bmscout208's Oblivion showcase

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bmscout208
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bmscout208's Oblivion showcase

Post by bmscout208 »

i am beginning a mod for my oblivion showcase will be ready soon.
Last edited by bmscout208 on Sun Sep 28, 2008 10:34 am, edited 1 time in total.
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.

Lifts-Her-Tail: But it is huge! It could take me all night!

Crantius Colto: Plenty of time, my sweet. Plenty of time.

The Lusty Argonian Maid
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Thrignar Fraxix
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Post by Thrignar Fraxix »

Welcome to the project. A post like this is supposed to go in the showcase forum (I already moved it if you didn't notice).

Here is a link to the thread pertaining to reviewing: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=18034

As it says in the thread, you have to be a TR modder to become a reviewer so we will need to see a sample interior/exterior. (small island with a building would probably do the trick) If you have any more questions just post them here or send me a PM.

P.S. should you make an interior, please use a modular tileset. (no shacks please, or any other one piece interior)
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

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Post by bmscout208 »

Thank you for telling me where to go and does the island need to be in a specified area.i know its a dumb question...
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.

Lifts-Her-Tail: But it is huge! It could take me all night!

Crantius Colto: Plenty of time, my sweet. Plenty of time.

The Lusty Argonian Maid
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Thrignar Fraxix
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Post by Thrignar Fraxix »

anywhere is good just as long as you tell us where it is
Reviewing Administrator
Morrowind Reviews: 1640
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
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bmscout208
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Post by bmscout208 »

great ill start now ill probally put it near ebonheart.
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.

Lifts-Her-Tail: But it is huge! It could take me all night!

Crantius Colto: Plenty of time, my sweet. Plenty of time.

The Lusty Argonian Maid
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bmscout208
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bmscout208's showcase

Post by bmscout208 »

Ive created a island for morrowind with a cottage i included a readme.so i hope you like it and make me a TR modder :)
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.

Lifts-Her-Tail: But it is huge! It could take me all night!

Crantius Colto: Plenty of time, my sweet. Plenty of time.

The Lusty Argonian Maid
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Thrignar Fraxix
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Post by Thrignar Fraxix »

no need for a new thread. (I merged your old thread with this one)

I will DL this and take a look within the next 24 hours
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

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Post by bmscout208 »

anyone going to download this. cause it would be good if someone could give me some feedback or review it.
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.

Lifts-Her-Tail: But it is huge! It could take me all night!

Crantius Colto: Plenty of time, my sweet. Plenty of time.

The Lusty Argonian Maid
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Thrignar Fraxix
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Post by Thrignar Fraxix »

Thrignar Fraxix wrote:I will DL this and take a look within the next 24 hours
it has not been 24 hours
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

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Post by bmscout208 »

Heres an updated version of the island please download this one. i added a basement and some more chests to the table in the house.
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private island version 1.5.zip
(62.93 KiB) Downloaded 113 times
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.

Lifts-Her-Tail: But it is huge! It could take me all night!

Crantius Colto: Plenty of time, my sweet. Plenty of time.

The Lusty Argonian Maid
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Post by bmscout208 »

could some1 have a look?
Last edited by bmscout208 on Tue Jul 17, 2007 11:55 am, edited 1 time in total.
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Post by Thrignar Fraxix »

I still have an hour, keep your pants on =P
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

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Post by bmscout208 »

Funny :P
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.

Lifts-Her-Tail: But it is huge! It could take me all night!

Crantius Colto: Plenty of time, my sweet. Plenty of time.

The Lusty Argonian Maid
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Thrignar Fraxix
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Post by Thrignar Fraxix »

REVIEW:
First Cell:
chest_small_01_tgbb is related to the theives guild quest where you go to pelagiad to do the thing with that guy... so uh... don't use it.
every chest on the table floats
light_com_candle_10_64 bleeds a little bit more than it needs to
com_closet_01 floats
both light_de_lamp_01_256 bleed too much
active_de_r_bed_20 bleeds slightly and does not have a pillow
com_chest_02 bleeds a lot
furn_com_r_chair_01 bleeds a little
furn_com_r_bookshelf_01_telvos sounds like it is related to a person, although I can't see how. (best just to use a rich book case
Also, why does your interior use lower to middle class style walls with rich furniture?
in_c_doorframe_01 is not properly set in the wall
Your lighting settings are way too bright

Basement:
both com_basket_01 float
both com_chest_01 bleed
com_sack_02 should bleed
all 4 light_de_lamp_01_200 float
in_c_plain_room_corner didn't line up right causing bleeding and caspering
GOOD LORD! DO YOU REALLY USE A GRIDSNAP OF 2?! I would DEFINITELY recommend using a higher value
the sacks at the top of your sack piles rest unrealisticly
crate_01_empty floats
in_com_trapbottom_01 doesn't properly fit into the cieling
crate_01_empty floats
Your lighting settings are way to bright
I believe your northmarker is pointed in the opposite direction it should be

Exterior:
Knowing nothing about exteriors all I can say is:
You lack vertex shading (I think)
you raise the land rather abruptly and do not even fully texture the land
many of your plants float
your flora is from mixed regions
the whole place seems kind of empty
your house has no door frame

OVERALL: It was rather empty, I know this is supposed to be a house mod, but it didn't feel like a house. it just felt like a building with a bed and places to put things

Fix these and I will look at it again (59 minutes to spare!)
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

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Post by bmscout208 »

heres the fixed private island read the readme to find out whats new.
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private island version 2.0.zip
(66.15 KiB) Downloaded 119 times
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.

Lifts-Her-Tail: But it is huge! It could take me all night!

Crantius Colto: Plenty of time, my sweet. Plenty of time.

The Lusty Argonian Maid
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Post by bmscout208 »

could someone please review this its updated and i made the home a bit more homeish.
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.

Lifts-Her-Tail: But it is huge! It could take me all night!

Crantius Colto: Plenty of time, my sweet. Plenty of time.

The Lusty Argonian Maid
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Post by Thrignar Fraxix »

Things take time, I am a busy person. (as is everyone else)

please wait more than 24 hours to bump your showcase.
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

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Post by bmscout208 »

bump :)
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.

Lifts-Her-Tail: But it is huge! It could take me all night!

Crantius Colto: Plenty of time, my sweet. Plenty of time.

The Lusty Argonian Maid
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Post by angelus6 »

what was that, like 25 hours? :P sorry i can't take a look at this but i do not have MW so thats out. I can promise you a MW reviewer will get to this as soon as possible 'cos our wookload is huge at the moment. (oh, how i wish you could see the interior reviewing board)
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Post by theviking »

I had a look at your plugin and saw the following things:
Your plugin is dirty, use a program called TESAME to clean it. You can find it here: http://tamriel-rebuilt.org/?p=modding_data/utils Open it and then delete everything but TES3, objects you made and cells you changed.

The cottage:
the papers are floating, press f and then raise the a little bit,
you still use the thieves guild chest,
the mortar and pestle rests on a point, with these objects it is better to let them bleed. You can see on the side how much it should bleed,
the tapestry next to the bookcase floats half,
you can put a few bottles in the winerack,
the exquisite shirt floats,
the table bleeds a little,
You're mixing up rich, middle class and poor furniture. The chandelier is poor, the closet is middle class and the rest is rich. You can see that by looking at the colour of the wood. Also, if theres for example a _r_ in its name, the piece of furniture is rich. Middle class is m, poor is p. I'd make this interior middle class because it's a cottage.
The light arent right yet, just copy the settigs from a Peliagiad house, also check the "illegal to sleep here" button.

The basement
The chest_darius is quest related, change it to a different chest,
the left darius chest bleeds into an other darius chest,
change the gridsnap to 64 and then gridsnap it again,
rotate the baskets so they look natural,
the sack on the chest is another object resting on a point,
put some bottles in the winerack,
the same error as in the cootage with the lightning,

exterior:
it looks a bit bland, use some different textures and vertex shading,
Also place some more little plants and rocks in the exterior

This might seem a long list of errors, but you can learn everything i just mentioned. At least your cottage is well-cluttered now. Succes making it better!
Interiors: 25
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Quest Reviews: 3
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bmscout208's showcase

Post by bmscout208 »

i wish to help mod interiors for morrowind. and heres a island i made with a cottage and a basment for storage i put a levitation amulant in there to safely get back to ebonheart or vivec, a fes books,some cloths and some alchemy stuff.

PS. might be a nasty suprise in the basement...:)
PSS. oh and this is my first mod ive show to anyone for morrowind. so be harsh. and im bad at exteriors.
Attachments
Private Island V2.1.zip
Private island V2.1
(64.65 KiB) Downloaded 95 times
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.

Lifts-Her-Tail: But it is huge! It could take me all night!

Crantius Colto: Plenty of time, my sweet. Plenty of time.

The Lusty Argonian Maid
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bmscout208
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Post by bmscout208 »

bbbbbbbump :)
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Post by Jedak »

Be patient. Ussually its a week or so before a busy reviewer can find time to look through your mod. I say good luck, but don't bump to often or people will start to think your impatient. Bump in a week if noone comes to you and if that is the case I might PM someone who can review your mod.
Macar: At last, I have a coleague to work with.

