Getting the map to work

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

Moderators: Haplo, Lead Developers

Locked
BBQ Platypus
Member
Posts: 2
Joined: Thu Nov 22, 2007 12:36 am

Getting the map to work

Post by BBQ Platypus »

Hi - I did a search and couldn't find any variations on this topic, so I thought I'd ask if it's possible to get the ingame minimap to display the entire Telvanni mainland.

I downloaded the beta version of Map 1 sometime last year, and I got the expanded beta w/quests pretty much the second it came out. I love TR and I can't wait for Map 2 to come out (yeah, I know - "when it's done" - besides which you're not quite finished with Map 1 yet).

However, there's one minor annoyance - only about half of mainland Telvanni country shows up on the minimap. Everything east of Ranyon-ruhn is nothing but ocean. I tried using Wrye Mash to get the rest of the map to show up, but it didn't work. Is there a way to fix this, or is this an inherent aspect of the map's design?

Thanks,
BBQ Platypus
Swiftoak
Developer Emeritus
Posts: 2029
Joined: Wed Feb 02, 2005 12:20 am
Location: Kah-nah-duh
Contact:

Post by Swiftoak »

It's not the mod that's wrong, it's the games code. You can't really do much to extend the world map in-game, it's hardcoded sorry to say. :(

Everything beyond that row of cells won't be seen on the minimap unless you use Morrowind FPS Optimizer (which is a great tool by the way). Even then it's not perfect. The textures won't be coloured in.

I would give a link, but I forgot where to find it. :P

Hope that answers your question! :)
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
BBQ Platypus
Member
Posts: 2
Joined: Thu Nov 22, 2007 12:36 am

Post by BBQ Platypus »

Ah, I see. Unfortunately, I have an improved graphics pack, though, and I'm not sure if the FPS Optimizer is compatible with that. I really would rather not implement it only to find out that it isn't. In any case, I've printed out a map that I should be able to use. I'll just navigate by landmarks and dead reckoning instead, I suppose.
User avatar
Gnomey
Lead Developer
Posts: 2869
Joined: Fri May 19, 2006 11:55 am
Location: In your garden.

Post by Gnomey »

TR has some map books to make it easier on modders. Look around a bit and you should find the map1 map books. :)
User avatar
Sniper4
Developer Emeritus
Posts: 1015
Joined: Wed Nov 12, 2003 2:48 am
Location: US

Post by Sniper4 »

I thought someone came up with a means around this about a year ago. It had something to do with recentering the world map in some way in game, but I don't remember the details...
Laringar
Member
Posts: 7
Joined: Thu Apr 10, 2008 1:42 pm

Post by Laringar »

That would seem to only be a stopgap though, since eventually all of TR should come out, and you wouldn't be able to recenter to show all the southern stuff.
User avatar
Lud
Developer Emeritus
Posts: 2050
Joined: Fri Aug 27, 2004 9:24 pm
Location: Ireland

Post by Lud »

FPS optimiser 2.0 is what you're thinking of. It's a bit buggy, but it does work.
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
Locked