Map 2 Detailing Area 9 [Swiftoak Woodwarrior] Discussion
Moderators: Haplo, Lead Developers
Map 2 Detailing Area 9 [Swiftoak Woodwarrior] Discussion
The Sacred lands area surrounding and including Necrom.
Map:
[url=http://img76.imageshack.us/img76/5060/area9tw6.png][img]http://img76.imageshack.us/img76/5060/area9tw6.th.png[/img][/url]
Map:
[url=http://img76.imageshack.us/img76/5060/area9tw6.png][img]http://img76.imageshack.us/img76/5060/area9tw6.th.png[/img][/url]
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- Andres Indoril
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Grabbing this one, if I may. I said I'd take this one, when Lud was discussing this plan on IRC much earlier.
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"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
- Andres Indoril
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Because Lud thought this area needed something unique, he advised me to try something like this.
[img]http://i45.photobucket.com/albums/f94/Andres_Indoril/Question.jpg[/img]
So, I'd like to know if this is a good or a bad idea.
[img]http://i45.photobucket.com/albums/f94/Andres_Indoril/Question.jpg[/img]
So, I'd like to know if this is a good or a bad idea.
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
- Thrignar Fraxix
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<BlessedAndres> Anyway, please post in my thread saying that I meant those Necrom trees and fireflowers!
looks ok, odd color combination though
looks ok, odd color combination though
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Aye, if you can pull off that color scheme with supportive vertex shading, go for it. If not... well, you know how to hit the delete button
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
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- Andres Indoril
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Ok. I'll try something else then.
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"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
- Andres Indoril
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Revoke this please, I'm suffering a modders block. I'll just be useless for a month or so now until I get rid of it.
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"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
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Progress!!!
Done:
-Detailed most of the southern section of the area.
-Added a chimer ruin in the hill at 40,-15
-Removed the other chimer ruin at 39,-15 and replaced with a tomb.
-Detailed most of the hills in between Neommaeor and Necrom.
-Added signposts and rope barriers in the path beween Neommaeor and Necrom
-Drew a road linking the farmhouse to the main road.
-Added 9 other filler tombs as per Lud's request. (will get some pics for exact location tomorrow)
What's left to do:
There's still some undetailed stuff to the east of Necrom, and some to the north. After which I will probably be finished. And of course to clean the damn thing.
Done:
-Detailed most of the southern section of the area.
-Added a chimer ruin in the hill at 40,-15
-Removed the other chimer ruin at 39,-15 and replaced with a tomb.
-Detailed most of the hills in between Neommaeor and Necrom.
-Added signposts and rope barriers in the path beween Neommaeor and Necrom
-Drew a road linking the farmhouse to the main road.
-Added 9 other filler tombs as per Lud's request. (will get some pics for exact location tomorrow)
What's left to do:
There's still some undetailed stuff to the east of Necrom, and some to the north. After which I will probably be finished. And of course to clean the damn thing.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
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I don't agree. It needs a local temple as it's a long way to Necrom, and Necrom's temple is for a bit different purpose than to minister to the masses (Necrom's Temple infrastructure is very specialized and centers around entering the dead; though now the dead are mostly sent to Vv to power the great Ghostfence). If anything I'd suggest building a small FG somewhere else in the town if it is deemed necessary. Necrom is a site you make pilgrimages to, not where you go to "church" every day (and even though it is the foreign quarter it will still have a rather large Dunmer population).
Another matter: What I do feel this region needs is a IL fort. Is there one nearby?
-Starcrunch
Another matter: What I do feel this region needs is a IL fort. Is there one nearby?
-Starcrunch
Hmm, missed the part about the FG, I only think the temple should be removed. Unless it's like, the faction Temple, temple.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
If we're going with Necrom Foreign Quarter, does that mean we're using Necrom Architecture (once it's all complete?) I'm assuming the pieces are going to be similar in size and shape so it wouldn't be too hard to swap out whatever's there now with find and replace.
Incidentally, where is the find and replace function? As a quester I don't use it that much, but I've heard people talk about it and it would be handy to know.
Incidentally, where is the find and replace function? As a quester I don't use it that much, but I've heard people talk about it and it would be handy to know.
Imagine my insult to find that "Raw Glass has no effect on you." I became very huffy at the implication that my intelligence could not be lowered further. Then again, I did just eat a piece of glass.
It shouldn't be the Foreign Quarter. It's too far away. Foreign Quarter implies it's a part of city where standard marketplaces/guilds/residents live, and not race/region specific ones. I know it's where outlanders are supposed to stay, but it's a bit far for even that. Still, no Foreign Quarter.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
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I think it was a mistake to place the town so far from the actual city. It's also going to be a pain in the ass to move it closer if we have any plans to do so, as there is a huge freaking cliff in between the two cities.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
We're thinking about this on IRC atm. We'll post here once we've made a decision.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- Nomadic1
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One option is to expand Necrom closer to the "Foreign Quarter". Maybe try and put some buldings along the road to the causeway.
Starcrunch, the nearest legion fort to Necrom is Fond Windmoth in my Map 2 detailing claim.
Starcrunch, the nearest legion fort to Necrom is Fond Windmoth in my Map 2 detailing claim.
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
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Preliminary Results of the IRC discussion were to move Necrom Foreign Quarter, closer to Necrom (on an island along the causeway). I had to run so I'm not sure about the details worked out when Swiftoak showed up as I had to run just before that.
