need blender help
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- -Saddistic_Angel-
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- TheImperialDragon
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If it is only some of your faces, you'll probably need to go through them.
In the attached image, you see on the left an opaque face. This one is where the normal is facing towards me, so I will be able to see the texture from this side, but not the other. The one on the right is with the normal reversed, so I will not be able to see the texture from this side, but can from the other. Basically, you want to flip all the normals that have transparent surfaces when you are on the outside of the model.
Well, the attached image would be attached, if I could attach an image. Err... Help?
Image hosted on [url=http://www.filefront.com/]FileFront[/url]
[img]http://static.filefront.com/images/personal/t/TomAV/47081/cmizxvgucf.jpg[/img]
In the attached image, you see on the left an opaque face. This one is where the normal is facing towards me, so I will be able to see the texture from this side, but not the other. The one on the right is with the normal reversed, so I will not be able to see the texture from this side, but can from the other. Basically, you want to flip all the normals that have transparent surfaces when you are on the outside of the model.
Well, the attached image would be attached, if I could attach an image. Err... Help?
Image hosted on [url=http://www.filefront.com/]FileFront[/url]
[img]http://static.filefront.com/images/personal/t/TomAV/47081/cmizxvgucf.jpg[/img]
"Where were you when the Dragon Broke?"
the mesh has to have a transparency value i believe. so as far as i know, u can either use transparent .tga textures (not sure if .tga works with Oblivion though) or full .dds textures on a transparent mesh. beyond that ive no idea hope it helps
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- The_Warder
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