Tamriel Rebuilt Map 1 Addons (first project)

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Garif
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Tamriel Rebuilt Map 1 Addons (first project)

Post by Garif »

Didn't really know where else to put this so I figured here would be fine. Hello, I'm new to the forums (first post right here) and I really haven't played Morrowind lately because I don't have time. Well now I do have time. Here is basically what I had in mind. Now I've only seen Tamriel Rebuilt through the CS and boy does it look amazing. However I wanted to make preparations for when I do arrive at Map 1. Basically what I want to do.

-Add ships from Vvardenfall to Map 1
-Divine and Almisivi Intervention (if its not already in and if there are chapels and temples)
-Possibly an alternate CharGeneration sequence starting you off at map 1

I don't know alot about modding but I know I can do this. However I'd like to know this.

-Are there temples and chapels on Map 1
-Where is the lowest level area on the new Map 1
-Where is the nearest Imperial Settlement to Firewatch (Was thinking of adding a boat from Ebonheart for now)
-Where is the nearest port from Port Telvannis (sp?), I'm guessing Sadrith Mora?

Well thats all. I think you guys are doing an awesome job. I really can't wait til all 6 maps come out for Morrowind! I know that'll take a few years but still! Anyways great job and I'm looking forward to getting Oblivion for the PC so I can see your other maps.
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Morden
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Location: BC, Canada

Post by Morden »

-Possibly an alternate CharGeneration sequence starting you off at map 1
I'm very interested in this plugin idea. I've always wanted to start a character on the TR maps without having to 'coc' myself to firewatch from seyda neen. However, adding transport from Vv to the mainland is a bit weird since the island is under quarantine because of the blight. It would contradict dialogue within the game itself... even if its not meant to be an official TR plugin.
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Gez
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Re: Tamriel Rebuilt Map 1 Addons (first project)

Post by Gez »

Garif wrote:-Add ships from Vvardenfall to Map 1
I've made a mod for that, but it can still be improved.
Garif wrote:-Divine and Almisivi Intervention (if its not already in and if there are chapels and temples)
No need. The markers are already in place.
Garif wrote:-Are there temples and chapels on Map 1
Yes. They're properly markered. Same thing for prisons, too.
Garif wrote:-Where is the lowest level area on the new Map 1
Area level? Morrowind doesn't work like that. Just avoid Aranyon Pass, it's dangerous.
Garif wrote:-Where is the nearest Imperial Settlement to Firewatch (Was thinking of adding a boat from Ebonheart for now)
Bal Oyra, also on map1. The nearest Vvardenfell imperial settlement would be Pelagiad, but as far as boat travel is concerned, it would indeed be Ebonheart.
Garif wrote:-Where is the nearest port from Port Telvannis (sp?), I'm guessing Sadrith Mora?
Gah Sadrith, then Gah Ouadaruhn, then Tel Ouada, the Bal Oyra, then Firewatch, and then Tel Mora, the nearest "vanilla" port.

From Sadrith Mora to Port Telvannis, using sea travel lines and my "Connection" plugin: Sadrith Mora --Shipmaster--> Tel Mora --Smuggler--> Firewatch --Shipmaster--> Tel Ouada --Therionaut--> Port Telvannis.

Note that Port Telvannis, Gah Sadrith, and Gah Ouadaruhn don't have boats in their ports. Only River Striders. Tel Ouada is the only Telvanni city on map1 which has boats, though it of course has river striders too.
Garif
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Location: New York
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Post by Garif »

Cool looks like I'll get working on just the CharGeneration in Map 1. Didn't know there was a ship mod out there though. When I did a few searches all I got was the "texture fix" for Map1 which was included with the beta. As for the quarantine I'm pretty sure you can just attach a script to NPCs after you beat the MQ by making it check for the Journal. Almisivi and Divine Intervention I didn't know about. Looks like I'll give the Character Generation a try. Thanks for the advice and help.
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