Hello to everybody. While promoting, I've made a model of the statue of Tava, based on Lutemoth's concept art and got good responces. I'm really grateful to you for such attitude to my humble work. It encouraged me to proceed.
So I want to make some more statues of Yokudan gods. It is not easy now because of extreme lack of time, but it is extremely interesting.
Now I'm working on model of Ruptga. This is my current progress.
PS: My particular gratitude to Lutemoth, whose amasing sketches inspired me to join this project.
Statues of Yokudan Gods
Moderators: Haplo, Lead Developers
The model looks great so far However, you're modeling from an old concept of Ruptga.
Check Lutemoth's concept art thread:
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=15158&postdays=0&postorder=asc&start=0
Under "Architecture, Statues, Design " you will find images of the Hammerfell gods. Here are three concepts of Ruptga from that page:
http://img311.imageshack.us/img311/5453/ruptga3xy5.jpg
http://img427.imageshack.us/img427/7710/ruptga2oe0.jpg
http://img122.imageshack.us/img122/3262/tallpapaiw8.jpg
It is mostly just the head that is different from the concept art you are following.
This Ruptga Lantern uses the new design:
http://img211.imageshack.us/img211/9224/ruptaga1ox1.jpg
Just ask if you have any questions about concept art. I look forward to seeing what you come up with.
Check Lutemoth's concept art thread:
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=15158&postdays=0&postorder=asc&start=0
Under "Architecture, Statues, Design " you will find images of the Hammerfell gods. Here are three concepts of Ruptga from that page:
http://img311.imageshack.us/img311/5453/ruptga3xy5.jpg
http://img427.imageshack.us/img427/7710/ruptga2oe0.jpg
http://img122.imageshack.us/img122/3262/tallpapaiw8.jpg
It is mostly just the head that is different from the concept art you are following.
This Ruptga Lantern uses the new design:
http://img211.imageshack.us/img211/9224/ruptaga1ox1.jpg
Just ask if you have any questions about concept art. I look forward to seeing what you come up with.
I prefer to see uploaded nifs, than screens BTW, I would like you to finish the old one first. Mapping, textures, vertex shading. How about it?
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Well, I've already talled, that my skills in texturing are really low. I cant create any UVW unwrap of my model! Another problem is a serious bug with exporting my model: after exporting it turns to be separated into some separate elements! I do not know why! While moddeling it was one mesh witout any subdivisons!
And what about new model, I didn't know that it was an old concept, so I suupose I have to give up further working on it and to try anything else.
And what about new model, I didn't know that it was an old concept, so I suupose I have to give up further working on it and to try anything else.
.obj probably, .max isn't that friendly with non-3dsmax programs IIRC.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined