bmscout208's Oblivion showcase
Moderator: Lead Developers
- bmscout208
- Developer
- Posts: 58
- Joined: Tue Dec 19, 2006 11:27 pm
- Location: armidale,australia
bmscout208's Oblivion showcase
i am beginning a mod for my oblivion showcase will be ready soon.
Last edited by bmscout208 on Sun Sep 28, 2008 10:34 am, edited 1 time in total.
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.
Lifts-Her-Tail: But it is huge! It could take me all night!
Crantius Colto: Plenty of time, my sweet. Plenty of time.
The Lusty Argonian Maid
Lifts-Her-Tail: But it is huge! It could take me all night!
Crantius Colto: Plenty of time, my sweet. Plenty of time.
The Lusty Argonian Maid
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
Welcome to the project. A post like this is supposed to go in the showcase forum (I already moved it if you didn't notice).
Here is a link to the thread pertaining to reviewing: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=18034
As it says in the thread, you have to be a TR modder to become a reviewer so we will need to see a sample interior/exterior. (small island with a building would probably do the trick) If you have any more questions just post them here or send me a PM.
P.S. should you make an interior, please use a modular tileset. (no shacks please, or any other one piece interior)
Here is a link to the thread pertaining to reviewing: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=18034
As it says in the thread, you have to be a TR modder to become a reviewer so we will need to see a sample interior/exterior. (small island with a building would probably do the trick) If you have any more questions just post them here or send me a PM.
P.S. should you make an interior, please use a modular tileset. (no shacks please, or any other one piece interior)
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- bmscout208
- Developer
- Posts: 58
- Joined: Tue Dec 19, 2006 11:27 pm
- Location: armidale,australia
Thank you for telling me where to go and does the island need to be in a specified area.i know its a dumb question...
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.
Lifts-Her-Tail: But it is huge! It could take me all night!
Crantius Colto: Plenty of time, my sweet. Plenty of time.
The Lusty Argonian Maid
Lifts-Her-Tail: But it is huge! It could take me all night!
Crantius Colto: Plenty of time, my sweet. Plenty of time.
The Lusty Argonian Maid
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
anywhere is good just as long as you tell us where it is
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- bmscout208
- Developer
- Posts: 58
- Joined: Tue Dec 19, 2006 11:27 pm
- Location: armidale,australia
- bmscout208
- Developer
- Posts: 58
- Joined: Tue Dec 19, 2006 11:27 pm
- Location: armidale,australia
bmscout208's showcase
Ive created a island for morrowind with a cottage i included a readme.so i hope you like it and make me a TR modder
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.
Lifts-Her-Tail: But it is huge! It could take me all night!
Crantius Colto: Plenty of time, my sweet. Plenty of time.
The Lusty Argonian Maid
Lifts-Her-Tail: But it is huge! It could take me all night!
Crantius Colto: Plenty of time, my sweet. Plenty of time.
The Lusty Argonian Maid
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
no need for a new thread. (I merged your old thread with this one)
I will DL this and take a look within the next 24 hours
I will DL this and take a look within the next 24 hours
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- bmscout208
- Developer
- Posts: 58
- Joined: Tue Dec 19, 2006 11:27 pm
- Location: armidale,australia
anyone going to download this. cause it would be good if someone could give me some feedback or review it.
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.
Lifts-Her-Tail: But it is huge! It could take me all night!
Crantius Colto: Plenty of time, my sweet. Plenty of time.
The Lusty Argonian Maid
Lifts-Her-Tail: But it is huge! It could take me all night!
Crantius Colto: Plenty of time, my sweet. Plenty of time.
The Lusty Argonian Maid
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
it has not been 24 hoursThrignar Fraxix wrote:I will DL this and take a look within the next 24 hours
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- bmscout208
- Developer
- Posts: 58
- Joined: Tue Dec 19, 2006 11:27 pm
- Location: armidale,australia
Heres an updated version of the island please download this one. i added a basement and some more chests to the table in the house.
- Attachments
-
- private island version 1.5.zip
- (62.93 KiB) Downloaded 83 times
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.
Lifts-Her-Tail: But it is huge! It could take me all night!
Crantius Colto: Plenty of time, my sweet. Plenty of time.
The Lusty Argonian Maid
Lifts-Her-Tail: But it is huge! It could take me all night!
Crantius Colto: Plenty of time, my sweet. Plenty of time.
