Stirk grumble grumble
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- lb003g0676
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I ahve a problem it says
Unable to find Masterfile:
TR_OoT_Main.esm
Maybe I am beong stupid thoguh.... is tehre a special procedure, that is too long to explain, and tehrefore I will not take part.
Unable to find Masterfile:
TR_OoT_Main.esm
Maybe I am beong stupid thoguh.... is tehre a special procedure, that is too long to explain, and tehrefore I will not take part.
"Only perfection is acceptable. I expect something beyond the acceptable." - Sload
"Orix bows down to £'s leet spelling skills" - Oriks
"Orix bows down to £'s leet spelling skills" - Oriks
- lb003g0676
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I found some pretty crazy stuff in stirk. Here some examples:
[img]http://i4.photobucket.com/albums/y128/alastriona/crazystuff.jpg[/img]
Sheogorath pay a visit to Stirk or something? I don't know if I'm missing something but this looks really weird!
[img]http://i4.photobucket.com/albums/y128/alastriona/WTF.jpg[/img]
WTF? This guy just beat his own dog to death. I'm calling the RSPCA!
[img]http://i4.photobucket.com/albums/y128/alastriona/crazystuff.jpg[/img]
Sheogorath pay a visit to Stirk or something? I don't know if I'm missing something but this looks really weird!
[img]http://i4.photobucket.com/albums/y128/alastriona/WTF.jpg[/img]
WTF? This guy just beat his own dog to death. I'm calling the RSPCA!
- Lady Nerevar
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- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
errors in the fort:
-the display cases near the entery way should be locked.
-the trap doors have faulty door markers (or something) and when yoyu go down you bleed through the lader and get stuck.
-the pathgrids are also a bit off... stirk was walking into a brasier for a good hour.
yes, i just dised my own int more dissing to come tomorow!
-the display cases near the entery way should be locked.
-the trap doors have faulty door markers (or something) and when yoyu go down you bleed through the lader and get stuck.
-the pathgrids are also a bit off... stirk was walking into a brasier for a good hour.
yes, i just dised my own int more dissing to come tomorow!
All that's in OoT are books and they are used. And that's all there is until Morden posts his fixed retextures and someone adds them.Dexter wrote:I don't think that Stirk actually uses anything from OoT at this moment, but it will in future versions, so you might as well download it now.
I expect there's some sort of AI or something to keep people from killing their pets. The other error is just a misplaced collumn or something.
I'm thinking about making this an ESM and then letting everyone else fix it, since I sure don't wanna. Maybe I'll have AI finish first.
And N, AI is, unless I missed something, reasonably easy. I can probably finish it very quickly. But keep thinking of things for people to do so it's not just eat sleep.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
No, a faction with NPCs is set. But the shaft between the places is off-limits.Morden wrote:Priest Gregorio chased me deep into the mines, beating me with his fists the whole way. Is there a way to stop NPCs from thinking that you're trespassing in the mines? Is that NPC set for ownership of the mine cell currently?
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
Here is my review. Some of these issues have already been stated, some of which are my fault, and others may have already been fixed.
In no particular order:
The cobblestone road near the entrance to the fort has a patch of grass on it. Further up this path, going up the hill towards the town center, there is another patch of grass.
In the Tanilla Lighthouse, there is a door which is not linked to the exterior, and a ladder which is not linked to the top of the lighthouse.
There are two Alenion Eulius' right next to each other in the same cell, with different hairstyles (quest functionality perhaps?)
The door in Alenion Eulius' house is not linked to the exterior.
There is grass waving through the sidewalk of the doorstep to Kynarius Manor.
Armondian (the dog) behaves like a wolf and attacks the owners.
The weather should be changed to be sunnier (less rain).
Stirk Manor has a candelabra bleeding into a wall. It is in the small room to the right when you enter, the room with the bay windows.
Why is Polle in Stirk Manor?
Not sure if this has been fixed, but has anyone read Guide to Stirk? It's some weird speech, containing such gems as "London", "November", and "Adam Sutler". Please tell me this has been fixed. It scares me to think that this made it into BoT.
There is a patch of grass right by the door to the miner shack closest to the mine.
In the gold mine, when you enter the room with the hole in the middle filled with water, a big section of the corner overlaps with another.
