[Stirk] World Error Reporting (Old)
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Cell: Goldmine 2nd level down
Location in the room with floorboards covering hole
error: the hole piece of the cave flickers a wierd yellow tint. very glitchy like that in spots through the mine.
Oh and btw, nice Ayleid ruins.
i didnt know the ancients populated earth.
oh, and the monk at weynon prory church says something out of place,
when u click blades topic, he says earth instead of Nirn.
"we serve the gods up above and the emperor here down on earth"
Location in the room with floorboards covering hole
error: the hole piece of the cave flickers a wierd yellow tint. very glitchy like that in spots through the mine.
Oh and btw, nice Ayleid ruins.
i didnt know the ancients populated earth.
oh, and the monk at weynon prory church says something out of place,
when u click blades topic, he says earth instead of Nirn.
"we serve the gods up above and the emperor here down on earth"
- Lady Nerevar
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Re: .
I noticed that too. Problem: The cave tiles have been duplicated, in more than one section.The_Black_Horse_Courier wrote:Cell: Goldmine 2nd level down
Location in the room with floorboards covering hole
error: the hole piece of the cave flickers a wierd yellow tint. very glitchy like that in spots through the mine.
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Argh. I can't even download the 2nd part
O.k. I've downloaded ALOT of mods and I know what I have to do. But I'm a bit confused. I use WinRar. I downloaded the first part, OOT and checked it off in my data files, oblivion launcher. Then went back to try to download the 2nd part. It keeps opening up in the constro set. I hit the save to disk and get an error message that the CTL file can't be opened.
Please help. I really want to play this.
Thanks,
Cherie
Please help. I really want to play this.
Thanks,
Cherie
Re: Argh. I can't even download the 2nd part
oh goodness I'm an idiot. I got it .. It was on my desktop.springmoon51 wrote:O.k. I've downloaded ALOT of mods and I know what I have to do. But I'm a bit confused. I use WinRar. I downloaded the first part, OOT and checked it off in my data files, oblivion launcher. Then went back to try to download the 2nd part. It keeps opening up in the constro set. I hit the save to disk and get an error message that the CTL file can't be opened.
Please help. I really want to play this.
Thanks,
Cherie
Never mind the above. Sighs and slaps self.. I just got excited and forgot what I was doing. LOL That'll teach you guys to put out this awesome mod and tease us for months.
sorry again.
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i also have the doors locked in daytime, i had to unlock the chapel because people were quening outside it.
and as for the earth, he should say here on nirn.
our planet is earth, but the ground is dirt.
so yes this is an error, and he should be saying Nirn.
and a question:
is hammerfell Lawless?
i am assuming that there is no law other than do not kill.
anything else goes.
and as for the earth, he should say here on nirn.
our planet is earth, but the ground is dirt.
so yes this is an error, and he should be saying Nirn.
and a question:
is hammerfell Lawless?
i am assuming that there is no law other than do not kill.
anything else goes.
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my post is above
post from me is above, i thot i was logged in.
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Lady Nerevar wrote:Thee shall find out about the ruins soon enough.
As for the earth thing, he means earth as in not sky I think.
ive been in the ruins already (i used togglecollision to get behind the rocks).
they look great, but lots of doors that dont open.
also i found a cave in the rear of the island, and i like the way its concealed.
the way up to the graveyard where people have pushed up daisies is a great view.
umm, i am going back there with my sword and i am gonna murder up the town/steal if i can.
(btw i have no company in cyrodiil, because everyone is dead)
I've got this border error. It's weird because when I try to fast travel to Anvil it says that I can't go that way and it starts do load the location from which I started travel.Sload wrote:So none of you get a border region error? I'm going to guess it was conflict for the guy in the ESF thread, because the only error we know of that causes that isn't it.
Any solutions?
Thank you. We now know that "Oscuro's Oblivion Overhaul" is not compatible with this mod. Down the road if there is any easy fix that will make the two compatible, we will take this info into consideration. Thank you very much for your playtesting of this mod.
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most of them yes.ENIGMA* wrote:Dead? even the essential chars?(btw i have no company in cyrodiil, because everyone is dead)
Divine intervention: before we turn this into a discussion thread, can we please stay on topic and only give error reports.
when they go unconscious, i disable them.
- Tyrion
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but back to error reporting...
has anyone else noticed that only the trees appear from a distance?
has anyone else noticed that only the trees appear from a distance?
