Ilidur's showcase
Moderator: Lead Developers
Ilidur's showcase
These are some of my models, the last four and the houses are from another project that went down (atlantis).
[url=http://img327.imageshack.us/my.php?image=gaiahousejf4.jpg][img]http://img327.imageshack.us/img327/7906/gaiahousejf4.th.jpg[/img][/url]
[url=http://img260.imageshack.us/my.php?image=gaiahouse2ro1.jpg][img]http://img260.imageshack.us/img260/571/gaiahouse2ro1.th.jpg[/img][/url]
[url=http://img144.imageshack.us/my.php?image=headlz3.jpg][img]http://img144.imageshack.us/img144/5861/headlz3.th.jpg[/img][/url]
[url=http://img144.imageshack.us/my.php?image=senatepw7.jpg][img]http://img144.imageshack.us/img144/1209/senatepw7.th.jpg[/img][/url]
[url=http://img260.imageshack.us/my.php?image=sworduq3.jpg][img]http://img260.imageshack.us/img260/1205/sworduq3.th.jpg[/img][/url]
[url=http://img504.imageshack.us/my.php?image=sword2wq3.jpg][img]http://img504.imageshack.us/img504/7399/sword2wq3.th.jpg[/img][/url]
[url=http://img144.imageshack.us/my.php?image=waterbowag4.jpg][img]http://img144.imageshack.us/img144/4621/waterbowag4.th.jpg[/img][/url]
[url=http://img504.imageshack.us/my.php?image=waterlongswordly4.jpg][img]http://img504.imageshack.us/img504/9661/waterlongswordly4.th.jpg[/img][/url]
[url=http://img260.imageshack.us/my.php?image=watershortswordyy1.jpg][img]http://img260.imageshack.us/img260/1331/watershortswordyy1.th.jpg[/img][/url]
[url=http://img144.imageshack.us/my.php?image=watersmallshieldeo5.jpg][img]http://img144.imageshack.us/img144/66/watersmallshieldeo5.th.jpg[/img][/url]
[url=http://img327.imageshack.us/my.php?image=gaiahousejf4.jpg][img]http://img327.imageshack.us/img327/7906/gaiahousejf4.th.jpg[/img][/url]
[url=http://img260.imageshack.us/my.php?image=gaiahouse2ro1.jpg][img]http://img260.imageshack.us/img260/571/gaiahouse2ro1.th.jpg[/img][/url]
[url=http://img144.imageshack.us/my.php?image=headlz3.jpg][img]http://img144.imageshack.us/img144/5861/headlz3.th.jpg[/img][/url]
[url=http://img144.imageshack.us/my.php?image=senatepw7.jpg][img]http://img144.imageshack.us/img144/1209/senatepw7.th.jpg[/img][/url]
[url=http://img260.imageshack.us/my.php?image=sworduq3.jpg][img]http://img260.imageshack.us/img260/1205/sworduq3.th.jpg[/img][/url]
[url=http://img504.imageshack.us/my.php?image=sword2wq3.jpg][img]http://img504.imageshack.us/img504/7399/sword2wq3.th.jpg[/img][/url]
[url=http://img144.imageshack.us/my.php?image=waterbowag4.jpg][img]http://img144.imageshack.us/img144/4621/waterbowag4.th.jpg[/img][/url]
[url=http://img504.imageshack.us/my.php?image=waterlongswordly4.jpg][img]http://img504.imageshack.us/img504/9661/waterlongswordly4.th.jpg[/img][/url]
[url=http://img260.imageshack.us/my.php?image=watershortswordyy1.jpg][img]http://img260.imageshack.us/img260/1331/watershortswordyy1.th.jpg[/img][/url]
[url=http://img144.imageshack.us/my.php?image=watersmallshieldeo5.jpg][img]http://img144.imageshack.us/img144/66/watersmallshieldeo5.th.jpg[/img][/url]
Hey dude, and welcome to TR. It's good to have plenty of modelers around. I myself am trying to tame the beast known as Blender. Do you use Blender? or 3dsmax? or something else?