The Lusty Argonian Maid
- bmscout208
- Developer
- Posts: 58
- Joined: Tue Dec 19, 2006 11:27 pm
- Location: armidale,australia
could some1 have a look?
Last edited by bmscout208 on Tue Jul 17, 2007 11:55 am, edited 1 time in total.
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
I still have an hour, keep your pants on =P
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- bmscout208
- Developer
- Posts: 58
- Joined: Tue Dec 19, 2006 11:27 pm
- Location: armidale,australia
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
REVIEW:
First Cell:
chest_small_01_tgbb is related to the theives guild quest where you go to pelagiad to do the thing with that guy... so uh... don't use it.
every chest on the table floats
light_com_candle_10_64 bleeds a little bit more than it needs to
com_closet_01 floats
both light_de_lamp_01_256 bleed too much
active_de_r_bed_20 bleeds slightly and does not have a pillow
com_chest_02 bleeds a lot
furn_com_r_chair_01 bleeds a little
furn_com_r_bookshelf_01_telvos sounds like it is related to a person, although I can't see how. (best just to use a rich book case
Also, why does your interior use lower to middle class style walls with rich furniture?
in_c_doorframe_01 is not properly set in the wall
Your lighting settings are way too bright
Basement:
both com_basket_01 float
both com_chest_01 bleed
com_sack_02 should bleed
all 4 light_de_lamp_01_200 float
in_c_plain_room_corner didn't line up right causing bleeding and caspering
GOOD LORD! DO YOU REALLY USE A GRIDSNAP OF 2?! I would DEFINITELY recommend using a higher value
the sacks at the top of your sack piles rest unrealisticly
crate_01_empty floats
in_com_trapbottom_01 doesn't properly fit into the cieling
crate_01_empty floats
Your lighting settings are way to bright
I believe your northmarker is pointed in the opposite direction it should be
Exterior:
Knowing nothing about exteriors all I can say is:
You lack vertex shading (I think)
you raise the land rather abruptly and do not even fully texture the land
many of your plants float
your flora is from mixed regions
the whole place seems kind of empty
your house has no door frame
OVERALL: It was rather empty, I know this is supposed to be a house mod, but it didn't feel like a house. it just felt like a building with a bed and places to put things
Fix these and I will look at it again (59 minutes to spare!)
First Cell:
chest_small_01_tgbb is related to the theives guild quest where you go to pelagiad to do the thing with that guy... so uh... don't use it.
every chest on the table floats
light_com_candle_10_64 bleeds a little bit more than it needs to
com_closet_01 floats
both light_de_lamp_01_256 bleed too much
active_de_r_bed_20 bleeds slightly and does not have a pillow
com_chest_02 bleeds a lot
furn_com_r_chair_01 bleeds a little
furn_com_r_bookshelf_01_telvos sounds like it is related to a person, although I can't see how. (best just to use a rich book case
Also, why does your interior use lower to middle class style walls with rich furniture?
in_c_doorframe_01 is not properly set in the wall
Your lighting settings are way too bright
Basement:
both com_basket_01 float
both com_chest_01 bleed
com_sack_02 should bleed
all 4 light_de_lamp_01_200 float
in_c_plain_room_corner didn't line up right causing bleeding and caspering
GOOD LORD! DO YOU REALLY USE A GRIDSNAP OF 2?! I would DEFINITELY recommend using a higher value
the sacks at the top of your sack piles rest unrealisticly
crate_01_empty floats
in_com_trapbottom_01 doesn't properly fit into the cieling
crate_01_empty floats
Your lighting settings are way to bright
I believe your northmarker is pointed in the opposite direction it should be
Exterior:
Knowing nothing about exteriors all I can say is:
You lack vertex shading (I think)
you raise the land rather abruptly and do not even fully texture the land
many of your plants float
your flora is from mixed regions
the whole place seems kind of empty
your house has no door frame
OVERALL: It was rather empty, I know this is supposed to be a house mod, but it didn't feel like a house. it just felt like a building with a bed and places to put things
Fix these and I will look at it again (59 minutes to spare!)
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- bmscout208
- Developer
- Posts: 58
- Joined: Tue Dec 19, 2006 11:27 pm
- Location: armidale,australia
heres the fixed private island read the readme to find out whats new.
- Attachments
-
- private island version 2.0.zip
- (66.15 KiB) Downloaded 104 times
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.
Lifts-Her-Tail: But it is huge! It could take me all night!
