Questions questions questions
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Questions questions questions
Hey, whats the difference between the standard and deluxe map 1 game files? do the TR_data ones need installing and running as well? Whats the map 1 status now, is it finished finished?
On a unrelated note, is there anyone here who can help me with this problem?:
"OK, so finding vanilla Morrowind unsatisfyingly easy I downloaded and installed the Challenge mode mod-which I find very much to my taste in most ways except 2:
1) Enchanted items don't auto recharge
I quite like my enchanted items recharging themselves (and i don't feel it spoils the game) so I was hoping to tweak that part of the mod so they recharge as normal- how do I do this?
I've looked at tutorials and manual and can't find it (it seems, to me anyway, a fairly simple concept)
2) Minor skills
in the challenge mode mod only your major skills increase (which I like), but it makes minor skills almost entirely useless, so I wanted to tweak it so that, on character creation, selecting something as a minor skill adds 10 skill points to it rather than the normal 5....again you'd think this would be an easy thing.....
I'm totally new to the CS, so any help would be greatly appreciated"
cheers,
Jack
On a unrelated note, is there anyone here who can help me with this problem?:
"OK, so finding vanilla Morrowind unsatisfyingly easy I downloaded and installed the Challenge mode mod-which I find very much to my taste in most ways except 2:
1) Enchanted items don't auto recharge
I quite like my enchanted items recharging themselves (and i don't feel it spoils the game) so I was hoping to tweak that part of the mod so they recharge as normal- how do I do this?
I've looked at tutorials and manual and can't find it (it seems, to me anyway, a fairly simple concept)
2) Minor skills
in the challenge mode mod only your major skills increase (which I like), but it makes minor skills almost entirely useless, so I wanted to tweak it so that, on character creation, selecting something as a minor skill adds 10 skill points to it rather than the normal 5....again you'd think this would be an easy thing.....
I'm totally new to the CS, so any help would be greatly appreciated"
cheers,
Jack
- CleverClothe
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Re: Questions questions questions
I can help you with your first questions.
2) Yes. TR_Data is all of the new items and models that we created.
3) Right now we have released our first beta (contains no quests). We will release another beta next that contains fixes to the terrain and cities from the first beta. The next release after that will begin to include the quests that we are currently working on. I'm not sure if we have planned the total number of beta versions that will be put out before a true release.
Oh, and the next beta will include an ESM version, so you can create additions to it or integrate your own mods with our work.
1) The only difference is the deluxe version has additional music created by TR members, they are very good! This is purely optional.jackston wrote: Hey, whats the difference between the standard and deluxe map 1 game files?
do the TR_data ones need installing and running as well?
Whats the map 1 status now, is it finished finished?
2) Yes. TR_Data is all of the new items and models that we created.
3) Right now we have released our first beta (contains no quests). We will release another beta next that contains fixes to the terrain and cities from the first beta. The next release after that will begin to include the quests that we are currently working on. I'm not sure if we have planned the total number of beta versions that will be put out before a true release.
Oh, and the next beta will include an ESM version, so you can create additions to it or integrate your own mods with our work.
Grand, very succinctly answered, thanks- the work looks amazing so far, think I'll wait till everything's done before installing it-want the full splendor.
Does anyone know how to do what I want to in the CS? Asked on another modding forum but haven't got any replies- neither things seems to me like it should be difficult, but can't find the bloody values that need adjusting!!!
Does anyone know how to do what I want to in the CS? Asked on another modding forum but haven't got any replies- neither things seems to me like it should be difficult, but can't find the bloody values that need adjusting!!!
- CleverClothe
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- Joined: Thu Aug 21, 2003 11:29 am
- Location: Everett, WA
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- CleverClothe
- Developer
- Posts: 907
- Joined: Thu Aug 21, 2003 11:29 am
- Location: Everett, WA
- Contact:
That's becuase there is more than 1 way they could have done it. What you need to do is look at the challenge mod and find out how they changed those things- it could be a script, have you checked that?
NEW MEMBERS: I'm not with TR anymore, so please stop PMing me. Just post your sample work in the showcase.
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- ch85us2001
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Re: Questions questions questions
These are GMSTs.jackston wrote: 1) Enchanted items don't auto recharge
I quite like my enchanted items recharging themselves (and i don't feel it spoils the game) so I was hoping to tweak that part of the mod so they recharge as normal- how do I do this?
I've looked at tutorials and manual and can't find it (it seems, to me anyway, a fairly simple concept)
2) Minor skills
in the challenge mode mod only your major skills increase (which I like), but it makes minor skills almost entirely useless, so I wanted to tweak it so that, on character creation, selecting something as a minor skill adds 10 skill points to it rather than the normal 5....again you'd think this would be an easy thing.....
I'm totally new to the CS, so any help would be greatly appreciated"
cheers,
Jack
#1 is
Code: Select all
fMagicItemRechargePerSecond
Code: Select all
Set fMagicItemRechargePerSecond to .0500
#2 is impossible from what I can see. You can set it back to the old way using
Code: Select all
iLevelUpMinorMult
It's not so much working with computers as it is tricking them into doing what you want them to do.
[url=http://z13.invisionfree.com/Chus_Mod_Forum/index.php?]My Mod Site[/url]
[url=http://z13.invisionfree.com/Chus_Mod_Forum/index.php?]My Mod Site[/url]
It is possible to determine a player's major and minor skills through scripting in MW. It is impossible to implement, as it requires 5(27) GV's 500(27)+ lines of code, and a stores worth of Mtn. Dew.
Yes, I've tried to make a Train To Max script.
It phailed. Miserably.
Yes, I've tried to make a Train To Max script.
It phailed. Miserably.
"You can remove spells from your list in Morrowind. I think it was shift-click, don't quote me on that though." - Cathartis
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- CleverClothe
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