Problem with Tamriel data files!! - SOLVED

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I need help

Problem with Tamriel data files!! - SOLVED

Post by I need help »

I have a issue with the files. When i load up morrowind i have no problems. But when i transport to fire watch i get a ton of errors and a lot of the doors/people and items appear as a yellow triangle with an ! in the middle. maybe i put the files in the wrong place? PLZ help
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Lady Nerevar
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Post by Lady Nerevar »

you need to [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=20355]register your bsa[/url].
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TY

Post by Guest »

Wow worked absolutely perfect
Thanks A Lot!!
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i have the same problem

Post by ADT »

i have the same problem as the first person and i have registered the bsa, help please!
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Bloodthirsty Crustacean
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Post by Bloodthirsty Crustacean »

Well, it still probably means you haven't registered the .bsa. ;)

Have you definitely checked your .ini file to see if there is the correct line in the Archives section? Or have you just used BSAReg (which I swear we should stop bundling after all these problems) and assumed it did its job because it told you so? :P

Read the readme (or my Big Sticky up the top - and how did you read this thread but not that?) and follow those instructions, then come back if there's still an issue. But there won't be, I promise. Or if there is, it's not the one reported in this thread.
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Post by blackbird »

Did you place the other files in to the right directories?
Do you use texture replacers mods or something?
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i have

Post by ADT »

i have checked the .ini because i did it manually and im still getting the errors
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Post by Wolf11 »

If your running vista, (i had this problem) i reccomend reinstalling morrowind to a diffrent folder. NOT in program filles. I had SOOO many problems with tamriel but when i did this it worked very easily. If you dont want to loose your saves or mods, copy and paste them to a storage folder and when you reinstall morrowind copy and paste them back in the games folder. (the games folder should not be in program files (x86)!)
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unfortunatly

Post by ADT »

i have already done that, i put all of it into the public folder
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Post by Bloodthirsty Crustacean »

If your .bsa is actually installed properly (so that the .ini has "Archive [NextNumber] = TR_Data.bsa", and all three TR .esms and the .bsa file are all in the Data Files folder), I'm afraid there is no way you're experiencing the issue mentioned at the top of this thread (which is caused by those problems).

So in order for us to work out what your problem is, you're gonna need to elaborate as to exactly what problems you're having. More details than you've given so far (i.e. "errors").

Name specific examples, and if possible show your Warnings.txt.

Thank you.
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???

Post by Wolf11 »

Are u sure its a tr problem. Mabye when you were in the ini you changed the archives around?
-Wolf
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here is what my warnings .txt said

Post by ADT »

One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
Model Load Error: Meshes\TR\a\tr_A_stud_leath_UA.NIF cannot load file in Meshes\TR\a\tr_A_stud_leath_UA.NIF.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\o\TR_cont_crate_L_01.nif cannot load file in Meshes\TR\o\TR_cont_crate_L_01.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\f\TR_furn_com_tapestry04.nif cannot load file in Meshes\TR\f\TR_furn_com_tapestry04.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\f\TR_furn_com_tapestry02.nif cannot load file in Meshes\TR\f\TR_furn_com_tapestry02.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\f\TR_furn_com_tapestry09.nif cannot load file in Meshes\TR\f\TR_furn_com_tapestry09.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\f\TR_furn_com_tapestry03.nif cannot load file in Meshes\TR\f\TR_furn_com_tapestry03.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\i\TR_in_imp_shutter_GB.nif cannot load file in Meshes\TR\i\TR_in_imp_shutter_GB.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\f\TR_furn_banner_FW_01.nif cannot load file in Meshes\TR\f\TR_furn_banner_FW_01.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\m\TR_misc_dice.NIF cannot load file in Meshes\TR\m\TR_misc_dice.NIF.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\a\TR_A_Steel_Skin_03.nif cannot load file in Meshes\TR\a\TR_A_Steel_Skin_03.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\a\TR_A_Steel_Pldron_FA_3.nif cannot load file in Meshes\TR\a\TR_A_Steel_Pldron_FA_3.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\a\TR_A_Steel_Pldron_UA_3.nif cannot load file in Meshes\TR\a\TR_A_Steel_Pldron_UA_3.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\a\TR_A_Steel_Pldron_CL_3.nif cannot load file in Meshes\TR\a\TR_A_Steel_Pldron_CL_3.nif.
Will use the default object Marker_Error.NIF.
Texture "Textures\_land_default.tga" count 3.
Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.
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Re: ???

Post by ADT »

Wolf11 wrote:Are u sure its a tr problem. Mabye when you were in the ini you changed the archives around?
unfortunatly i did nothing but add the tr bsa file
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Post by Aeven »

I have a belief here you first downloaded Map 2, and then Map 1. Map 1 has been updated and bundled with Map 2, which has been the cause of similar errors. We should possibly point downloaders of Map 1 to Map 2, and release an updated Map 1 separately regardless.
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Post by Bloodthirsty Crustacean »

If in doubt, re-download the latest public release versions of our files (included in the Map 2 download at PES/TESNexus), update the .bsa and Data.esm, re-register the .bsa.

If it still doesn't work, then I'm afraid it appears the problem is at your end specifically, and is not something we can replicate and work out how to fix for you.

I am sure you should be able to get this worked out though; it would be bizaare if you were managing to conjure up this unique problem without it ever affecting anyone else.
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Post by ADT »

thanks for all the help, by the way i actually downloaded map 1 first
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Post by Tyrion »

That'd be the reason, you're probably using the old .bsa then.
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Post by ADT »

so download map 2 and use the bsa that came with that?
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Post by Lady Nerevar »

yep, use the files from map2 (you need the map, the esm and the bsa for it to function properly)
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Post by Haplo »

Yes. Download the latest TR_Data.esm and TR_Data.bsa
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Post by ADT »

thanks everyone, this has been very aggravating since i've wanted to test and contribute to the mods
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bla

Post by bla »

I can't find the morrowind.ini file
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Post by MMMowSkwoz »

bla wrote:I can't find the morrowind.ini file
If you have a normal install and haven't modified anything, the filepath should be:

Bethesda Softworks->Morrowind->Morrowind.ini

The icon is a standard text file with a little cog on it. The file type will be listed as 'configuration settings'.
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Post by Shapeshiftr »

Umm, ok I know I'm being a tard, but I'm having the same problem as AVG. I added the line in the .ini, but there are just no files in the TR_Data file, just Bookart. I downloaded just TR_Data.esm and .7z from the Main Page. I can't use TR at all. Heelp? And TF that didn't work.
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Post by ADT »

have downloaded the .bsa?
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Post by Faalen »

I'd advise you to download TR's released content through one of the publicly hosted locations. The version of TR Data available from this site is intended for use with the internal Modders-only map files and is not compatible with the publicly available maps. I recommend you download the Map 2 bundle from Planet Elder Scrolls or another of the several host sites. That archive contains everything you need to use TR.
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Post by Thrignar Fraxix »

sounds like you didn't extract the .bsa. do so, place the .bsa in the datafiles folder, ensure that the archive is registered in the .ini, then you should be good to go.
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