[Stirk] Please participate! Were the silent voices too long?
Moderators: Haplo, Lead Developers
[Stirk] Please participate! Were the silent voices too long?
Because of the way Oblivion is set up, the location of the voice file for each line of dialogue is hardcoded. This means that even if the voice files are the same, each line needs to have its own file.
Because of this difficulty, even though there are only 3 files of silent voices which total about 200 kilobytes, they have to be copied so many times that the sounds for version 0.85 take up almost 20 megabytes of space.
We are looking into every way possible to cut down this filesize. One possible way would be to shorten the length of the silent files. This is the reason for the poll above. Please also post if there was a specific length which you found lasted especially long.
In addition, if you know of any other method, feel free to post it and I will see if it works.
Because of this difficulty, even though there are only 3 files of silent voices which total about 200 kilobytes, they have to be copied so many times that the sounds for version 0.85 take up almost 20 megabytes of space.
We are looking into every way possible to cut down this filesize. One possible way would be to shorten the length of the silent files. This is the reason for the poll above. Please also post if there was a specific length which you found lasted especially long.
In addition, if you know of any other method, feel free to post it and I will see if it works.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
I don't know much about sound files, but is there a way to compress the sound file to almost nothing, since the file is just silence.
Also, how is the silence being generated? Because if it is just a recording of nothing, then my guess is that it would not compress, but if the silence was generated through a program, such as 'CoolEdit' (what I have), my guess is that the file could be comprssed to almost nothing.
Just some suggestions.
Also, how is the silence being generated? Because if it is just a recording of nothing, then my guess is that it would not compress, but if the silence was generated through a program, such as 'CoolEdit' (what I have), my guess is that the file could be comprssed to almost nothing.
Just some suggestions.
"Noirgrim, (who is accused of working too hard) is the worst kind of modder this project can get." -Ender
The silent files were created by me hitting 'record' for 1, 3, 5, and 8 seconds without plugging a microphone in. They were created as .wma files and I converted them to .mp3 and uploaded them. I didn't try and compress them at all.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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- ko2fan
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2 suggestions. Although 1 is XP only.
1) Use hard links, this will mean only the original files needed and then the hard links all point to those original files. (NTFS only)
2) Use a script (bat file perhaps) that copies the original files to all the other files needed, thereby not requiring downloading 20mb of the same files.
You can reduce the bitrate (unless the game requires a specific bitrate) to make the original files smaller.
--
garfield
1) Use hard links, this will mean only the original files needed and then the hard links all point to those original files. (NTFS only)
2) Use a script (bat file perhaps) that copies the original files to all the other files needed, thereby not requiring downloading 20mb of the same files.
You can reduce the bitrate (unless the game requires a specific bitrate) to make the original files smaller.
--
garfield
I think Oblivion requires a specific bitrate (mp3, 44KHz, 16 bit), although I cant say I've tried other bitrates as I assumed they wouldn't work.
The only problem with intsalling the sound files is they can't have the same name, they all have a specific registered file name that links it to the line of dialogue afaik. Unless you could script it so the file name is changed from the original as its installed I cant see any other way of it working.
Personally, the only problem I see with it being 20mb is the bandwidth it would cost the TR site. In that case, could we not simply upload the file onto PlanetElderscrolls or something of the like when its done?
The only problem with intsalling the sound files is they can't have the same name, they all have a specific registered file name that links it to the line of dialogue afaik. Unless you could script it so the file name is changed from the original as its installed I cant see any other way of it working.
Personally, the only problem I see with it being 20mb is the bandwidth it would cost the TR site. In that case, could we not simply upload the file onto PlanetElderscrolls or something of the like when its done?
P.S. Please don't make handbags, wallets, belts or shoes out of Orix [img]http://img223.imageshack.us/img223/3826/orixmj4.png[/img]
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I doubt an extra 20mb would be a huge problem, but not everyone has 10mbps broadband, the extra 20mb would make for longer downloads, theres even people out there on dialup *shock* *horror*Orix wrote:
Personally, the only problem I see with it being 20mb is the bandwidth it would cost the TR site. In that case, could we not simply upload the file onto PlanetElderscrolls or something of the like when its done?