As far as I know, Blender and 3DS Max are the only 3d programs that can export .nif files.
Well, welcome, have fun, and yeah, that stuff...
--the NEENJA
As far as I know, Blender and 3DS Max are the only 3d programs that can export .nif files.
Well, welcome, have fun, and yeah, that stuff...
--the NEENJA
"Beware, woman! Go away from here--go away, now, or it will be the worse for you. I am an unprotected male, but I will preserve my honor at the peril of my life!"
~Mark Twain
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Maya can not, yet. The NifTools team is working on an exporter.
"You can remove spells from your list in Morrowind. I think it was shift-click, don't quote me on that though." - Cathartis
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I think i'm going with morrowind for a few reasons:
It works on my computer ergo i can test the models before sending them;
Far fewer polys than oblivion models so that means fewer time for a model and less work for the computer.
Just installed 3d max again and my best work doesn't work...
it sais i don't have some dlls.
Those were my best models and i used many features on them and now because of those features they don't work.
Can some of the other 3d max users send me some dlls? I'll make a list of what i need, just pm.
It works on my computer ergo i can test the models before sending them;
Far fewer polys than oblivion models so that means fewer time for a model and less work for the computer.
Just installed 3d max again and my best work doesn't work...
it sais i don't have some dlls.
Those were my best models and i used many features on them and now because of those features they don't work.
Can some of the other 3d max users send me some dlls? I'll make a list of what i need, just pm.
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Blender dont unless you have installed the .nif scripts. Most programs do if you install nif scripts.NEENJA wrote:As far as I know, Blender and 3DS Max are the only 3d programs that can export .nif files.
--the NEENJA
Even more useless person
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/2661nb.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/computeraddict5tq.jpg[/img]
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[img]http://i53.photobucket.com/albums/g64/Joco_Modding/2661nb.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/computeraddict5tq.jpg[/img]
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like hell there aint. as in there is one. cause i just got it to work yey, lady is happy now.Nanu Ra wrote:Maya can not, yet. The NifTools team is working on an exporter.
sry for spaming up the thread.
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
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"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
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[url=http://img97.imageshack.us/my.php?image=s1lutejm5.jpg][img]http://img97.imageshack.us/img97/2141/s1lutejm5.th.jpg[/img][/url]
A model from lute's concept.
And now for yet other older stuff i made:
[url=http://img187.imageshack.us/my.php?image=arme1aw1.jpg][img]http://img187.imageshack.us/img187/6374/arme1aw1.th.jpg[/img][/url]
[url=http://img187.imageshack.us/my.php?image=house1zs6.jpg][img]http://img187.imageshack.us/img187/1408/house1zs6.th.jpg[/img][/url]
[url=http://img176.imageshack.us/my.php?image=rp1cl3.jpg][img]http://img176.imageshack.us/img176/992/rp1cl3.th.jpg[/img][/url]
[url=http://img221.imageshack.us/my.php?image=rp2ut2.jpg][img]http://img221.imageshack.us/img221/4118/rp2ut2.th.jpg[/img][/url]
[url=http://img187.imageshack.us/my.php?image=tentir2.jpg][img]http://img187.imageshack.us/img187/641/tentir2.th.jpg[/img][/url]
A model from lute's concept.
And now for yet other older stuff i made:
[url=http://img187.imageshack.us/my.php?image=arme1aw1.jpg][img]http://img187.imageshack.us/img187/6374/arme1aw1.th.jpg[/img][/url]
[url=http://img187.imageshack.us/my.php?image=house1zs6.jpg][img]http://img187.imageshack.us/img187/1408/house1zs6.th.jpg[/img][/url]
[url=http://img176.imageshack.us/my.php?image=rp1cl3.jpg][img]http://img176.imageshack.us/img176/992/rp1cl3.th.jpg[/img][/url]
[url=http://img221.imageshack.us/my.php?image=rp2ut2.jpg][img]http://img221.imageshack.us/img221/4118/rp2ut2.th.jpg[/img][/url]
[url=http://img187.imageshack.us/my.php?image=tentir2.jpg][img]http://img187.imageshack.us/img187/641/tentir2.th.jpg[/img][/url]
Wow, that is amazing! I really like your weapons, very well made!
