What is the best colour to use on a grazelands grass to road tileset to shade them nicely?
And give me the actual colour values people not just "brown" or "green".
Tips: Best Colour To Use
Moderators: Haplo, Lead Developers
R:136, G:118, B:96
It's a brown that I use for all my claim, it looks real nice ;)
EDIT: AND NEVER USE ANYTHING BUT BROWN AND REALY DARK BROWN. THIS MEANS NO GREEN, NO BLUE, NO RED!!! YOU HEAR ME?!
It's a brown that I use for all my claim, it looks real nice ;)
EDIT: AND NEVER USE ANYTHING BUT BROWN AND REALY DARK BROWN. THIS MEANS NO GREEN, NO BLUE, NO RED!!! YOU HEAR ME?!
"Noirgrim, (who is accused of working too hard) is the worst kind of modder this project can get." -Ender
More than brown...
My usual vertex shading colors for highlighting and blending are:
light gray: 192 192 192
medium gray: 128 128 128
light olive green: 128 128 0
medium olive green: 128 128 64
dark olive green: 92 92 46
sienna brown: 128 64 0
And of course my favorite: 255 255 255 - that's white, which will "erase" any vertex shading mistakes!
I usually keep the edit radius at 2, but have used 1 thru 4. If you're careful, a larger radius can be used in special situations.
For special effects, I've used other colors (such as some very dark hues in a misty swamp. I have also tried bright colors in small patches to simulate a meadow of small wildflowers... And I don't use dark brown along dirt roads since it looks like racing stripes in game...
Mostly I've worked with WG, BC, RM, GL and AI textures.
Cep: medium to dark gray gives Daedric Ruins a burned-out look when used with the daedric textures.
Ben
light gray: 192 192 192
medium gray: 128 128 128
light olive green: 128 128 0
medium olive green: 128 128 64
dark olive green: 92 92 46
sienna brown: 128 64 0
And of course my favorite: 255 255 255 - that's white, which will "erase" any vertex shading mistakes!
I usually keep the edit radius at 2, but have used 1 thru 4. If you're careful, a larger radius can be used in special situations.
For special effects, I've used other colors (such as some very dark hues in a misty swamp. I have also tried bright colors in small patches to simulate a meadow of small wildflowers... And I don't use dark brown along dirt roads since it looks like racing stripes in game...
Mostly I've worked with WG, BC, RM, GL and AI textures.
Cep: medium to dark gray gives Daedric Ruins a burned-out look when used with the daedric textures.
Ben
I'm probably not the most popular Nord around these parts...