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Post by bmscout208 »

oh ok well i can wait a week.thanks
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Post by Morden »

Could be sooner, but not too many people are around at the moment... its summer time :) Feel free to post around the forums though, and introduce yourself some more.
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Post by Hemitheon »

Greetings bmscout208, welcome to TR. Though Im technically not a reviewer, I looked over your interior and thought it was quite nice. I found a couple problems with it, but overall thought it was good. There are two basic rules for interior modding. 1)always use the snap grid and 2) remember what or who you're modding for. In this case, snap grid was not used though the pieces fit perfectly. Also, the majority of the interior is designed for a rich Imperial/Nord, though you use Dunmer items several times.

COTTAGE

no snap grid used
two pillows are floating
tapestry on S wall is bleeding and floating
bed is for Dunmer not Imperial
wine case is for middle Dunmer not rich Imperial
tapestry on E wall is floating
closet is wrong class
bookcase floating
3 small chests are floating
3 papers floating
3 candle lamps are for Dunmer not Imperial
chest floating
shoes floating
shirt floating
usually, rich Imp interiors will have stairs and not a trap door
apparatuses are floating

STYLISTIC

books should be stacked upright
use stairs instead of trap door


BASEMENT

lamps are for Dunmer not Imperial
winerack is for middle class Dunmer not Imperial
alot of floating


EXTERIOR

land too smooth
monotony with trees perhaps change angles more
"container mushrooms" are for the bitter coast region
needs more rocks
needs more plants

Not too many mistakes. I had these same problems when I first joined TR as well, namely floaters and lore correctness.
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Post by Jedak »

If your confused by dunmer or by imperial this explains it:
If an object/static/ref has de in it, it stands for dark elf.
If an object/ect. has com, it stands for common, or imperial.
If it has p in it, it is poor, pm, poor middle-class, m, middle-class, rm-rich middle class, r, rich.
Ussually a house would have only one of the combination (with some small exeptions), eg:
A house in Balmora could have de p in it. A dunmer who is doing pretty well for himself would have rm, maybe m or r.
A house in Caldera could have com pm in it. A manor in caldera would have com r in it.
Most of the time don't mix types. Never have de r and com p in the same house!
Snap grid is the button on the top which looks like this:
_|_|_|_|_|_|_
_|_|_|_|_|_|_
_|_|_|_|_|_|_
_|_|_|_|_|_|_
_|_|_|_|_|_|_
| | | | | |

Good luck on future work! :)

Edit: I can't get the above just right. The bottom line should be in line with the rest of it... Oh well.
Macar: At last, I have a coleague to work with.

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Post by bmscout208 »

i fixed the inside. and i use snap grid just at 2....
and the books are to big to stack upwards.
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Private Island V2.3.zip
(64.71 KiB) Downloaded 108 times
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Jedak
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Post by Jedak »

If 2 is a bit small use 64. It locks the pieces in shape.
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Post by Hemitheon »

Well it's definitely getting better! :) As for the floating problems, I usually try to get a whole number when positioning, but sometimes the object will need you to position it with the decimals. So 58.000 will make it bleed but 59.000 wil make it float. In the end 58.300 is perfect. This is usually the case with ingredients, pieces of paper, silverware, I guess the small things.

active_com_bed_06 - floating
apparatus_a_alembic - floating
barrel_01 - floating
bk_alchemistsformul - floating
bk_biographybarenziah1 - bleeding
bk_OnMorrowind - bleeding
bk_vivecandmephala - floating
chest_small_01 - floating
chest_small_01 - floating
chest_small_02 - floating
de_r_closet_01 - floating and should be replaced with com_drawers_01
exquisite_ring_02 - floating
exquisite_skirt_01 - floating
furn_com_r_bookshelf - floating
furn_com_r_chair_01 - floating
furn_de_rM_winerack - floating and should be replaced with furn_com_rm_winerack
furn_de_rug_big_06 - maybe replace with a TR_data rug
2 misc_uni_pillow_01 - need to be raised, they are inside the bed right now
light_com_lamp_02 - bleeding and floating
light_com_chandelier_01 - maybe replace with a richer chandelier
amulet of levitating - floating
ingred_stoneflower_petals - floating
ingred_resin - floating
2 ingred_black_anther_01 - floating
sc_paper plain - bleeding
in_c_stair_rich_tall_01 - not flush with other walls
couple floaters in basement
stylistic:
add more junk to bookshelf, you can resize the books to make them fit,
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Post by bmscout208 »

heres the new one. and sometimes when i click on a item it goes up or down.weird...
Attachments
Private island.zip
(65.07 KiB) Downloaded 109 times
Hemitheon
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Post by Hemitheon »

the reason it's doing that is because the snap grid is trying to position them in the correct grid position. Basically you built the cell between two gridlines, the snap grid is trying to place it on one of these lines. All add the new review as an edit to this.

Ok, you're almost there. Again pay close attention to floating objects. Also remember that the owner is rich so he wont have cheapy metal plates and he's Imperial so he won't have Elvish (De = Dunmer = Dark Elves) rugs.

apparatus_a_mortar - floating
bk_aedraanddaedra - floating
3 bk_BiographyBarenz - floating
bk_darkestdarkness - floating
bk_onoblivion - bleeding
bk_progressoftruth - floating
bk_WatersofOblivion - floating
chest_small_01 - floating
chest_small_02 - floating
furn_com_r_chair_01 - floating
furn_com_rm_winerack - floating
furn_de_rug_big_06 - replace with com
gold_005 - floating
ingred_black_anther - floating
ingred_black_anther - floating
light_com_rm_chand - bleeding
misc_beaker - floating
misc_com_bottle_12 - floating
misc_com_metal_goblet - floating and replace with silver
misc_com_metal_plate - floating and replace with silver
misc_com_plate_01 - floating
misc_com_silverware - floating
misc_com_silverware - floating
misc_com_tankard_01 - floating
misc_de_bowl_buddesign - replace with misc_com

and like 5 floaters in basement.

Also noteworthy, never include the TR_Map in your plugin, simply because the maps always change. Luckily I used TESDTK to remove dependency on TR_Map1.
Attachments
Free Private island.esp
removed dependency on TR_Map1
(148.47 KiB) Downloaded 116 times
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Jedak
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Post by Jedak »

No no no. ANY interior, wether de or com and no matter how rich, can have de rugs. Its one of the things which is named de but is universal. I'll show you a link to prove this and others just give me some time...

EDIT:
http://vernon.tamriel-rebuilt.org/tutorials/Vegor_Interiors_Tutorial.htm
Scroll down to the bottom. Everything else is other bits of the tutorial. Its in FINAL WORD B.

EDIT 2: This is also because there are no com rugs. And com interiors in the original game had de rugs.
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Post by Hemitheon »

You're right there, Jedak. I forgot about that one. Well then, bmscout, disregard that one.
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Post by bmscout208 »

ok heres the new one. geez i suck at fixing floaters only seems to get worse wish there was a program to tell u all that stuff. but there isnt.
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Free_Private_island.esp
(148.48 KiB) Downloaded 85 times
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Jedak
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Post by Jedak »

You can press 'F' on the keyboard with an object selected and it will align itself with the nearest surface (down). Have a look at one of our toutorials, dragonflys are esspessially good.
Macar: At last, I have a coleague to work with.

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Post by theviking »

I had a look at your showcase and saw the following things;

the silver candlestick bleeds slightly,
the mortar and pestle needs to bleed just a little more,
the papers float a little, with these things you have to press f twice and then raise the Z value by 0,1.
because of that, the ingredients are bleeding through the papers,
you chose the empty variants of the chests, to give it more variation and some colour please take different variants,
the two clothes are sticking out of the bed (these have no underside, so you have to be careful with them),
the beaker is bleeding through the bookshelf and the gold_5 as well,
three of the books are bleeding through the bookshelve,
the books are placed a little unrealistic, they need support to stand like that. To do that you can add a book end (which can be found in TR_data) or a pot next to them. They also need to support each other so they need to stand exactly next to each other or in an angle (this makes a bookshleve one of the hardest things to do),
the barrel is bleeding through the wall and the floor,
the crate is bleeding through the floor and the aack on it is floating,

Basement,
the chest are bleeding through the floor and please let them have different content,
please rotate one of the baskets so that they look more natural,
the basment isnt gridsnapped!,

That was all I could find and bleieve me, that isnt much. This would problably passed review in the mod. The only major errors are the gridsnap in the basement and the barrel. So continue ho you are doing now and you will be promoted very quick!
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
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Haplo
Lead Developer
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Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Please don't create another showcase thread when you already have one.
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bmscout208
Developer
Posts: 58
Joined: Tue Dec 19, 2006 11:27 pm
Location: armidale,australia

Post by bmscout208 »

sorry for the late reply internet was down and had stuff going on. ill fix the esp soon and forgot i posted this b4 i fixed it from last time though well tried but i don't think ill be much help if i cant fix the mod the first time round.laterz.
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bmscout208
Developer
Posts: 58
Joined: Tue Dec 19, 2006 11:27 pm
Location: armidale,australia

Post by bmscout208 »

heres the new esp.
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