n11-20-Mis
Moderators: Haplo, Lead Developers
Claiming, because I almost finished this while practising with speedtree. The texture is mine too. Have a look:
[url=http://i182.photobucket.com/albums/x139/aruncio101/TR/HKThorn.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/th_HKThorn.jpg[/img][/url]
BTW, do you think it should form into groups always or only in some places?
[url=http://i182.photobucket.com/albums/x139/aruncio101/TR/HKThorn.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/th_HKThorn.jpg[/img][/url]
BTW, do you think it should form into groups always or only in some places?
I'd say it should always be in clusters. The only point of not putting them as clusters would be to help modders get more freedom in how to place them. These plants really don't look like the solitary kind.
Also, of course, it needs to curve more, to have a little branch, shorter thorns with a more pronounced angle, etc. but you know that.
Also, of course, it needs to curve more, to have a little branch, shorter thorns with a more pronounced angle, etc. but you know that.
K, I'm gonna make two versions. Clustered and a single one.Gez wrote:I'd say it should always be in clusters. The only point of not putting them as clusters would be to help modders get more freedom in how to place them.
Isn't doable. Speedtree limitations. And I want to have this made with speedtree. It gives us many other advantages that are worth of it(poly use for example, billboards).Gez wrote:curve more, to have a little branch
I'll see what I can do.Gez wrote:shorter thorns with a more pronounced angle
In the IRC channel I told you that it should be more of a bush than a single plant. So clusters yes.aro101 wrote:K, I'm gonna make two versions. Clustered and a single one.Gez wrote:I'd say it should always be in clusters. The only point of not putting them as clusters would be to help modders get more freedom in how to place them.
Would it be possible to import the speedtree into Max and refine it there? Just adding a few verts to get the proper bend and curve of it???aro101 wrote:Isn't doable. Speedtree limitations. And I want to have this made with speedtree. It gives us many other advantages that are worth of it(poly use for example, billboards).Gez wrote:curve more, to have a little branch
Amen to than Gez.aro101 wrote:I'll see what I can do.Gez wrote:shorter thorns with a more pronounced angle
Otherwise its looking good. Though I would like it to only have thorns on its "backside" like on the CA. Or at least not 4 thorns grouping together like that on one edge. A bit more randomness.
Thrignar-Fraxix - elfane, is a CA machine
Elfane's need list - camel & tortoise...
Elfane's need list - camel & tortoise...
I'm using speedtree 4.0, Flesh
Update. Files are aviable to download now, do not send it to review yet.
[quote="Elfane]Would it be possible to import the speedtree into Max and refine it there? Just adding a few verts to get the proper bend and curve of it???[/quote]I don't know if that is even possible, but it would kill all the speedtree advantages anyway. This has to stay in the .spt format if you do not want to get a effect simillar to the one you get on some plantations in Morrowind Map1(IIRC).
Here's how it looks now:
[url=http://i182.photobucket.com/albums/x139/aruncio101/TR/HKThorn02.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/th_HKThorn02.jpg[/img][/url][url=http://i182.photobucket.com/albums/x139/aruncio101/TR/HKThorn03.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/th_HKThorn03.jpg[/img][/url]
I doubt it can get any closer to the concept without raising the polycount. What you think?
Update. Files are aviable to download now, do not send it to review yet.
[quote="Elfane]Would it be possible to import the speedtree into Max and refine it there? Just adding a few verts to get the proper bend and curve of it???[/quote]I don't know if that is even possible, but it would kill all the speedtree advantages anyway. This has to stay in the .spt format if you do not want to get a effect simillar to the one you get on some plantations in Morrowind Map1(IIRC).
Here's how it looks now:
[url=http://i182.photobucket.com/albums/x139/aruncio101/TR/HKThorn02.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/th_HKThorn02.jpg[/img][/url][url=http://i182.photobucket.com/albums/x139/aruncio101/TR/HKThorn03.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/th_HKThorn03.jpg[/img][/url]
I doubt it can get any closer to the concept without raising the polycount. What you think?