As for the knife, it looks a bit clumsy, maybe the balde should be abit less wide and a bit longer IMO.
As for the knife, it looks a bit clumsy, maybe the balde should be abit less wide and a bit longer IMO.
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[img]http://i53.photobucket.com/albums/g64/Joco_Modding/2661nb.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/computeraddict5tq.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/winampuser3dk.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/2661nb.jpg[/img]
[img]http://i53.photobucket.com/albums/g64/Joco_Modding/computeraddict5tq.jpg[/img]
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I had some test papers. I think i'll try and work a little tomorrow.
And the first sword... that's the concept.
offtopic: heard you from Iasi.
Ok, so it was my mistake. The concept i used was to wide, than i looked at what lute did and i modified it a little.
[url=http://img265.imageshack.us/my.php?image=s1luteaz3.jpg][img]http://img265.imageshack.us/img265/1792/s1luteaz3.th.jpg[/img][/url]
Modified 1:
[url=http://img119.imageshack.us/my.php?image=s1lutekg0.jpg][img]http://img119.imageshack.us/img119/2516/s1lutekg0.th.jpg[/img][/url]
And the first sword... that's the concept.
offtopic: heard you from Iasi.
Ok, so it was my mistake. The concept i used was to wide, than i looked at what lute did and i modified it a little.
[url=http://img265.imageshack.us/my.php?image=s1luteaz3.jpg][img]http://img265.imageshack.us/img265/1792/s1luteaz3.th.jpg[/img][/url]
Modified 1:
[url=http://img119.imageshack.us/my.php?image=s1lutekg0.jpg][img]http://img119.imageshack.us/img119/2516/s1lutekg0.th.jpg[/img][/url]
Last edited by Ilidur on Tue Dec 19, 2006 7:02 pm, edited 2 times in total.
Please be a bit more polite to people, horodnic.horodnicdragos wrote:I expected more from you. Your models are too cartoonish style. Try make them as real as you can. I like the staff though. Ok, did you try to do the horse?
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
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Just remember that you're no spring chicken to modelling, Horodnic. Ilidur is new to the project, as were all of us at one time. Go easy on people, and if you want to criticize something, offer a suggestion to help them learn better.horodnicdragos wrote:I expected more from you. Your models are too cartoonish style. Try make them as real as you can. I like the staff though. Ok, did you try to do the horse?
Ilidur, you're doing well so far. Try to use some slightly rounder edges for things like the sword hilts, and axe blades. Secondly, as a few have said, working with higher poly counts isn't a bad thing. I'm sure you're computer could handle about 4-500 polys in a model, so aim for that. If you plan to model in Morrowind, that's about the ammount detailed models get into. Weapons especially. Look at the poly-counts of items similar to what you want to make in the CS. Then try to match that number with your own model. Also, try to find more realistic, or detailed textures where possible. We've got some great texture sites in a stickied-thread in the Oot forum, I believe.
If you don't know about the different types of mapping, take a look at some guides for whatever program you use. A good reflection or bump map can make all of the difference in the world.
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I know what someone can do after seeing a few models. Did I said something disturbing? It's the same mistake I used to be. I wasn't allocating enough time to my models. We debated that sword on Y!M and I think it looks all right now. Speaking the same language is another advantage that may allow us to communicate one to another. I quite changed in the while I wasn't here. Being a bit spartan always helps. Hey I'm serious, it happened to me and I learned a lot of stuff. I hope I didn't cause any confusions.
Now back on topic. The update of lute's blade looks good but I think you should split the handle in more polycounts and make it smoother. Also take a look on the blade and make sure it's not plane. From some angles it's going to be invisible. If you did then scale it up on Z coordinates.
Tomorrow I'll be away until Monday. So Merry Christmas to everybody.
Now back on topic. The update of lute's blade looks good but I think you should split the handle in more polycounts and make it smoother. Also take a look on the blade and make sure it's not plane. From some angles it's going to be invisible. If you did then scale it up on Z coordinates.
Tomorrow I'll be away until Monday. So Merry Christmas to everybody.
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To build on to what Morgoth has said, we've also got a list of weapon poly counts in the OoT forum. A weapon can be anywhere from 1,200 to 2,400 faces. Sometimes more, in certain cases.Morgoth wrote:Ilidur, you're doing well so far. Try to use some slightly rounder edges for things like the sword hilts, and axe blades. Secondly, as a few have said, working with higher poly counts isn't a bad thing. I'm sure you're computer could handle about 4-500 polys in a model, so aim for that. If you plan to model in Morrowind, that's about the ammount detailed models get into.
One thing I've noticed about your last sword, that you kind of tweaked in your latest model but didn't entirely fix, is the connection where the handle and the blade meet. While this project isn't entirely about scientific specifics (Rihad's rock-catching grate-gate aside,) it certainly does help build a more convincing world if you take care of small details in your model. What is holding the blade in place? How is it secured to the handle? As it is now, it kind of peters off into a small bevelled end.
When I'm modelling a weapon, I do try to think about small things like "What is securing that spike to the blade" or "what is keeping the blade from flying off of the handle when I swing it." Some of it can be done with creative texture work, but we have enough of a "poly budget" in Oblivion that we don't need to be stingy with our detail.
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[url=http://img163.imageshack.us/my.php?image=quickbladeiy5.jpg][img]http://img163.imageshack.us/img163/1474/quickbladeiy5.th.jpg[/img][/url]
This was just a quick Photoshoping of your render there. You've done a very good job on it. Only a few personal things. (This was just meant to illustrate my personal feelings about the model's appearance.)
You need to put some more detail into the blade, and as I view it as a mostly primitive sword, I think some serrated edge wouldn't go amiss. Also, I think you should replace the iron texture with a wooden or leather-wrapped one. And there I just capped it off with another golden ring piece, this would probably help to preserve the butt of the wooden hilt.
I think that would make the sword more realistic, and it's good practice as well. All just opinions, though. You've gotten better already in the few days you've been here. Nowhere to go but up.
This was just a quick Photoshoping of your render there. You've done a very good job on it. Only a few personal things. (This was just meant to illustrate my personal feelings about the model's appearance.)
You need to put some more detail into the blade, and as I view it as a mostly primitive sword, I think some serrated edge wouldn't go amiss. Also, I think you should replace the iron texture with a wooden or leather-wrapped one. And there I just capped it off with another golden ring piece, this would probably help to preserve the butt of the wooden hilt.
I think that would make the sword more realistic, and it's good practice as well. All just opinions, though. You've gotten better already in the few days you've been here. Nowhere to go but up.
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- Lady Nerevar
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Hm. Like the idea, it's doable.But not tonight, it's 10pm(time gap ) and i'm tiered. Maybe tomorrow.
If i do something i'll edit.
[img]http://i129.photobucket.com/albums/p237/Ilidur/S1lute.jpg[/img]
If i do something i'll edit.
[img]http://i129.photobucket.com/albums/p237/Ilidur/S1lute.jpg[/img]
Last edited by Ilidur on Wed Dec 20, 2006 11:15 pm, edited 1 time in total.
It really looks much better. I can see that you are on a distinguished riad towards a good modder!
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Wow, that is excellent. Blade would have to have a slightly better texture, methinks, but that's not at all a problem. I'd definately support your promotion, because you've shown that you can work with criticism and change things at need. Very nice work.
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Awesome job Ilidur and great display of talent and patience! Welcome to TR mate
Awesome job Ilidur and great display of talent and patience! Welcome to TR mate
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
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Darn! I was going to have a go at it. I need to work on anatomy, would've been good practice.
You're probably best doing one from a picture, though. Most accurate thing you can have is reality. Modelling a good human form is really difficult in some places, so good luck to you on that.
(Oh, grats on the moddership, too.)
You're probably best doing one from a picture, though. Most accurate thing you can have is reality. Modelling a good human form is really difficult in some places, so good luck to you on that.
(Oh, grats on the moddership, too.)
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