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jackston
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Questions questions questions

Post by jackston »

Hey, whats the difference between the standard and deluxe map 1 game files? do the TR_data ones need installing and running as well? Whats the map 1 status now, is it finished finished?


On a unrelated note, is there anyone here who can help me with this problem?:

"OK, so finding vanilla Morrowind unsatisfyingly easy I downloaded and installed the Challenge mode mod-which I find very much to my taste in most ways except 2:

1) Enchanted items don't auto recharge

I quite like my enchanted items recharging themselves (and i don't feel it spoils the game) so I was hoping to tweak that part of the mod so they recharge as normal- how do I do this?
I've looked at tutorials and manual and can't find it (it seems, to me anyway, a fairly simple concept)
2) Minor skills

in the challenge mode mod only your major skills increase (which I like), but it makes minor skills almost entirely useless, so I wanted to tweak it so that, on character creation, selecting something as a minor skill adds 10 skill points to it rather than the normal 5....again you'd think this would be an easy thing.....

I'm totally new to the CS, so any help would be greatly appreciated"


cheers,
Jack
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CleverClothe
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Re: Questions questions questions

Post by CleverClothe »

I can help you with your first questions. :)
jackston wrote: Hey, whats the difference between the standard and deluxe map 1 game files?
do the TR_data ones need installing and running as well?
Whats the map 1 status now, is it finished finished?
1) The only difference is the deluxe version has additional music created by TR members, they are very good! This is purely optional.

2) Yes. TR_Data is all of the new items and models that we created.

3) Right now we have released our first beta (contains no quests). We will release another beta next that contains fixes to the terrain and cities from the first beta. The next release after that will begin to include the quests that we are currently working on. I'm not sure if we have planned the total number of beta versions that will be put out before a true release.

Oh, and the next beta will include an ESM version, so you can create additions to it or integrate your own mods with our work.
jackston
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Post by jackston »

Grand, very succinctly answered, thanks- the work looks amazing so far, think I'll wait till everything's done before installing it-want the full splendor.

Does anyone know how to do what I want to in the CS? Asked on another modding forum but haven't got any replies- neither things seems to me like it should be difficult, but can't find the bloody values that need adjusting!!!
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Post by Xui'al »

We have a lovely page of [url=http://tamriel-rebuilt.org/?p=modding_data/tutorials]tutorials here.[/url]
jackston
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Post by jackston »

yeah, i had a look at them and several others around the net, they're all really good- but mostly just tell you how to edit rooms/skins/scripts. All I need to know is where to change a couple of parameters-and can't find this info anywhere!!!!
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Post by Sezarus »

On the CS look in the top left, on the toolbar. You will see a 'hand holding some paper Icon'. Click that. It allows you to change things like object move speed, rotation speed, veiw distance etc.
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Post by jackston »

it does...but thats not what I need I'm afraid! I'm looking for the parameters that set the rate of recharge for enchanted items and the skill bonus you get for putting something as a minor skill
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Post by CleverClothe »

For the minor skill thing, it might be a good idea to check out custom race mods. They are smaller and change similar settings on a racial basis.

You may just have to do some old fashioned menu hunting.
jackston
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Post by jackston »

...was hoping just to change the challenge mode .esp....Did the menu hunting thing, but very wary of changing the wrong thing and breaking the game- so was hoping to take advantage of the experience of people who know what they're doing....there must be someone who knows what to change surely?
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Post by CleverClothe »

By looking at the Race mods, I mean to learn the settings to change.

And the greate thing about ESP is, if you do break the game you can just delete your changes.
jackston
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Post by jackston »

Ooh, do the mods highlight which and where the settings are then? Dammit...I'm such a newbie to modifying anything...can't believe noone seems to know exactly what to change-would've thought it'd be basic parameters, clearly I was wrong!
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Post by Macar »

That's becuase there is more than 1 way they could have done it. What you need to do is look at the challenge mod and find out how they changed those things- it could be a script, have you checked that?
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jackston
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Post by jackston »

I've no idea how to check it! Sorry, I'm a total newbie at this....
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Re: Questions questions questions

Post by ch85us2001 »

jackston wrote: 1) Enchanted items don't auto recharge

I quite like my enchanted items recharging themselves (and i don't feel it spoils the game) so I was hoping to tweak that part of the mod so they recharge as normal- how do I do this?
I've looked at tutorials and manual and can't find it (it seems, to me anyway, a fairly simple concept)
2) Minor skills

in the challenge mode mod only your major skills increase (which I like), but it makes minor skills almost entirely useless, so I wanted to tweak it so that, on character creation, selecting something as a minor skill adds 10 skill points to it rather than the normal 5....again you'd think this would be an easy thing.....

I'm totally new to the CS, so any help would be greatly appreciated"


cheers,
Jack
These are GMSTs.

#1 is

Code: Select all

fMagicItemRechargePerSecond
These can be changed like this in a script

Code: Select all

Set fMagicItemRechargePerSecond to .0500

#2 is impossible from what I can see. You can set it back to the old way using

Code: Select all

iLevelUpMinorMult
It's not so much working with computers as it is tricking them into doing what you want them to do.

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Post by Nanu »

It is possible to determine a player's major and minor skills through scripting in MW. It is impossible to implement, as it requires 5(27) GV's 500(27)+ lines of code, and a stores worth of Mtn. Dew.

Yes, I've tried to make a Train To Max script.

It phailed. Miserably.
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Post by angelus6 »

haha, at least in oblivion you can use a level up function or just add skill points :) thats handy
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Post by skittles »

though i doubt it is impossible to change skills, it may just be that we dont know how.

you could probably find and edit something in "morrowind.cgi" and it will level you up on minor skills.

though editing the cgi is a risky process, i once screwed it up, and i had to reload the game. ;)
jackston
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Post by jackston »

thanks for your help everyone, I see now that my ambitions were way beyond my abilities! I've gone with the GCD character development mod instead...unless someone can recommend a better difficulty mod that forces you to play in character?
jackston
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Post by jackston »

The answer to 1, turned out to be adjusting a gameplay setting, namely fmagicitemrecharge (duh...). Not sure how I missed it before really, now why couldn't someone have told me that and saved me time!
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Post by CleverClothe »

Most of us haven't worked on every part of modding yet. That is why we point you to places that would know the answer to your question. :)
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Post by jackston »

yeah, I know, I shouldn't be such a lazy git..just hoped to gain from other's experience! Still, I've learned something
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