Stuff in red is done already.
Stuff in black needs to be done.
Map 1: A version needs to be released alongside Map 2 that is not gonna throw up massive error reports with the new Data. We should take this opportunity to also make some fixes here, to generally make things better. Here are the details:
1- Deal with these errors by replacing bed/boats with their new equivalents, and deleting butterfly references.
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Missing object "TR_ex_longboatTF02" for reference during cell "Firewatch Docks" load.
Missing object "TR_ex_longboatTF01" for reference during cell "Firewatch" load.
Missing object "TR_cr_but_pmicro" for reference during cell "Ravalas Cavern" load.
Missing object "TR_cr_but_gmicro" for reference during cell "Caved-in Cavern" load.
Missing object "TR_act_de_Bed_05" for reference during cell "Alendu Plantation, Mansion" load.
2- Possibly give the new unique heads in Data (Telvanni head honchos, various MQ folk) to the appropriate people. Maybe leave this for the MQ file, though.
3- Fix the 'join the Thieves Guild' error, as well as the unfiltered TR Mages Guild for Gindaman one. Actually, just fix all the 'actual errors' reported in Hints and Spoilers. World errors and stuff on a minor level like that, reported in their respective threads, will not be included.
4- Remove references to Darconis, Alt'Bosara.
5- Rename Gah Ouadaruhn to Llothanis.
6- Create joining dialogue for Imperial Cult (which may have quests in Map 2, and Map 1, and who knows which will be released first - so get it in here first so that there's no confusion)
TR Data: This is easy stuff, but important. Hap will have to do it, being the Data Meister.
1- Merge Petiboy's new heads (all three packs) so that the correct heads for Map 2 characters can be used in this release.
2- Merge my two fixes - Vampire voices and spellbooks.
3- Move Map 2 regions from Map2.esp/m to here? (Map 1's regions are in Data, I think)
4- Put in the new banners for Llothanis and Helnim.
5- Merge MMMowSkwoz's proper Spellbook Fix. (Found in Data Updates thread)
6- Make generic Peterboy heads 'playable'.
Map 2 itself: Again easy, and again probably down to Hap, him being the possessor of the most recent file 'n' all.
1- Finish that Map 1/2 border region. The only 'big' job.
2- Use whatever tool it is to remove all the names from cells that aren't cities or landmarks (and 'Lake Boethiah' cells, which are named, though it's hard to tell, because they have a region all their own with that name too). Then apply regions to Map 2 from TR Data.
3- Having done 2, perform the Helnim Fix, which I may have to deal with, but will take all of ten seconds to do. Or someone else could do it, it's this simple:
*blah*
4- Apply Peterboy's heads from Data to the relevant Map 2 people (Vaerin, Dralothas Omothran, Rilmas Athyrion, Llevari Telsaran, Darran Flavius, Narrusa Darythi (Mad Lord))