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"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
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more errors
I am a book reader, and i found some errors in the grammer of the books.
theres one in the lighthouse that should say on instead of one.
the kitchen recipie book I has spacing errors,
I also found various other errors in other books as well.
(appendage)
yes the trees are seeable before the hills that they are planted in.
theres one in the lighthouse that should say on instead of one.
the kitchen recipie book I has spacing errors,
I also found various other errors in other books as well.
(appendage)
yes the trees are seeable before the hills that they are planted in.
- Lady Nerevar
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I did, it bothered the hell out of me. its a LOD bug, so i dont know how to fix it. also, would it be posible to generate lod for the land between anvil and stirk? its a fugly cell end line (im also predicting that this is the error of the missing land in the sea)
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"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
- Lady Nerevar
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If you go out far enough the water becomes lod water, and you fall right through. I've attached screens of the tree error and the water error.
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- error.rar
- (628.41 KiB) Downloaded 134 times
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
- Lady Nerevar
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- Lady Nerevar
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Hey. I tried out the mod. I noticed this:
Cell: Fort Stirk, Barracks
Location: Near a table, to the left of the entrance
Error: A tapestry and rug change brightness suddenly as I move around.
That's about it. I'll test this more when I can get Oblivion to not have horrible performance. Anyway, very cool!
--the NEENJA
Cell: Fort Stirk, Barracks
Location: Near a table, to the left of the entrance
Error: A tapestry and rug change brightness suddenly as I move around.
That's about it. I'll test this more when I can get Oblivion to not have horrible performance. Anyway, very cool!
--the NEENJA
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For anyone wanting to know how to find the current x, y of the cell their in, open the console, and typeNoirgrim wrote:Million Dollar question... You'd be my hero if you figured that out Try looking at the console commands at the ES-Wiki, that's a good place to start.
Code: Select all
tdt
Code: Select all
setdebugtext 0
"When you find out someone's sleeping with your wife, you want to kill the f***er"
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"You wiki'd my girlfriend?"
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had to turn off border myself. I just went into the ini file and set the count to whatever it needs to be. All I have installed is two house mods installed . Kuminko manor and my own house near cheydinal. I have nothing else installed. ( I lost it all due to a reformatting thing).
I played the mod just fine until i tried the lighthouse thing. then my screen showed me something from the 60's... all weird patterns.
I went back and played it without going Near the lighouse and I was fine.
Nice work.
I played the mod just fine until i tried the lighthouse thing. then my screen showed me something from the 60's... all weird patterns.
I went back and played it without going Near the lighouse and I was fine.
Nice work.
BORDOR PROBLEM
I have this problem where I go outside of a city/town and it says youcan not go that way and takes me back to the door I came out of help.:{
D.D.D.D.D
- Thrignar Fraxix
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please read all of the errors that have been posted so far. This error has been posted, and a fix has been found.
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Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Re: BORDOR PROBLEM
You use OOO, don't you?invader13 wrote:I have this problem where I go outside of a city/town and it says youcan not go that way and takes me back to the door I came out of help.:{
The solution is very simple. Open up My Documents\My Games\Oblivion\Oblivion.ini with any text editor you find (yeah, even notepad will do the trick), and search for "bBorderRegionsEnabled=1" (sans quotes, of course). Replace it by bBorderRegionsEnabled=0.
Joy and felicity, the problem is solved.
I was testing 0.75 and here are a few bugs I found before hitting the invisible border region:
1. Aforementioned border region. I was water walking from Anvil and hit the wall halfway through
2. Trees on Stirk apparently have "Visible when distant" enabled making them hang in the air when no island is still visible. I can see them from Anvil coast and maybe even futher.
OK. And here's 0.76:
1. Statue of General Stirk has too many vegetation around it. Bushes even grow on the road leading to it.
2. There's a peak with the campfire on it's very tip. It rests there in a vey unrealistic way plus who would keep the fire there anyway ?
3. The Magnificent staircase (see the pic).
1. Aforementioned border region. I was water walking from Anvil and hit the wall halfway through
2. Trees on Stirk apparently have "Visible when distant" enabled making them hang in the air when no island is still visible. I can see them from Anvil coast and maybe even futher.
OK. And here's 0.76:
1. Statue of General Stirk has too many vegetation around it. Bushes even grow on the road leading to it.
2. There's a peak with the campfire on it's very tip. It rests there in a vey unrealistic way plus who would keep the fire there anyway ?
3. The Magnificent staircase (see the pic).