Hey TR team,
I thought this project wasn't going to be for me as I'm not much of a creater in the modding community. I have made some minor mods that just edit certain aspects rather than create something from scratch.
After reading the final paragraph of the 'Join Now!' page, I realised how maybe I could be of some use to the project. I think the main points that I could be of some use are:
-I have great enthusiasm towards this game and this project. I have spent endless hours playing the game, aswell as, being a beta tester for many projects on a considerably smaller scale.
-Also, I am rather good at studying certain lore etc and thinking of imaginative ideas to include that do not interfere with the plot of this modification.
-I would love to learn how to make good mods and I am willing to learn anything. I do know the basics of the construction set and I am in the process of learning the more advanced 'stuff'.
-I fully understand and realise your persistence with the idea of not adding things into the game that Bethesda would not think of adding and the preservation of the feel the Elder Scrolls franchise has givin so many players.
Thanks for your time, hope I can be some help in the future with your spectacular project.
Rorkhill
Joined TR
Moderator: Lead Developers
Joined TR
- Attachments
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- Factor's Estate.esp
- This is my first mod that adds a few improvements to the Factor's Estate that is bestowed on the Player after completeing the 'Raven Rock' Questline. It needs some other mods to be installed to work properly and they are displayed in the .esp description
- (32.63 KiB) Downloaded 72 times
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- Developer Emeritus
- Posts: 1742
- Joined: Sat Apr 09, 2005 4:01 pm
- Location: Athens, Greece
Hey Rorkhill, welcome to TR. Before anything else, I must inform you about some things concerning the showcase. When you're uploading an esp/esm, its only dependancies should be the official expansions/plug-ins, and/or the TR_Data. If that's not the case, then the reviewers should search and download the mods that you've used in order to see your work.
As you understand, it's a policy that your showcase must not be depended on user-made mods, otherwise we should fill our HDDs with mods for every person who submits files with such dependancies, and such a thing takes time and patience.
You don't need to add material created by other users to make your interiors/exteriors unique. The point after all is to showcase your own abilities.
My suggestion would be to clean your cells from any custom items, then clean the esp itself with TESAME and TESDTK and upload it. I'm not saying your work will definately not be seen, but take this as a guide for future submissions.
As you understand, it's a policy that your showcase must not be depended on user-made mods, otherwise we should fill our HDDs with mods for every person who submits files with such dependancies, and such a thing takes time and patience.
You don't need to add material created by other users to make your interiors/exteriors unique. The point after all is to showcase your own abilities.
My suggestion would be to clean your cells from any custom items, then clean the esp itself with TESAME and TESDTK and upload it. I'm not saying your work will definately not be seen, but take this as a guide for future submissions.