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Looking alot better, to bad that you can't edit .spt in Max, but oh well. I am satisfied with the result. But the cluster/clusters should perhaps be closer together. As if the plants are growing from one root system. But with some grass around it it will look very neat as it is. Great work, and fast.
Thrignar-Fraxix - elfane, is a CA machine
Elfane's need list - camel & tortoise...
Elfane's need list - camel & tortoise...
w00t for v4, but if you notice in the files it is mainly a max plug-in with CAD just thrown in there. It is very possible I'm just not exactly sure how :O And it looks quite nice, the cluster is my favourite
EDIT: You see what you did there with clusters? There is a specific tool in MAX for SpeedTree called ST Forrest, it's about making those clusters and such I think, maybe worth checking out?
EDIT2: I know a way to get it closer to the concept. Do you see how there are branches on the main trunk (in the concept)? And then thorns, well why not make the 2nd layer (which you have as thorns right now I presume) those branches, then add a 3rd layer of branches, to be as thorns. As far as I know you can add a couple of layers for your needs.
EDIT: You see what you did there with clusters? There is a specific tool in MAX for SpeedTree called ST Forrest, it's about making those clusters and such I think, maybe worth checking out?
EDIT2: I know a way to get it closer to the concept. Do you see how there are branches on the main trunk (in the concept)? And then thorns, well why not make the 2nd layer (which you have as thorns right now I presume) those branches, then add a 3rd layer of branches, to be as thorns. As far as I know you can add a couple of layers for your needs.
"Don’t they know that God taking over the economic systems would be SOCIALISM from SPACE?" -Wonkette
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
Attack of the clones:
[url=http://i182.photobucket.com/albums/x139/aruncio101/TR/ScreenShot107.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/th_ScreenShot107.jpg[/img][/url]
These all are the same varation(I was only testing). It turned out that speedtree clusters don't work with oblivion. It will be up to the modder and/or region generation to put some into clusters.
Flesh, for trees I'm working only with CAD. The max plugin do not work for me. I tried a lot to make them work, but they refuse Thanks for the layers suggestion After some basic attempts, it looks like a powerful tool I'll try to make a use of it.
So, what ya think about the current progress? Adanorcil suggested that I should make this with typical modelling software. But since I just don't feel like doing it with typical modelling software (cause I do that all the time anyway), I would just drop the claim if the quality isn't satisfying. What you say?
P.S. Lady N, there is a polycount note on one of the previous screens.
[url=http://i182.photobucket.com/albums/x139/aruncio101/TR/ScreenShot107.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/th_ScreenShot107.jpg[/img][/url]
These all are the same varation(I was only testing). It turned out that speedtree clusters don't work with oblivion. It will be up to the modder and/or region generation to put some into clusters.
Flesh, for trees I'm working only with CAD. The max plugin do not work for me. I tried a lot to make them work, but they refuse Thanks for the layers suggestion After some basic attempts, it looks like a powerful tool I'll try to make a use of it.
So, what ya think about the current progress? Adanorcil suggested that I should make this with typical modelling software. But since I just don't feel like doing it with typical modelling software (cause I do that all the time anyway), I would just drop the claim if the quality isn't satisfying. What you say?
P.S. Lady N, there is a polycount note on one of the previous screens.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Meh. I leave the final word to Lady Nerevar then. There are two posibilites. I can scrap this claim or finish it up in a speedtree version. BTW, PoHa gave me some ideas and it actually might be possible to make make a cluster with speedtree.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Claim redesigned
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
SpeedTree isn't required, it's just preferred. If you can make a good enough model with a decent budget of polies, then it should be fine.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- Lady Nerevar
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yea, the tips should be a tad higher. placing something close to the ground like that causes a bit of a problem for exterior modders. since ground is hardly ever that flat the tips will almost always bleed. anyhow, looking good
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
Ok, here ya go!
It's in OBJ format, which I hope is O.K., if not, just tell me.
thanks,
-Andy
It's in OBJ format, which I hope is O.K., if not, just tell me.
thanks,
-Andy
- Attachments
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- One_Thorny_Bastard.rar
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Fat.
- Lady Nerevar
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- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA