Question about Map 4

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Laringar
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Question about Map 4

Post by Laringar »

In screenshot #28 of the map 4 wilderness, there are a bunch of green ashlander huts. Are these in OoT, or custom, or what? And is there any way I can get them to play around with? I like the look, it's like a hut made of leaves instead of guarskin.
Harke the Apostle
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Post by Harke the Apostle »

You mean [url=http://tamriel-rebuilt.org/?picture=Wilderness_Map4_06.jpg&p=screenshots&gallery=4]this one[/url]?

They are in TR_Data.esm. The meshes are called TR_Ex_Wood_Tent_01-03
Laringar
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Post by Laringar »

That's the one, thanks.

Methinks I'm going to have to go mining through TR_Data for other such cool things.

Gotta see what other awesome things are hiding out in there.
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Post by Harke the Apostle »

Their IDs start with "TR".

The really cool stuff begins when you get promoted and you get to use the meshes for what they were meant to be used for. ;)
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Haplo
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Post by Haplo »

This area is being removed because, while making for a good screenshot, it doesn't look good ingame while moving, and has hundreds of errors both lore-wise and physical placement-wise. There are plenty of other cool things though.
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Laringar
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Post by Laringar »

Harke the Apostle wrote:The really cool stuff begins when you get promoted and you get to use the meshes for what they were meant to be used for. ;)
See, I'm thinking about that part, but I have this problem with being impulsive. So I'd rather be sure I'm not considering joining just because I'm on impulse.

But some time working on a demo mod will probably help me decide. :mrgreen:

@Haplo : That's fine, I just think they look cool. They strike me as Bosmer-ish.
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Sload
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Post by Sload »

Another big problem is that interiors were never made for those huts. And, as to that screenshot in particular, there were well over 200,000 faces in that cell alone, which lags most computers (for a comparison: the facecount in the busiest Balmora cell is 68,000). It just didn't work.
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