It should be pretty simple to have the script do a copy of the original files to the names of all the files needed.
--
garfield
As Noir already said, you can compress these files properly - what format are they in? I can do this for you if you like, but it's probably too late now, as the news has been posted at ESF and moddb.
You could use an app like RazorLame to compress them properly. Again, you should use proper silence - because what Haplo made is not actually silence, but in fact just very quiet 'noise.'
You could use an app like RazorLame to compress them properly. Again, you should use proper silence - because what Haplo made is not actually silence, but in fact just very quiet 'noise.'
welp
- Breedonian
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The files are in the READ THIS OR THE KITTY GETS IT thread in Internal Discussion.Vernon wrote:As Noir already said, you can compress these files properly - what format are they in? I can do this for you if you like, but it's probably too late now, as the news has been posted at ESF and moddb.
You could use an app like RazorLame to compress them properly. Again, you should use proper silence - because what Haplo made is not actually silence, but in fact just very quiet 'noise.'
I have a feeling, though, that 8 seconds is longer than anyone reads to need even the longest line. I'm thinking about trying with 2, 4, 6 seconds instead.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
- Lady Nerevar
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Because even though we sympathize with your internet situation, we need to keep threads organized and focused on the title or direction of the thread. Talk about Lore in a post designated for Stirk voice files is stretching it a bit far.
"Noirgrim, (who is accused of working too hard) is the worst kind of modder this project can get." -Ender
Bandwidth doesn't seem to be an issue anymore.
Has anyone here tried the "300 lore dialogue mod" for Oblivion? It adds dialogue similar to that from Morrowind, and uses some sort of .bat installer to place a silent file at each the required places.
It used to be 200mb to download, now with the installer it about 200kb. However (!) I am having the same problem in that mod, the text seems to move on too quickly when reading it.
I think its hard to judge the transition between reading dialogue and having spoken sound files, so my original allocation of times may have been a bit skewed (I don't know if you guys kept the original allocation, or re-did them).
Has anyone here tried the "300 lore dialogue mod" for Oblivion? It adds dialogue similar to that from Morrowind, and uses some sort of .bat installer to place a silent file at each the required places.
It used to be 200mb to download, now with the installer it about 200kb. However (!) I am having the same problem in that mod, the text seems to move on too quickly when reading it.
I think its hard to judge the transition between reading dialogue and having spoken sound files, so my original allocation of times may have been a bit skewed (I don't know if you guys kept the original allocation, or re-did them).
P.S. Please don't make handbags, wallets, belts or shoes out of Orix [img]http://img223.imageshack.us/img223/3826/orixmj4.png[/img]
Access what? Stirk? You can't. Not until May when we release it.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- theviking
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I played a few other quest mods and what I noticed that these mods use very long silent voices. This works perfect. You only need one file, you can read at your own speed, when you are done reading you just can click it away, it has many advantages. I think we should introduce this to all the dialogue we are making and then try to replace it with actual voice-acting.
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Currently looking for quest designers.
That's actually what we want, but we just can't get a working silent voice file.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- Lady Nerevar
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I agree. When playing the stirk mod I always find myself frustrated because I have no idea what is going on due to the text that literally flies by.theviking wrote:I played a few other quest mods and what I noticed that these mods use very long silent voices. This works perfect. You only need one file, you can read at your own speed, when you are done reading you just can click it away, it has many advantages. I think we should introduce this to all the dialogue we are making and then try to replace it with actual voice-acting.
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The seconds of dialogue were 2-5 seconds long. This didn't bother me too much, as there is always the Esc key. Anyways, there are plenty of spelling errors, which have to do with the
cave with the goblins(I think) and the mine. I'll post again when I find the problems.
cave with the goblins(I think) and the mine. I'll post again when I find the problems.
Guys at Tamriel rebuilt couldn't be any better.
- theviking
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The solution: TESGecko can generate silent mp3s with the right names automatically, they#re 10 seconds long. That's enough, I think.
Just click on "Generate Responses", choose the plugin and Gecko will do the rest.
credits go to Rung.
Just click on "Generate Responses", choose the plugin and Gecko will do the rest.
credits go to Rung.
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Currently looking for quest designers.
Reviews: more then 250!
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Currently looking for quest designers.
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