Naming objects...help !
Moderators: Haplo, Lead Developers
Naming objects...help !
I just realized some objects I created in my claim weren't named in the proper way we are told to in the FAQs.
So what shall I do ? Rename them (say to "B" ) ? I think doing so creates a new object, and each object I used named say "A", remains A, and no newly created Bs are put into the cells. As I have a lot of "A"s placed in my cells at unregular coordonates, I would really like to avoid deleting the "A"s and replacing them by "B"s, cause it simply is a waste of time. ( hope it wasn't too hard to understand )
If someone knows a means of renaming all the "A"s to "B"s without creating new objects, that is having only the ID changed, the objects being still in place in the cells, could he let me know how ?
Thanks
So what shall I do ? Rename them (say to "B" ) ? I think doing so creates a new object, and each object I used named say "A", remains A, and no newly created Bs are put into the cells. As I have a lot of "A"s placed in my cells at unregular coordonates, I would really like to avoid deleting the "A"s and replacing them by "B"s, cause it simply is a waste of time. ( hope it wasn't too hard to understand )
If someone knows a means of renaming all the "A"s to "B"s without creating new objects, that is having only the ID changed, the objects being still in place in the cells, could he let me know how ?
Thanks
Last edited by Liliath on Thu Dec 11, 2003 9:02 pm, edited 1 time in total.
"Progress is going from failure to failure without ever loosing one's enthousiasm"
Yes, you simply change the ID's name and then a message box will appear, asking you if you want to create a new object or not.
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Currently doing:
- Bal Oyra interiors fix
- Bosmora, warehouse and indoor market
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Currently doing:
- Bal Oyra interiors fix
- Bosmora, warehouse and indoor market
OOT status:
BoT (v1.4.)
CoT (v1.0.)
that explanation was very confusing
Names should be TR_itemname_authorinitials (arcadea ha a thread with each member's initials to use)
In the FAQ it says TR_claim_itemname_author, it shouldn't be this but it was never corrected. There should be no claim number since any item that isn't unique should be added into more claims.
Names should be TR_itemname_authorinitials (arcadea ha a thread with each member's initials to use)
In the FAQ it says TR_claim_itemname_author, it shouldn't be this but it was never corrected. There should be no claim number since any item that isn't unique should be added into more claims.
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Thought I would help out on this,
it was decided in the end we would have
TR_Modder_Type_Name
The type is a single letter designation to let the modder know what the item is for instance
s=script
n=npc
o=object
I sent Arcadea an updated version of this to edit the FAQ thread we had but I am not sure if thats been done yet would need to check.
it was decided in the end we would have
TR_Modder_Type_Name
The type is a single letter designation to let the modder know what the item is for instance
s=script
n=npc
o=object
I sent Arcadea an updated version of this to edit the FAQ thread we had but I am not sure if thats been done yet would need to check.
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Mrrrr grrrr ...
I'll have to rename my Black Rose yet again!
I'll have to rename my Black Rose yet again!
Last edited by Hermit on Fri Dec 12, 2003 10:03 pm, edited 1 time in total.
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But someday ... I will be back.
Fthagn.
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But someday ... I will be back.
Fthagn.
It seems like naming conventions change like the weather. The only thing that is really decided is the fact each ID starts with TR_. Well, I'll just do my thing with the books and clothes and make sure they're named in a consistent way.
Books are named:
TR_bk_(name)_(modderinitials if any)
Scrolls:
TR_sc_(name)_(modderinitials if any)
Clothes:
TR_c_(exp/com/exq/ext)_(robe/shirt/pants/...)_(options like hooded or female + number)_(initials)
That's how I do it.
But, people. Lets not focus too much on little details. An ID can easilly be changed afterwards. Just make sure every custom item has "TR" in front of it and if it is unique, put something in the name that indicates this uniqueness.
Books are named:
TR_bk_(name)_(modderinitials if any)
Scrolls:
TR_sc_(name)_(modderinitials if any)
Clothes:
TR_c_(exp/com/exq/ext)_(robe/shirt/pants/...)_(options like hooded or female + number)_(initials)
That's how I do it.
But, people. Lets not focus too much on little details. An ID can easilly be changed afterwards. Just make sure every custom item has "TR" in front of it and if it is unique, put something in the name that indicates this uniqueness.
Last edited by Geowulf on Fri Dec 12, 2003 10:34 pm, edited 1 time in total.
Read the Books of Tamriel @ http://geowulf.tamriel-rebuilt.org
Currently doing:
- Bal Oyra interiors fix
- Bosmora, warehouse and indoor market
OOT status:
BoT (v1.4.)
CoT (v1.0.)
Currently doing:
- Bal Oyra interiors fix
- Bosmora, warehouse and indoor market
OOT status:
BoT (v1.4.)
CoT (v1.0.)
Make sure that whenever you create a new object, you report it to the people of Object of Tamriel so they can put it in their plugin.
Oh, and an advise to modders who build new models: please include an esp file with your new nifs. It doesn't take much time and it avoids not knowing how to name the object afterwards (like with the Black Rose)
EDIT: @Eraser: I agree with you that TR_(name)_(modder) is the easiest way to do it and I would like to strongly suggest this approach. And indeed, for the clothing, I had to shorten filenames because they were too long. So use abr. if you can
Oh, and an advise to modders who build new models: please include an esp file with your new nifs. It doesn't take much time and it avoids not knowing how to name the object afterwards (like with the Black Rose)
EDIT: @Eraser: I agree with you that TR_(name)_(modder) is the easiest way to do it and I would like to strongly suggest this approach. And indeed, for the clothing, I had to shorten filenames because they were too long. So use abr. if you can
Last edited by Geowulf on Fri Dec 12, 2003 11:09 pm, edited 1 time in total.
Read the Books of Tamriel @ http://geowulf.tamriel-rebuilt.org
Currently doing:
- Bal Oyra interiors fix
- Bosmora, warehouse and indoor market
OOT status:
BoT (v1.4.)
CoT (v1.0.)
Currently doing:
- Bal Oyra interiors fix
- Bosmora, warehouse and indoor market
OOT status:
BoT (v1.4.)
CoT (v1.0.)
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...
I always have this: os_object name [number]
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I noticed in the download that I have some duplicates - some with the old naming convention (TR_item_GB) and also with the new (TR_GB_item). No problem with the game, just a little wasted space. But if I rename them all with the type included (TR_GB_s_item), will everything be in triplicate? Or will everything not in the finally agreed upon format be removed? (Hmm, in that case all the work from those who have left will have to be redone.)