n11-9-Mis

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

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Haplo
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Post by Haplo »

Revoked as Noirgrim is not here
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Post by Haplo »

How's this:

[url=http://img219.imageshack.us/img219/5286/grasstexture004yt6.jpg][img]http://img219.imageshack.us/img219/5286/grasstexture004yt6.th.jpg[/img][/url]
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

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Post by Jedak »

Try it. How does it look ingame?
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Post by aro101 »

Nice Nice! I think I have seen it somewhere in a higher resolution. Anyway, this grass could be good.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Lady Nerevar
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Post by Lady Nerevar »

looks prety good. i think that only one person should do the terrain textures though so that they all match eachother (since many textures are just variations and mixes)
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Post by Fishcake »

what about these ones
[url=http://img480.imageshack.us/my.php?image=yellowgrass1pu0.jpg][img]http://img480.imageshack.us/img480/7849/yellowgrass1pu0.th.jpg[/img][/url]
[url=http://img225.imageshack.us/my.php?image=yellowgrass2um7.jpg][img]http://img225.imageshack.us/img225/3769/yellowgrass2um7.th.jpg[/img][/url]
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Haplo
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Post by Haplo »

Those are good; however they're a bit too zoomed in. The grass would seem huge ingame.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
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Post by Eraser »

Made a perfect texture already
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Helkori grass.dds
(1.33 MiB) Downloaded 96 times
Last edited by Eraser on Mon Jan 07, 2008 5:56 pm, edited 1 time in total.
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Post by aro101 »

So, where is it? :)
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by aro101 »

Hmm. This one looks wierd. I mean on a closer look I can see the grass and some ground behind it, but I don't think I would call it grass if I would have to guess. I want to hear what others have to say.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by Eraser »

Oh, I thought a little sparse would fit the terrain. Shall I make it fuller?
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Helkori grass2.dds
(1.33 MiB) Downloaded 75 times
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Post by aro101 »

It is too green... While it should be more yellow and brown.

Not that much, since it will be closer to the ground, but still:
http://upload.wikimedia.org/wikipedia/en/5/52/BealeAirForceBaseCows.JPG
http://www.whitehouse.gov/ceq/wetlands/2007/images/persp1.jpg
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by Eraser »

Ok, but I think too yellow/brown would look too similar to the gold coast.
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Helkori grass 3.dds
(1.33 MiB) Downloaded 55 times
"There is no dark side of the moon really. Matter of fact, it's all dark."
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Post by Jedak »

It should be similar to the gold coas, but more mossy and savanna like.
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Post by Eraser »

Any other changes Aro?
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Post by aro101 »

It still doesn't look too much like grass... It looks syntetic. Not really oblivion standarts
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by Eraser »

thats why I had some green in there
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Post by aro101 »

We need some Photosource for this. Something detailed, looking complex and natural. Not a generated grass texture.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by aro101 »

Claim Redesigned. Officialy sugested samples:
http://ladyn.tamriel-rebuilt.org/Textures/grass%20hay.jpg
http://ladyn.tamriel-rebuilt.org/Textures/IMG_2285.jpg
http://ladyn.tamriel-rebuilt.org/Textures/ground.jpg
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by aro101 »

More pics for your creative mind!

http://img177.imageshack.us/img177/4352/bushiemv2.jpg
http://www.niceboots.org/~evergrey/Tamriel/Helkori1thumb.jpg
http://img463.imageshack.us/img463/2444/grassland1cnova9ur.jpg
http://i182.photobucket.com/albums/x139/aruncio101/TR/CA/helkori01.jpg
http://img362.imageshack.us/my.php?image=pinkbushesml4.jpg
http://img362.imageshack.us/my.php?image=backug5.jpg
http://i182.photobucket.com/albums/x139/aruncio101/Pasterka%2007/P4152104.jpg
http://img81.imageshack.us/img81/939/helkoriplainscopydh6.jpg
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Lady Nerevar
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Post by Lady Nerevar »

im taking this, since ive already started. ive uploaded some WIPs upstairs. they tile, but its rather obvious in game. anyhow, please take a look and comment :)
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Post by Lady Nerevar »

here is a picture of the road texture:
[url=http://img178.imageshack.us/img178/9601/hkroadmv6.jpg][img]http://img178.imageshack.us/img178/9601/hkroadmv6.th.jpg[/img][/url]
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Post by Mwgek »

Looking really good!
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Post by Morden »

Did you take a photo of your computer screen? You got some crazy shape out of that normal map.
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Post by Jelle »

it looks awesome, I like it. lots of depth. I wonder if this is a render or an ingame screen though.
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Post by Seven »

Very nice, thats a great normal map.
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Post by Lady Nerevar »

morden, is that a good or a bad thing? :P

its a CS render with ambient light turned off and a 512 yellow lantern. some of the lack of parallelness comes from the fact that its painted onto uneven ground
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"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
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Lady Nerevar
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Post by Lady Nerevar »

seems like i havent reported on progress on this in a while, so heres some.

mostly polishing textures atm, lots of grass and dirt. the textures range from deserty to grassy, make a nice transition between goldmoor and dak'fron imo.

atm a good stone texture is my main objective. something sedementive and orangish i think, to be applied to the West Weald rocks.
In hoc signo vinces

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-PoHa!
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Lady Nerevar
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Post by Lady Nerevar »

uploading files. i suppose these could use better _n maps, but otherwise i consider them done.

I really want a review on this! someone, anyone, please take a look. i want to get this done so we can get the region generated.

TrHkRock.dds would be used on rocks in the region, but im also making it available as a land texture. Im not sure that i like TrHkRocks02.dds very much. The road texture is missing from the download, iirc it is available in the latest OoT.

Included are 9 textures and their corresponding _n maps. its a couple short of the limit for this claim, but im not really sure what else we would need. anything yall would like to see?
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-PoHa!
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Post by Stryker »

Uhh... I told you on IRC already but I figured I might as well post something as well.

All the textures look really good to me. I didn't notice anything wrong with them when I was toying with them in the CS. And they appear to blend together pretty well.
Don't know if it would've been needed anyways, but I wanted to try them ingame... but it feels like crashing on start up now, so I didn't do that. :?

But anyways, looks good. :)
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Post by Lady Nerevar »

several people took a look at this and no errors were reported, hence im merging it into OoT. it can still be change and added to of course.
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