Windmoth is only 5 cells from the current location of Necrom, FQ; so no need for an Imperial fort there (considering how sparse these seem to be). Any idea what's just across the border from Necrom in Map 3?
Tangential question: Does the Imperial Navy have a port anywhere on the east coast of Morrowind?
-Starcrunch
Windmoth is only 5 cells from the current location of Necrom, FQ; so no need for an Imperial fort there (considering how sparse these seem to be). Any idea what's just across the border from Necrom in Map 3?
Tangential question: Does the Imperial Navy have a port anywhere on the east coast of Morrowind?
-Starcrunch
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The first screens of the new Foreign Quarter.
Overhead view of the town.
[url=http://img444.imageshack.us/my.php?image=newnecromae5.jpg][img]http://img444.imageshack.us/img444/2081/newnecromae5.th.jpg[/img][/url]
Looking towards residences of Necrom's Foreign Quarter.
[url=http://img62.imageshack.us/my.php?image=newnecrom2bp1.jpg][img]http://img62.imageshack.us/img62/1346/newnecrom2bp1.th.jpg[/img][/url]
Looking towards the shops of Necrom's Foreign Quarter.
[url=http://img253.imageshack.us/my.php?image=newnecrom3qc1.jpg][img]http://img253.imageshack.us/img253/6469/newnecrom3qc1.th.jpg[/img][/url]
I moved Neommaeor's shacks and grouped them into a seperate district called the "Necrom Slums". These shacks are on lower ground just on the northern side of the little island.
[url=http://img253.imageshack.us/my.php?image=newnecrom4hq6.jpg][img]http://img253.imageshack.us/img253/3475/newnecrom4hq6.th.jpg[/img][/url]
Overhead view of the town.
[url=http://img444.imageshack.us/my.php?image=newnecromae5.jpg][img]http://img444.imageshack.us/img444/2081/newnecromae5.th.jpg[/img][/url]
Looking towards residences of Necrom's Foreign Quarter.
[url=http://img62.imageshack.us/my.php?image=newnecrom2bp1.jpg][img]http://img62.imageshack.us/img62/1346/newnecrom2bp1.th.jpg[/img][/url]
Looking towards the shops of Necrom's Foreign Quarter.
[url=http://img253.imageshack.us/my.php?image=newnecrom3qc1.jpg][img]http://img253.imageshack.us/img253/6469/newnecrom3qc1.th.jpg[/img][/url]
I moved Neommaeor's shacks and grouped them into a seperate district called the "Necrom Slums". These shacks are on lower ground just on the northern side of the little island.
[url=http://img253.imageshack.us/my.php?image=newnecrom4hq6.jpg][img]http://img253.imageshack.us/img253/3475/newnecrom4hq6.th.jpg[/img][/url]
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
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I don't think it's flying. It looks like it's up on stilts, so it's probably not up there because it's not seaworthy.
And I second the thought to use Necrom architecture. In theory it should be the same size so it oughtn't affect where anything in the interior is or anything like that.
And I second the thought to use Necrom architecture. In theory it should be the same size so it oughtn't affect where anything in the interior is or anything like that.
Imagine my insult to find that "Raw Glass has no effect on you." I became very huffy at the implication that my intelligence could not be lowered further. Then again, I did just eat a piece of glass.
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Thanks guys
One thing though:
The change in tilesets. I can do that, but that would not match the interiors as they still use regular velothi. (I don't know of any interior meshes for Necrom).
Still, I think it may work out, it would just be alot better if both exterior and interior tilesets matched
One thing though:
The change in tilesets. I can do that, but that would not match the interiors as they still use regular velothi. (I don't know of any interior meshes for Necrom).
Still, I think it may work out, it would just be alot better if both exterior and interior tilesets matched
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
I was assuming the interiors would be changed as well.
And theviking makes a good point; any travel in Necrom should probably be based out of the foreign quarter.
And theviking makes a good point; any travel in Necrom should probably be based out of the foreign quarter.
Imagine my insult to find that "Raw Glass has no effect on you." I became very huffy at the implication that my intelligence could not be lowered further. Then again, I did just eat a piece of glass.
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This is actually being worked on; see Veet and Morden's replies in the thread on Necrom Architecture. These have not been implemented yet, but I believe Morden is working on changing the textures. I'm not sure how much the necrom exterior meshes are going to change over the near future, I'd say you should not worry about changing to the Necrom style just yet (though I think only the textures will probably change for most of the buildings).Swiftoak Woodwarrior wrote:Thanks guys
Still, I think it may work out, it would just be alot better if both exterior and interior tilesets matched
-Starcrunch
Swiftoak Woodwarrior wrote:Thanks guys
One thing though:
The change in tilesets. I can do that, but that would not match the interiors as they still use regular velothi. (I don't know of any interior meshes for Necrom).
Ludovic wrote:The Sacred lands area surrounding Necrom.
Please do not touch Necrom city, this needs to be fixed later.
Please disregard Gez's post. The moving of the causeway and such is being done now so that fixing of Necrom (which requires a whole different type of fixing) is easier and quicker.
Fixing Necrom is an ongoing thing. Swiftoak can do a huge amount of the fixing now, so no reason to keep him from doing it and delay Necrom's final version even more.
Fixing Necrom is an ongoing thing. Swiftoak can do a huge amount of the fixing now, so no reason to keep him from doing it and delay Necrom's final version even more.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined