just an idea. It always annoyed me that morrowind has very few flora even grass is missing. (I'm not putting texture patterns as grass.) This would be nice and not impossibile.
User avatar
Gez
Developer Emeritus
Posts: 3020
Joined: Fri Jul 22, 2005 8:40 pm

Post by Gez »

horodnicdragos wrote:Actually, trees in Morrowind are pretty low poly.
Still too many if you have to put three thousands of them in a cell.
El Scumbago
Developer Emeritus
Posts: 1742
Joined: Sat Apr 09, 2005 4:01 pm
Location: Athens, Greece

Post by El Scumbago »

Indeed. Morrowind's cells are larger than Oblivion's.
horodnicdragos
Member
Posts: 214
Joined: Sun Oct 09, 2005 7:31 am
Location: Romania
Contact:

Post by horodnicdragos »

horodnicdragos wrote:
Actually, trees in Morrowind are pretty low poly.


Still too many if you have to put three thousands of them in a cell.
I agree, but not each tree does. And it also depends of the distance view. ;) I use it at 50%.
Nalin
Developer
Posts: 709
Joined: Wed May 31, 2006 12:52 pm
Contact:

Post by Nalin »

Gez wrote:Oblivion cheats by using the "Speedtree" technology, which simply consists of replacing 3D trees by 2D "cardboard trees" after a certain distance. And even then, Oblivion's forests are anything but dense.
I know this suggestion may sound a little "anti-elderscrolls-go-anywhere-you-want-ish" But how about to give the illusion of a deep dense forest we made an interior foresty place - "3D on tracks" like the crash bandicoot levels...i know, comparing morrowind to crash bandicoot is a crime...but for the sake of trying to create the feel of forging your way through a forest (especially at night - lit by handheld torch), It could be worth it to satisfy that urge so many of us get...not sure what the exterior would look like though...
Unless there was a teleport in and out thing going on - like a sidetrip-quest-thing to part of the Black Marsh on an assignment...

???
Harke the Apostle
Developer
Posts: 1638
Joined: Mon May 01, 2006 9:18 pm
Location: N/A
Contact:

Post by Harke the Apostle »

Got some sceenies? btw there's a claim for a pocket universe that is being discussed....
Larethel
Member
Posts: 11
Joined: Thu Oct 12, 2006 1:28 am

Post by Larethel »

If someone wants to tell me how to compress a ton of meshes and textures into a .bsa file I'd be happy to upload my attempt at forestry.
User avatar
angelus6
Reviewer
Posts: 580
Joined: Thu Sep 14, 2006 11:20 pm
Location: Stafford (UK)

Post by angelus6 »

try BSAcommander. just google it. or failing that

get it here
Attachments
bsacmd.rar
(334.25 KiB) Downloaded 97 times
On a concrete cross you fall
Both a martyr to your cause and mine

[url=http://angelus6.110mb.com/3dMaxGallery.html][img]http://img169.imageshack.us/img169/3307/newsig01zv0.jpg[/img][/url]
Larethel
Member
Posts: 11
Joined: Thu Oct 12, 2006 1:28 am

Post by Larethel »

BSAcommander seems to be functional for Oblivion only. Any idea of what was used to create the .bsa file for map 1?
User avatar
Andres Indoril
Senior Developer
Posts: 1459
Joined: Fri Jan 13, 2006 9:01 pm
Location: Lost.... Somewhere?
Contact:

Post by Andres Indoril »

BSA Browser is what you need, it unpacks, packs and browses MW BSA's. I have no helpful hints for finding it though.
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
Harke the Apostle
Developer
Posts: 1638
Joined: Mon May 01, 2006 9:18 pm
Location: N/A
Contact:

Post by Harke the Apostle »

LinkyWinky!

http://www.morrowind-oblivion.com/utilities.php
User avatar
EdAptra
Developer
Posts: 104
Joined: Thu Apr 14, 2005 1:47 pm
Location: Somewhere in the Iliac Bay

Post by EdAptra »

what was the poly count like for the hiirstang forest in bloodmoon?
the greatest drum solo ever - sing, sing, sing
Larethel
Member
Posts: 11
Joined: Thu Oct 12, 2006 1:28 am

Post by Larethel »

Thanks, I've got the .bsa and .esp ready. Does anyone mind if I upload the 12 meg rar file directly to the TR site as an attatchment?
Harke the Apostle
Developer
Posts: 1638
Joined: Mon May 01, 2006 9:18 pm
Location: N/A
Contact:

Post by Harke the Apostle »

If you do, put it in your showcase.
Larethel
Member
Posts: 11
Joined: Thu Oct 12, 2006 1:28 am

Post by Larethel »

It's uploaded over in my showcase, if anyone wants to try it out.
Locked