Map 5 Download (Velothi Mountains/Ash Swamp/Uld Vraech)

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Map 5 Download (Velothi Mountains/Ash Swamp/Uld Vraech)

Post by Haplo »

10/2014 edit: these files are now [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24665]here.[/url]


Map 5


Includes: Alpha Version - Exteriors
-----------------------------------------
Data Files for Map 5
TR_Data.esm & TR_Data.bsa are required for Map 5 to run properly. They can be found at the Objects of Tamriel link above.

Download Here: Obsolete, don't use this for new claims - see below in attachments!!
[url=http://tamriel-rebuilt.org/files/TR_Map5v.12.7z]OBSOLETE Map 5 OBSOLETE[/url]

Nemon- Edit January 2nd 2011:
This is the basic map file to be used in the (soon to come) map 5 claims. It contains nothing else than the basic landscaping for this region and some regional border lines (Velothi Mountains - Uld Vraech - Ash swamp).

Upon working on your claim, make sure to remove the vertex coloring (I used it for keeping track of height) and the random statics I've added as well. The landscaping is just the basic layout of this region, it's up to the modder to make sure every cell is as interesting, adequately detailed and interesting as possible, making these regions interesting to explore and beautiful to look upon.

For inspiration, please see 4-16, 4-22, 4-43 and especially 5-15. I'll make sure every claim gets a thorough explanation when they are made available for claiming.

(edited Fri Jan 7th, new file)

Nemon- Edit March 12th 2011:

Ash swamp concept finished, see the attached file for reference. It can be loaded together with the heightmap file. Note that the cells aren't complete, some areas will seem bare. But the areas around the road is mostly done. Also see notepad file for extra info.

Nemon- Edit November 3rd 2012:

New map 5 file in post, use this for claims put up now. See claim description for additional info.

Nemon- Edit February 24th 2013:

Newest map 5 file.
Attachments
TR_Map5Merge2013.rar
February 24th 2013 - DOWNLOAD THIS
(7.32 MiB) Downloaded 341 times
Last edited by Haplo on Sat Mar 12, 2011 11:00 pm, edited 6 times in total.
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Post by Haplo »

Map 5 has been updated to include the Dunmereth Pass meshes. The cells are Dunmereth Pass1 through Dunmereth Pass8 if you care to coc to them and take pictures. Enjoy!
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

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Post by osiris »

Haplo wrote:Map 5 has been updated to include the Dunmereth Pass meshes.
I actually don't see any new Dunmereth Pass mesh in both game and CS: looking at the 'statics' CS window, it lists the new pieces but list every of them with 0, the only thing i get is the gate.

Maybe a problem of missed references or such, like what's happened with Map 1 first release (it was also a conflict with Gez's 'Connections' plug - in, now fixed)?
Harke the Apostle, Sun Jul 13, 2008 7:26 pm
My book sucks cause it´s a vampire.

Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
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Post by Thrignar Fraxix »

Update your TR_Data files, and/or register your .bsa. The files were lost until recently so they aren't in any old versions of TR_Data.
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Post by osiris »

Thrignar Fraxix wrote:Update your TR_Data files
Ok, i guess i have to download the latest TR_Data from the browser, right? The only one i use i the one that comes with Map 1 v1.11 Public (then probably it doesn't contains what i'm looking for, you're right).
Harke the Apostle, Sun Jul 13, 2008 7:26 pm
My book sucks cause it´s a vampire.

Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
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Post by Thrignar Fraxix »

yeah, that one is REALLY old, but works for the purpose of map 1. The one in the browser has the dunmereth meshes.
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Post by osiris »

(Probably i'm missing something) I have downloaded the updated .bsa, .esm and all the stuff from [url=http://tamriel-rebuilt.org/esp/browser.php]here[/url], replaced the old files with the new ones, checked the Archive 3=TR_Data.bsa in my .ini file (since BSAReg says that 'every archive has been already registered'), but i only get error markers.

I'm sure i did something wrong, but what?
Harke the Apostle, Sun Jul 13, 2008 7:26 pm
My book sucks cause it´s a vampire.

Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
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Post by theviking »

There is an extra dot (.) in the name of the new TR_data.bsa. Thats why the bsa registerer cant register it. I believe that removing the extra dot and then register it worked for me.
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Post by osiris »

theviking wrote:There is an extra dot (.) in the name of the new TR_data.bsa. Thats why the bsa registerer cant register it. I believe that removing the extra dot and then register it worked for me.
Where it is? I can't see it (as the new meshes); by the way, many people are having troubles with the BSAReg thing...
Harke the Apostle, Sun Jul 13, 2008 7:26 pm
My book sucks cause it´s a vampire.

Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
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Post by Haplo »

Map 5 updated. (Basically just cleaned of cells it edited that weren't part of Map 5)

Osiris: was this problem you mention fixed?
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
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Post by osiris »

Haplo wrote:Osiris: was this problem you mention fixed?
Being busy with the quests for Map 1, I still haven't re - checked the TR_Data.bsa; I will do that as soon as possible though. :)

- EDIT: The probles is fixed. Downloaded and installed both the updated TR_Data.esm and TR_Data.bsa and now the Dunmereth Pass meshes are there. :)
Harke the Apostle, Sun Jul 13, 2008 7:26 pm
My book sucks cause it´s a vampire.

Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
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Post by Haplo »

Map 5 updated to include Kogo'Tel. Pretty big update; Kogo'Tel rocks.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
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Post by RelinQ »

Well I finally decided to download Map5

All I can say is WOW, Its SOOO clean... everything just seems to fit in in Map5 and there are so little errors. And even if their are errors, they are almost all minor.

At this stage Map5 is Definetly going to be my favourite area to explore.

And Kogo'tel does rock!, It's sort of an odd city but it works together well.
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Post by Thrignar Fraxix »

ok, I am sorry, but you must be some kind of moron. The vast majority of map 5 is going to be redone due to insane quantities of suck. In order to say it has no errors, you must have never left Kogo'tel, or simply have no eye at all for error reporting. Map 5 is actually our worst map. Map 6 would be worse, but most shit there never even got merged.
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Post by Theo »

Perhaps it would be easier to make whole map 5 anew, instead of detailing it.
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Post by RelinQ »

Look, all I did was load Map 5 and skim through the major (and some minor) parts of the map and the northern border with Solstheim, for about 40 mins, before I slept. (So yes in a way, "I never left Kogo'tel")

I wasnt really playing it to look for errors, just to see what was done. There's obviously errors, Theres always errors. But all I meant in reguards to lack of errors was that about the actaul enviroment of Map 5 (Enviroment as in influences/impacts of surroundings, not necessarily trees/rocks/terrain etc.).
To me its just seems more content/serenly blended in a different way to what Ive seen in the other maps. Which is why I like it.

Lets just leave it at that. Period.
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Post by Sload »

HAHA NOOB YOUR SO STUPID

jeez loueez dont be so defensive
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Post by Nemon »

Top post updated with heightmap.
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Post by Nemon »

New stuff added to top post, ash swamp concept and details on stuff to use.
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Post by Nemon »

New stuff added to top post. We're 99% done with ash swamp. Now it's Uld Vraech time!
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Post by Mortimer »

There might be some missing textures, when loading via MGEXE I got some missing textures for two or three mushroom textures and skyrim_roof_panels_01. The problem might be on my end, it might have some uncleanliness, but most likely Nemon has so many textures and projects he forgot to include some in the pack. Or again, it could be me.
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Post by Nemon »

I think I'm missing the same textures. At least the skyrim one(s).
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Post by arvisrend »

Some stuff that gathered in my betacomments during the last year:

TR_5-1-Red_Scamp_2r.esp 6/18/2012 (07:48) skraeling TR_terrain_BM_rocks_01 TR_5-1_Red (-21,11) -168841 97412 529 "casper"
TR_5-1-Red_Scamp_2r.esp 6/18/2012 (07:48) skraeling Terrain_rocks_BM_01 TR_5-1_Red (-21,12) -168686 102991 1170 "slight but visible (due to slope) caspering"
TR_5-1-Red_Scamp_2r.esp 6/18/2012 (14:48) skraeling Flora_tree_BM_04 TR_5-1_Red (-21,13) -167847 107633 1463 "casper"

TR_5-2-Red_Nemon_2.esp 6/18/2012 (14:48) skraeling Flora_tree_BM_02 TR_5-2-Red (-24,4) -190753 33840 4695 "float"

TR_5-4-Red_Haplo_1.esp 6/18/2012 (14:51) skraeling Terrain_rocks_WG_01 TR_5-4_Red (-14,-1) -108652 -8014 2595 "casper"

TR_5-6-Red_Haplo_1.esp 6/18/2012 (14:51) skraeling Terrain_rock_BM_57 TR_5-6_Red (-29,7) -235558 59700 12097 "Caspers"
TR_5-6-Red_Haplo_1.esp 6/18/2012 (14:51) skraeling Terrain_BM_snow_01 TR_5-6_Red (-31,9) -247656 78640 8270 "Caspers"
TR_5-6-Red_Haplo_1.esp 6/18/2012 (14:51) skraeling TR_terrain_BM_rocks_01 TR_5-6_Red (-31,9) -248000 78606 7946 "Caspers"

TR_5-15-Red_Haplo_1.esp 6/18/2012 (14:51) skraeling TR_terrain_BM_rocks_03 TR_5-15-Red (-29,2) -230503 23791 12013 "WTF WTF WTF land tear?"
TR_5-15-Red_Haplo_1.esp 6/18/2012 (14:51) skraeling Terrain_BM_snow_07 TR_5-15-Red Silgrod Pass (-29,-4) -232966 -29561 7532 "ex_imp_plaza caspers nearby"
TR_5-15-Red_Haplo_1.esp 6/18/2012 (14:51) skraeling Flora_tree_BM_snow_03 TR_5-15-Red Silgrod Pass (-29,-4) -232962 -27748 7669 "ex_imp_plaza caspers nearby"

TR_5-16-Red_Haplo_1.esp 6/18/2012 (14:50) skraeling ex_Snow_drift TR_5-16_Red (-28,8) -225517 67003 10691 "caspers"
TR_5-16-Red_Haplo_1.esp 6/18/2012 (14:50) skraeling Terrain_BM_snow_02 TR_5-16_Red (-28,11) -224793 97042 6219 "slgiht casper"
TR_5-16-Red_Haplo_1.esp 6/18/2012 (14:50) skraeling TR_terrain_BM_rock_17 TR_5-16_Red (-26,11) -205146 93620 2999 "big caspering here"
TR_5-16-Red_Haplo_1.esp 6/18/2012 (14:50) skraeling Flora_tree_BM_snow_06 TR_5-16_Red (-26,9) -206029 78827 6437 "floats"

TR_5-21-Red_Haplo_1.esp *** TR_terrain_rocks_RM_01 TR_5-21_Red (-27,-3) -219468 -21005 848 "slight caspering, when viewed from south"
TR_5-21-Red_Haplo_1.esp *** TR_terrain_rock_RM_17 TR_5-21_Red (-27,-3) -219603 -20383 1161 "floats"

TR_5-22-Red_Sir Dave_6.esp 6/18/2012 (14:48) skraeling terrain_rock_rm_19 TR_5-22_Red (-16,0) -128535 123 1287 "caspering tr_terr_ma_cliff_05 here"

TR_5-23-Red_Haplo_1.esp 6/18/2012 (14:50) skraeling Flora_tree_BM_02 TR_5-23_Red (-27,1) -219999 14428 4454 "floats"
TR_5-23-Red_Haplo_1.esp 6/18/2012 (14:50) skraeling Flora_tree_BM_01 TR_5-23_Red (-27,1) -219917 14216 4436 "floats"
TR_5-23-Red_Haplo_1.esp 6/18/2012 (14:50) skraeling ex_Snow_drift TR_5-23_Red (-28,2) -228171 24222 10912 "caspers"

TR_5-24-Red_Haplo_1.esp *** TR_terrain_rocks_RM_01 TR_5-24_Red (-17,6) -133562 56131 54 "caspering"

TR_5-25-Red_Haplo_1.esp *** TR_terr_BMcliff03-0.5B TR_5-25-Red (-27,6) -218729 53999 8452 "caspering (look from north, levitating about half the height of the ravine)"

TR_5-27-Red_Haplo_1.esp 6/18/2012 (14:51) skraeling terrain_rock_rm_20 TR_5-27_Red (-18,0) -139459 84 2696 "caspers"

TR_5-28-Red_Haplo_1.esp 6/18/2012 (14:50) skraeling Flora_tree_BM_04 TR_5-28_Red (-22,13) -174467 112622 942 "hyperfloat"
TR_5-28-Red_Haplo_1.esp 6/18/2012 (14:50) skraeling TR_terrain_BM_rocks_01 TR_5-28_Red (-25,13) -200673 111172 653 "caspers"
TR_5-28-Red_Haplo_1.esp 6/18/2012 (07:50) skraeling Terrain_rocks_BM_02 TR_5-28_Red (-23,13) -183987 109536 935 "casper"
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Post by abot »

can somebody link me to a .bsa/something including TR\x\redorancapital.nif referenced from static TR_ex_r_baanmalur in Cell TR_5-1_Red_Baan Malur of Clean_TR_Map5Merge.ESP ?
I hope it/a replacement exists somewhere as it seems to be central to Baan Malur.
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Post by Haplo »

That model is still being worked on, but I believe it should already exist in our internal TR_Data.
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Post by abot »

You mean this [url=http://tamriel-rebuilt.org/files/oot/TR_Data.7z]TR_Data.7z[/url] (Last modified 21 Nov 2012 13:09, Size 78.7 MB) downloaded from [url=http://tamriel-rebuilt.org/esp/browser.php]here[/url]?
No mesh inside. If mesh is being hidden/worked, a pity but no problem.
If that TR_Data.7z is not the right file, maybe link info on top post should be fixed to point to the right file.
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Post by Gnomey »

Noticed a random little thing while looking around the map:

TR_Map5Merge2013.esp Ex_common_plat_LRG TR_5-26 (-21, -3) -166286, -24278, 1393 "vertical beam caspers"

Also, I'm assuming that the file above is mainly for the Uld Vraech claims, and that the extensive, if generally subtle, land tearing I found all along the ash swamp region claim borders isn't a problem.
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Post by Nemon »

Land tear at the ash swamp region? That is odd, I can't seem to recall that from my latest checkups on this file.

Pictures?
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Post by Gnomey »

Here are two without the borders enabled so that you can see the tears better. They're of the southern edge of 5-3-Red, looking east.

No statics:

[url=http://imageshack.us/photo/my-images/854/qu3q.jpg/][img]http://imageshack.us/a/img854/4821/qu3q.th.jpg[/img][/url]

With statics:

[url=http://imageshack.us/photo/my-images/839/8ntp.jpg/][img]http://imageshack.us/a/img839/1764/8ntp.th.jpg[/img][/url]

That's just a sample. I found tears along the edges of pretty much every claim south of 5-17-Red, getting more minor the further north they go. Just to be sure, I deleted and re-downloaded the plugin. It might still be on my end; the tears seem too extensive to have gone unnoticed.
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Post by Nemon »

Aha. Border seams, not land tears. For a land tear example, see Swiftoak's third upload in 5-32.

Border seams are just mismatched borders between claims, due to the fact that these claims were initiated before we did the heightmap base file thingy.

Land tears are large parts of your cell dropping x amount of z value, leaving a perfectly shaped terrain and floating statics, plus the occasional insane flat tall ridge running through said cell, often at the edge. It's a bug that makes no sense whatsoever. Mismatched borders are easier to explain.
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Post by Gnomey »

Ah, my mistake. That also explains the border of my 5-9. I've probably become a little paranoid after a few run-ins with land tears with my own projects.
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Post by Aeven »

May sound a bit odd, but any chance of a new merge of this any time? Would help immensely when creating new videos and screenshots.
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Post by Swiftoak »

I already have one, though I want to split it into working sections rather than a full Map 5 merge.

rot-edit: contents of this file are now [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24665]here[/url]
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