The center gold vein in the southmost portion of the mine is duped.
The stone door to the Ancient Ruin is covered up by a dupe door that is not linked to anything.
The doors on the sides of Y'Vassa lead nowhere.
When exiting the northern guard tower of the West Wing of Fort Stirk, it places the PC inside of the ladder, preventing him from moving without using TCL.
Right outside the entrance to this guard tower, there is a slight overlap of the corner tiles.
The door to the Fort passage is slightly out of center.
In the East Wing, the shelf in the southwest corner somehow lost all its crap, and it was all on the floor by the time I got to it.
The stairway up in the East Wing has a little gap between the tiles.
There is a rogue column wrecking everyone's day in the upper levels.
In the eastern corner of the upper level of the East wing, the center chair is duped.
Why is there a trapdoor/ladder in the East Wing anyways? Don't the stairs make it redundant?
That's all I found, and I took a long, careful look at the island.
In no particular order:
The cobblestone road near the entrance to the fort has a patch of grass on it. Further up this path, going up the hill towards the town center, there is another patch of grass.
In the Tanilla Lighthouse, there is a door which is not linked to the exterior, and a ladder which is not linked to the top of the lighthouse.
There are two Alenion Eulius' right next to each other in the same cell, with different hairstyles (quest functionality perhaps?)
The door in Alenion Eulius' house is not linked to the exterior.
There is grass waving through the sidewalk of the doorstep to Kynarius Manor.
Armondian (the dog) behaves like a wolf and attacks the owners.
The weather should be changed to be sunnier (less rain).
Stirk Manor has a candelabra bleeding into a wall. It is in the small room to the right when you enter, the room with the bay windows.
Why is Polle in Stirk Manor?
Not sure if this has been fixed, but has anyone read Guide to Stirk? It's some weird speech, containing such gems as "London", "November", and "Adam Sutler". Please tell me this has been fixed. It scares me to think that this made it into BoT.
There is a patch of grass right by the door to the miner shack closest to the mine.
In the gold mine, when you enter the room with the hole in the middle filled with water, a big section of the corner overlaps with another.
The center gold vein in the southmost portion of the mine is duped.
The stone door to the Ancient Ruin is covered up by a dupe door that is not linked to anything.
The doors on the sides of Y'Vassa lead nowhere.
When exiting the northern guard tower of the West Wing of Fort Stirk, it places the PC inside of the ladder, preventing him from moving without using TCL.
Right outside the entrance to this guard tower, there is a slight overlap of the corner tiles.
The door to the Fort passage is slightly out of center.
In the East Wing, the shelf in the southwest corner somehow lost all its crap, and it was all on the floor by the time I got to it.
The stairway up in the East Wing has a little gap between the tiles.
There is a rogue column wrecking everyone's day in the upper levels.
In the eastern corner of the upper level of the East wing, the center chair is duped.
Why is there a trapdoor/ladder in the East Wing anyways? Don't the stairs make it redundant?
That's all I found, and I took a long, careful look at the island.
"Hail Dexter."
-Yinnie
You REALLY don't want me to come back.
-Yinnie
You REALLY don't want me to come back.
Amarion was not renamed, so the second Alenion is actually Amarion.Dexter wrote:There are two Alenion Eulius' right next to each other in the same cell, with different hairstyles (quest functionality perhaps?)
He's having tea with Cartello, who's AI hasn't been set yet. You happened upon the one day that his AI tells him to go there.Dexter wrote:Why is Polle in Stirk Manor?
Unless he's there constantly, in which case there's a problem.
There are probably multiple placeholders, but this was mine.Dexter wrote:Not sure if this has been fixed, but has anyone read Guide to Stirk? It's some weird speech, containing such gems as "London", "November", and "Adam Sutler". Please tell me this has been fixed. It scares me to think that this made it into BoT.
It is not the actual guide to stirk, just something I threw into a book. I put in V's broadcast from V for Vendetta (the film version). I expect you knew that's what it was from.
Filled with water?Dexter wrote:In the gold mine, when you enter the room with the hole in the middle filled with water, a big section of the corner overlaps with another.
For the quest. The monsters come into the room from those doors.Dexter wrote:The doors on the sides of Y'Vassa lead nowhere.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
- Lady Nerevar
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Polle has some of the worste AI i have EVER seen. when i found him he was standing on top of a displaay cabinet in the stirk manor. after that he was walking into every static object imaginable untill he got to his house. part of this may be due to pathgrib problems... has the exterior of stirk even been grided?
there are some sections of the mine where the textures of the floor are wierd (lighter and dont look speck maped) i suspect this is due to light. The fort should also be a public area (its curently not)
as a random note, my parents loved it
there are some sections of the mine where the textures of the floor are wierd (lighter and dont look speck maped) i suspect this is due to light. The fort should also be a public area (its curently not)
as a random note, my parents loved it
- lb003g0676
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- Lady Nerevar
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- lb003g0676
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I think he is talking about the area where you break the planks of wood (which is awesome). There is a 'mist' mesh that is not animated and kinda of looks like water (I was fooled myself, and then was confused that when I fell through I was not in water). I wonder if we could find an animated mist mesh or somehow position it differently so that it gives a different appearance. I think the main problem is that where the mist meets the edge of the rock, there is a sharp line.Sload wrote:
Filled with water?
Overall, Stirk is looking awesome!
"Noirgrim, (who is accused of working too hard) is the worst kind of modder this project can get." -Ender
I just thought a progress update was in order.
AI is chugging along, but has recently taken back seat to something much more fun.
In Anvil's harbor, you will now find a third boat place on the dock, directly across from the one further out. If you're there on the right day, it will be occupied..
..by the Marvelous! The most marvelous ship on the sea. Owned by Jafan, your friendly Redguard captain. Every other morning at 9:06 (to be friendly to late comers), it leaves Anvil and goes to Stirk, it then leaves Stirk and heads back the next day at the same time. Do as the captain says, though, he doesn't like having people on deck.
That's right. This ship is actually only in one place at one time, and it only leaves for you at one time. The coolest thing ever, in my humble onion.
AI is chugging along, but has recently taken back seat to something much more fun.
In Anvil's harbor, you will now find a third boat place on the dock, directly across from the one further out. If you're there on the right day, it will be occupied..
..by the Marvelous! The most marvelous ship on the sea. Owned by Jafan, your friendly Redguard captain. Every other morning at 9:06 (to be friendly to late comers), it leaves Anvil and goes to Stirk, it then leaves Stirk and heads back the next day at the same time. Do as the captain says, though, he doesn't like having people on deck.
That's right. This ship is actually only in one place at one time, and it only leaves for you at one time. The coolest thing ever, in my humble onion.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
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Thanks, I did the detailing in the mine... I tried to get the mist to work, but it looked funky if it was totally above the hole (to me at least). I put it there to add a sort of illusion that the mine is extremely dusty/smoky, because sload was explaining to me about how horrible the conditions are in there.the area where you break the planks of wood (which is awesome). There is a 'mist' mesh that is not animated and kinda of looks like water (I was fooled myself, and then was confused that when I fell through I was not in water).
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
- Thrignar Fraxix
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I am guessing I need to turn off the borders to reach Stirk, if I plan on swimming?
Edit: I turned off the borders, but it turns out I was swimming in the wrong direction anyway! (Thrignar=moron)
Edit: I turned off the borders, but it turns out I was swimming in the wrong direction anyway! (Thrignar=moron)
Last edited by Thrignar Fraxix on Wed Jul 19, 2006 11:38 pm, edited 1 time in total.
- Lady Nerevar
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Beats the hell out of 'coc'ing, stupid question, but is the boat for us only, or will it be released with the mod?
"You can remove spells from your list in Morrowind. I think it was shift-click, don't quote me on that though." - Cathartis
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The boat's for public release That's why we're spending so much time on it. (Gotta pay 50 gold, even.)
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
With a topic that is displayed for every NPC throughout the game, for recreating the unique Solstheim experience? Nah, I don't think so. If people download the Stirk addon, they'll know there's a place named Stirk where they can go.
Of course... If we follow in Bethesda's footstep, we should do a spambox (spam messagebox) informing the player that he found an advertising leaflet telling him that he inherited a dungeon on Stirk or something.
Of course... If we follow in Bethesda's footstep, we should do a spambox (spam messagebox) informing the player that he found an advertising leaflet telling him that he inherited a dungeon on Stirk or something.