Crantius Colto: Plenty of time, my sweet. Plenty of time.
The Lusty Argonian Maid
Lifts-Her-Tail: But it is huge! It could take me all night!
Crantius Colto: Plenty of time, my sweet. Plenty of time.
The Lusty Argonian Maid
- bmscout208
- Developer
- Posts: 58
- Joined: Tue Dec 19, 2006 11:27 pm
- Location: armidale,australia
could someone please review this its updated and i made the home a bit more homeish.
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.
Lifts-Her-Tail: But it is huge! It could take me all night!
Crantius Colto: Plenty of time, my sweet. Plenty of time.
The Lusty Argonian Maid
Lifts-Her-Tail: But it is huge! It could take me all night!
Crantius Colto: Plenty of time, my sweet. Plenty of time.
The Lusty Argonian Maid
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
Things take time, I am a busy person. (as is everyone else)
please wait more than 24 hours to bump your showcase.
please wait more than 24 hours to bump your showcase.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- bmscout208
- Developer
- Posts: 58
- Joined: Tue Dec 19, 2006 11:27 pm
- Location: armidale,australia
what was that, like 25 hours? sorry i can't take a look at this but i do not have MW so thats out. I can promise you a MW reviewer will get to this as soon as possible 'cos our wookload is huge at the moment. (oh, how i wish you could see the interior reviewing board)
On a concrete cross you fall
Both a martyr to your cause and mine
[url=http://angelus6.110mb.com/3dMaxGallery.html][img]http://img169.imageshack.us/img169/3307/newsig01zv0.jpg[/img][/url]
Both a martyr to your cause and mine
[url=http://angelus6.110mb.com/3dMaxGallery.html][img]http://img169.imageshack.us/img169/3307/newsig01zv0.jpg[/img][/url]
- theviking
- Developer Emeritus
- Posts: 2145
- Joined: Mon Jan 08, 2007 2:49 pm
- Location: Alphen aan den Rijn, the Netherlands
I had a look at your plugin and saw the following things:
Your plugin is dirty, use a program called TESAME to clean it. You can find it here: http://tamriel-rebuilt.org/?p=modding_data/utils Open it and then delete everything but TES3, objects you made and cells you changed.
The cottage:
the papers are floating, press f and then raise the a little bit,
you still use the thieves guild chest,
the mortar and pestle rests on a point, with these objects it is better to let them bleed. You can see on the side how much it should bleed,
the tapestry next to the bookcase floats half,
you can put a few bottles in the winerack,
the exquisite shirt floats,
the table bleeds a little,
You're mixing up rich, middle class and poor furniture. The chandelier is poor, the closet is middle class and the rest is rich. You can see that by looking at the colour of the wood. Also, if theres for example a _r_ in its name, the piece of furniture is rich. Middle class is m, poor is p. I'd make this interior middle class because it's a cottage.
The light arent right yet, just copy the settigs from a Peliagiad house, also check the "illegal to sleep here" button.
The basement
The chest_darius is quest related, change it to a different chest,
the left darius chest bleeds into an other darius chest,
change the gridsnap to 64 and then gridsnap it again,
rotate the baskets so they look natural,
the sack on the chest is another object resting on a point,
put some bottles in the winerack,
the same error as in the cootage with the lightning,
exterior:
it looks a bit bland, use some different textures and vertex shading,
Also place some more little plants and rocks in the exterior
This might seem a long list of errors, but you can learn everything i just mentioned. At least your cottage is well-cluttered now. Succes making it better!
Your plugin is dirty, use a program called TESAME to clean it. You can find it here: http://tamriel-rebuilt.org/?p=modding_data/utils Open it and then delete everything but TES3, objects you made and cells you changed.
The cottage:
the papers are floating, press f and then raise the a little bit,
you still use the thieves guild chest,
the mortar and pestle rests on a point, with these objects it is better to let them bleed. You can see on the side how much it should bleed,
the tapestry next to the bookcase floats half,
you can put a few bottles in the winerack,
the exquisite shirt floats,
the table bleeds a little,
You're mixing up rich, middle class and poor furniture. The chandelier is poor, the closet is middle class and the rest is rich. You can see that by looking at the colour of the wood. Also, if theres for example a _r_ in its name, the piece of furniture is rich. Middle class is m, poor is p. I'd make this interior middle class because it's a cottage.
The light arent right yet, just copy the settigs from a Peliagiad house, also check the "illegal to sleep here" button.
The basement
The chest_darius is quest related, change it to a different chest,
the left darius chest bleeds into an other darius chest,
change the gridsnap to 64 and then gridsnap it again,
rotate the baskets so they look natural,
the sack on the chest is another object resting on a point,
put some bottles in the winerack,
the same error as in the cootage with the lightning,
exterior:
it looks a bit bland, use some different textures and vertex shading,
Also place some more little plants and rocks in the exterior
This might seem a long list of errors, but you can learn everything i just mentioned. At least your cottage is well-cluttered now. Succes making it better!
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
- bmscout208
- Developer
- Posts: 58
- Joined: Tue Dec 19, 2006 11:27 pm
- Location: armidale,australia
bmscout208's showcase
i wish to help mod interiors for morrowind. and heres a island i made with a cottage and a basment for storage i put a levitation amulant in there to safely get back to ebonheart or vivec, a fes books,some cloths and some alchemy stuff.
PS. might be a nasty suprise in the basement...
PSS. oh and this is my first mod ive show to anyone for morrowind. so be harsh. and im bad at exteriors.
PS. might be a nasty suprise in the basement...
PSS. oh and this is my first mod ive show to anyone for morrowind. so be harsh. and im bad at exteriors.
- Attachments
-
- Private Island V2.1.zip
- Private island V2.1
- (64.65 KiB) Downloaded 79 times
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.
Lifts-Her-Tail: But it is huge! It could take me all night!
Crantius Colto: Plenty of time, my sweet. Plenty of time.
The Lusty Argonian Maid
Lifts-Her-Tail: But it is huge! It could take me all night!
Crantius Colto: Plenty of time, my sweet. Plenty of time.
The Lusty Argonian Maid
- bmscout208
- Developer
- Posts: 58
- Joined: Tue Dec 19, 2006 11:27 pm
- Location: armidale,australia
- Jedak
- Developer
- Posts: 897
- Joined: Thu Apr 19, 2007 3:05 am
- Location: Melbourne, Victoria, Australia
Be patient. Ussually its a week or so before a busy reviewer can find time to look through your mod. I say good luck, but don't bump to often or people will start to think your impatient. Bump in a week if noone comes to you and if that is the case I might PM someone who can review your mod.
Macar: At last, I have a coleague to work with.
Lady N: Jedak-of-all-trades
Lady N: Jedak-of-all-trades
- bmscout208
- Developer
- Posts: 58
- Joined: Tue Dec 19, 2006 11:27 pm
- Location: armidale,australia
Greetings bmscout208, welcome to TR. Though Im technically not a reviewer, I looked over your interior and thought it was quite nice. I found a couple problems with it, but overall thought it was good. There are two basic rules for interior modding. 1)always use the snap grid and 2) remember what or who you're modding for. In this case, snap grid was not used though the pieces fit perfectly. Also, the majority of the interior is designed for a rich Imperial/Nord, though you use Dunmer items several times.
COTTAGE
no snap grid used
two pillows are floating
tapestry on S wall is bleeding and floating
bed is for Dunmer not Imperial
wine case is for middle Dunmer not rich Imperial
tapestry on E wall is floating
closet is wrong class
bookcase floating
3 small chests are floating
3 papers floating
3 candle lamps are for Dunmer not Imperial
chest floating
shoes floating
shirt floating
usually, rich Imp interiors will have stairs and not a trap door
apparatuses are floating
STYLISTIC
books should be stacked upright
use stairs instead of trap door
BASEMENT
lamps are for Dunmer not Imperial
winerack is for middle class Dunmer not Imperial
alot of floating
EXTERIOR
land too smooth
monotony with trees perhaps change angles more
"container mushrooms" are for the bitter coast region
needs more rocks
needs more plants
Not too many mistakes. I had these same problems when I first joined TR as well, namely floaters and lore correctness.
COTTAGE
no snap grid used
two pillows are floating
tapestry on S wall is bleeding and floating
bed is for Dunmer not Imperial
wine case is for middle Dunmer not rich Imperial
tapestry on E wall is floating
closet is wrong class
bookcase floating
3 small chests are floating
3 papers floating
3 candle lamps are for Dunmer not Imperial
chest floating
shoes floating
shirt floating
usually, rich Imp interiors will have stairs and not a trap door
apparatuses are floating
STYLISTIC
books should be stacked upright
use stairs instead of trap door
BASEMENT
lamps are for Dunmer not Imperial
winerack is for middle class Dunmer not Imperial
alot of floating
EXTERIOR
land too smooth
monotony with trees perhaps change angles more
"container mushrooms" are for the bitter coast region
needs more rocks
needs more plants
Not too many mistakes. I had these same problems when I first joined TR as well, namely floaters and lore correctness.
- Jedak
- Developer
- Posts: 897
- Joined: Thu Apr 19, 2007 3:05 am
- Location: Melbourne, Victoria, Australia
If your confused by dunmer or by imperial this explains it:
If an object/static/ref has de in it, it stands for dark elf.
If an object/ect. has com, it stands for common, or imperial.
If it has p in it, it is poor, pm, poor middle-class, m, middle-class, rm-rich middle class, r, rich.
Ussually a house would have only one of the combination (with some small exeptions), eg:
A house in Balmora could have de p in it. A dunmer who is doing pretty well for himself would have rm, maybe m or r.
A house in Caldera could have com pm in it. A manor in caldera would have com r in it.
Most of the time don't mix types. Never have de r and com p in the same house!
Snap grid is the button on the top which looks like this:
_|_|_|_|_|_|_
_|_|_|_|_|_|_
_|_|_|_|_|_|_
_|_|_|_|_|_|_
_|_|_|_|_|_|_
| | | | | |
Good luck on future work!
Edit: I can't get the above just right. The bottom line should be in line with the rest of it... Oh well.
If an object/static/ref has de in it, it stands for dark elf.
If an object/ect. has com, it stands for common, or imperial.
If it has p in it, it is poor, pm, poor middle-class, m, middle-class, rm-rich middle class, r, rich.
Ussually a house would have only one of the combination (with some small exeptions), eg:
A house in Balmora could have de p in it. A dunmer who is doing pretty well for himself would have rm, maybe m or r.
A house in Caldera could have com pm in it. A manor in caldera would have com r in it.
Most of the time don't mix types. Never have de r and com p in the same house!
Snap grid is the button on the top which looks like this:
_|_|_|_|_|_|_
_|_|_|_|_|_|_
_|_|_|_|_|_|_
_|_|_|_|_|_|_
_|_|_|_|_|_|_
| | | | | |
Good luck on future work!
Edit: I can't get the above just right. The bottom line should be in line with the rest of it... Oh well.
Macar: At last, I have a coleague to work with.
Lady N: Jedak-of-all-trades
Lady N: Jedak-of-all-trades
- bmscout208
- Developer
- Posts: 58
- Joined: Tue Dec 19, 2006 11:27 pm
- Location: armidale,australia
i fixed the inside. and i use snap grid just at 2....
and the books are to big to stack upwards.
and the books are to big to stack upwards.
- Attachments
-
- Private Island V2.3.zip
- (64.71 KiB) Downloaded 89 times
Well it's definitely getting better! As for the floating problems, I usually try to get a whole number when positioning, but sometimes the object will need you to position it with the decimals. So 58.000 will make it bleed but 59.000 wil make it float. In the end 58.300 is perfect. This is usually the case with ingredients, pieces of paper, silverware, I guess the small things.
active_com_bed_06 - floating
apparatus_a_alembic - floating
barrel_01 - floating
bk_alchemistsformul - floating
bk_biographybarenziah1 - bleeding
bk_OnMorrowind - bleeding
bk_vivecandmephala - floating
chest_small_01 - floating
chest_small_01 - floating
chest_small_02 - floating
de_r_closet_01 - floating and should be replaced with com_drawers_01
exquisite_ring_02 - floating
exquisite_skirt_01 - floating
furn_com_r_bookshelf - floating
furn_com_r_chair_01 - floating
furn_de_rM_winerack - floating and should be replaced with furn_com_rm_winerack
furn_de_rug_big_06 - maybe replace with a TR_data rug
2 misc_uni_pillow_01 - need to be raised, they are inside the bed right now
light_com_lamp_02 - bleeding and floating
light_com_chandelier_01 - maybe replace with a richer chandelier
amulet of levitating - floating
ingred_stoneflower_petals - floating
ingred_resin - floating
2 ingred_black_anther_01 - floating
sc_paper plain - bleeding
in_c_stair_rich_tall_01 - not flush with other walls
couple floaters in basement
stylistic:
add more junk to bookshelf, you can resize the books to make them fit,
active_com_bed_06 - floating
apparatus_a_alembic - floating
barrel_01 - floating
bk_alchemistsformul - floating
bk_biographybarenziah1 - bleeding
bk_OnMorrowind - bleeding
bk_vivecandmephala - floating
chest_small_01 - floating
chest_small_01 - floating
chest_small_02 - floating
de_r_closet_01 - floating and should be replaced with com_drawers_01
exquisite_ring_02 - floating
exquisite_skirt_01 - floating
furn_com_r_bookshelf - floating
furn_com_r_chair_01 - floating
furn_de_rM_winerack - floating and should be replaced with furn_com_rm_winerack
furn_de_rug_big_06 - maybe replace with a TR_data rug
2 misc_uni_pillow_01 - need to be raised, they are inside the bed right now
light_com_lamp_02 - bleeding and floating
light_com_chandelier_01 - maybe replace with a richer chandelier
amulet of levitating - floating
ingred_stoneflower_petals - floating
ingred_resin - floating
2 ingred_black_anther_01 - floating
sc_paper plain - bleeding
in_c_stair_rich_tall_01 - not flush with other walls
couple floaters in basement
stylistic:
add more junk to bookshelf, you can resize the books to make them fit,
- bmscout208
- Developer
- Posts: 58
- Joined: Tue Dec 19, 2006 11:27 pm
- Location: armidale,australia
heres the new one. and sometimes when i click on a item it goes up or down.weird...
- Attachments
-
- Private island.zip
- (65.07 KiB) Downloaded 95 times
the reason it's doing that is because the snap grid is trying to position them in the correct grid position. Basically you built the cell between two gridlines, the snap grid is trying to place it on one of these lines. All add the new review as an edit to this.
Ok, you're almost there. Again pay close attention to floating objects. Also remember that the owner is rich so he wont have cheapy metal plates and he's Imperial so he won't have Elvish (De = Dunmer = Dark Elves) rugs.
apparatus_a_mortar - floating
bk_aedraanddaedra - floating
3 bk_BiographyBarenz - floating
bk_darkestdarkness - floating
bk_onoblivion - bleeding
bk_progressoftruth - floating
bk_WatersofOblivion - floating
chest_small_01 - floating
chest_small_02 - floating
furn_com_r_chair_01 - floating
furn_com_rm_winerack - floating
furn_de_rug_big_06 - replace with com
gold_005 - floating
ingred_black_anther - floating
ingred_black_anther - floating
light_com_rm_chand - bleeding
misc_beaker - floating
misc_com_bottle_12 - floating
misc_com_metal_goblet - floating and replace with silver
misc_com_metal_plate - floating and replace with silver
misc_com_plate_01 - floating
misc_com_silverware - floating
misc_com_silverware - floating
misc_com_tankard_01 - floating
misc_de_bowl_buddesign - replace with misc_com
and like 5 floaters in basement.
Also noteworthy, never include the TR_Map in your plugin, simply because the maps always change. Luckily I used TESDTK to remove dependency on TR_Map1.
Ok, you're almost there. Again pay close attention to floating objects. Also remember that the owner is rich so he wont have cheapy metal plates and he's Imperial so he won't have Elvish (De = Dunmer = Dark Elves) rugs.
apparatus_a_mortar - floating
bk_aedraanddaedra - floating
3 bk_BiographyBarenz - floating
bk_darkestdarkness - floating
bk_onoblivion - bleeding
bk_progressoftruth - floating
bk_WatersofOblivion - floating
chest_small_01 - floating
chest_small_02 - floating
furn_com_r_chair_01 - floating
furn_com_rm_winerack - floating
furn_de_rug_big_06 - replace with com
gold_005 - floating
ingred_black_anther - floating
ingred_black_anther - floating
light_com_rm_chand - bleeding
misc_beaker - floating
misc_com_bottle_12 - floating
misc_com_metal_goblet - floating and replace with silver
misc_com_metal_plate - floating and replace with silver
misc_com_plate_01 - floating
misc_com_silverware - floating
misc_com_silverware - floating
misc_com_tankard_01 - floating
misc_de_bowl_buddesign - replace with misc_com
and like 5 floaters in basement.
Also noteworthy, never include the TR_Map in your plugin, simply because the maps always change. Luckily I used TESDTK to remove dependency on TR_Map1.
- Attachments
-
- Free Private island.esp
- removed dependency on TR_Map1
- (148.47 KiB) Downloaded 104 times
- Jedak
- Developer
- Posts: 897
- Joined: Thu Apr 19, 2007 3:05 am
- Location: Melbourne, Victoria, Australia
No no no. ANY interior, wether de or com and no matter how rich, can have de rugs. Its one of the things which is named de but is universal. I'll show you a link to prove this and others just give me some time...
EDIT:
http://vernon.tamriel-rebuilt.org/tutorials/Vegor_Interiors_Tutorial.htm
Scroll down to the bottom. Everything else is other bits of the tutorial. Its in FINAL WORD B.
EDIT 2: This is also because there are no com rugs. And com interiors in the original game had de rugs.
EDIT:
http://vernon.tamriel-rebuilt.org/tutorials/Vegor_Interiors_Tutorial.htm
Scroll down to the bottom. Everything else is other bits of the tutorial. Its in FINAL WORD B.
EDIT 2: This is also because there are no com rugs. And com interiors in the original game had de rugs.
Macar: At last, I have a coleague to work with.
Lady N: Jedak-of-all-trades
Lady N: Jedak-of-all-trades
- bmscout208
- Developer
- Posts: 58
- Joined: Tue Dec 19, 2006 11:27 pm
- Location: armidale,australia
ok heres the new one. geez i suck at fixing floaters only seems to get worse wish there was a program to tell u all that stuff. but there isnt.
- Attachments
-
- Free_Private_island.esp
- (148.48 KiB) Downloaded 73 times
- theviking
- Developer Emeritus
- Posts: 2145
- Joined: Mon Jan 08, 2007 2:49 pm
- Location: Alphen aan den Rijn, the Netherlands
I had a look at your showcase and saw the following things;
the silver candlestick bleeds slightly,
the mortar and pestle needs to bleed just a little more,
the papers float a little, with these things you have to press f twice and then raise the Z value by 0,1.
because of that, the ingredients are bleeding through the papers,
you chose the empty variants of the chests, to give it more variation and some colour please take different variants,
the two clothes are sticking out of the bed (these have no underside, so you have to be careful with them),
the beaker is bleeding through the bookshelf and the gold_5 as well,
three of the books are bleeding through the bookshelve,
the books are placed a little unrealistic, they need support to stand like that. To do that you can add a book end (which can be found in TR_data) or a pot next to them. They also need to support each other so they need to stand exactly next to each other or in an angle (this makes a bookshleve one of the hardest things to do),
the barrel is bleeding through the wall and the floor,
the crate is bleeding through the floor and the aack on it is floating,
Basement,
the chest are bleeding through the floor and please let them have different content,
please rotate one of the baskets so that they look more natural,
the basment isnt gridsnapped!,
That was all I could find and bleieve me, that isnt much. This would problably passed review in the mod. The only major errors are the gridsnap in the basement and the barrel. So continue ho you are doing now and you will be promoted very quick!
the silver candlestick bleeds slightly,
the mortar and pestle needs to bleed just a little more,
the papers float a little, with these things you have to press f twice and then raise the Z value by 0,1.
because of that, the ingredients are bleeding through the papers,
you chose the empty variants of the chests, to give it more variation and some colour please take different variants,
the two clothes are sticking out of the bed (these have no underside, so you have to be careful with them),
the beaker is bleeding through the bookshelf and the gold_5 as well,
three of the books are bleeding through the bookshelve,
the books are placed a little unrealistic, they need support to stand like that. To do that you can add a book end (which can be found in TR_data) or a pot next to them. They also need to support each other so they need to stand exactly next to each other or in an angle (this makes a bookshleve one of the hardest things to do),
the barrel is bleeding through the wall and the floor,
the crate is bleeding through the floor and the aack on it is floating,
Basement,
the chest are bleeding through the floor and please let them have different content,
please rotate one of the baskets so that they look more natural,
the basment isnt gridsnapped!,
That was all I could find and bleieve me, that isnt much. This would problably passed review in the mod. The only major errors are the gridsnap in the basement and the barrel. So continue ho you are doing now and you will be promoted very quick!
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
Please don't create another showcase thread when you already have one.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- bmscout208
- Developer
- Posts: 58
- Joined: Tue Dec 19, 2006 11:27 pm
- Location: armidale,australia
- bmscout208
- Developer
- Posts: 58
- Joined: Tue Dec 19, 2006 11:27 pm
- Location: armidale,australia