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Necrom priest robes

Posted: Fri May 15, 2009 2:24 am
by David House
I was thinking about a special robe for the priests of Necrom If I get input ill draw it.

Posted: Fri May 15, 2009 3:08 am
by Andres Indoril
They already have special robes, do they not?

Posted: Fri May 15, 2009 4:35 am
by David House
Not sure, that's mainly why I made this thread, to find out, and if not then to remedy it.

Posted: Fri May 15, 2009 5:01 pm
by Bloodthirsty Crustacean
Currently they have a retex of the extravagant robe. It's rather pretty, and more than fit for purpose.

David, if you can come up with a simple (and implementable) yet stunning design, you might be able to convince one of our precious few modelers to make it.

But as it stands, it's not something we 'need' as such. Up to you if you want to draw it.

Posted: Fri May 15, 2009 9:45 pm
by David House
K, also can one of y'all post a extracted .nif of extravagant robe and Ill make the model my self.

Posted: Fri May 15, 2009 10:43 pm
by MMMowSkwoz
Can you not just extract it from TR_Data.bsa yourself?

Posted: Fri May 15, 2009 10:55 pm
by David House
Havnt got the hang of bsa browser but ill do it, never mind yall.

Posted: Sun May 17, 2009 5:56 am
by David House
k hows this, (sorry about being slow, I got discouraged, then watched a bunch of concept art videos on youtube and got pumped and drew this.)

:)

[url=http://img41.imageshack.us/img41/3113/necromrobes.png][img]http://img41.imageshack.us/img41/3113/necromrobes.th.png[/img][/url]

Posted: Tue May 19, 2009 3:27 pm
by David House
Ok sorry for takeing so long, my imagination left me shortly.

[url=http://img259.imageshack.us/img259/1795/robe.png][img]http://img259.imageshack.us/img259/1795/robe.th.png[/img][/url]

Posted: Tue May 19, 2009 3:51 pm
by dirnae
if you want to model it, then go for it, no ones going to stop you, and i'm sure any models you make would be appreciated

i would keep the colour scheme of necrom in mind, maybe have the robe match the colour of the necrom ordinators?

Posted: Tue May 19, 2009 4:24 pm
by David House
aye, Ill model it and put the new colors in when I add the texture.

Posted: Tue May 19, 2009 6:04 pm
by Myzel
Those are some nice designs. I Really like the hat and green scarf-thing on the last one. I don't like the skull mask though. To me, it seems like a horrible fantasy-cliche to put skulls on everything that has something to do with death.

Posted: Tue May 19, 2009 8:34 pm
by David House
Well they do handle death and ghosts, but ok.

Posted: Tue May 19, 2009 10:40 pm
by Ter13
A friend of mine has a quote he busts out every time we sit down to play D&D, these days.

"You know why it's cliche'? Because it F**ing WORKS!"

He and I have been designing campaigns and videogames long enough that we are both disgusted with the idea of forced originality. Originality is good and great, but too much, and you have the risk of alienating your audience.

Originality is best left in the right places. In some cases, it is better to deal with a cliche than a totally unique idea. Just for the sake of consumer comfort.

Posted: Tue May 19, 2009 11:25 pm
by David House
sooo.... -pops up D&D user translator (copywrite pending) and pops in a few things- ...keep skull mask? :)

Posted: Wed May 20, 2009 12:18 am
by Thrignar Fraxix
that is his opinion, everyone else thinks they should go

Posted: Wed May 20, 2009 12:53 am
by Lady Nerevar
maybe something more stylized, like an animal skull or just the representation of a skull. but im not too fond of the idea in general.

maybe have the robe be similar to that of the [url=http://www.uesp.net/w/images/thumb/701px-Bonelord.jpg]bonelord[/url]?

Posted: Wed May 20, 2009 1:12 am
by Ter13
How about this: No mask, just a really low hood.

[img]http://i43.tinypic.com/2mpmkno.jpg[/img]

Sorry about it being incomplete. Just trying to get the idea across. (Note all the borders of the robe, and all the streamers have runes, I just didn't bother drawing them all.)

I know it seems a bit more Aldmeri, but Veloth himself was educated in the Summerset Isles (Artaeum), and took a lot of their influence northeast with him.

Posted: Wed May 20, 2009 1:28 am
by David House
Nice, but I'm trying not to run into conflicts of the hood and robe since there separate objects, I will probably have to make the hood shorter then that :S, I was very busy today, but I'll start tomorrow, starting with the hood.

Posted: Wed May 20, 2009 1:35 am
by Hemitheon
Looks a bit like Thulsa Doom's outfit from Conan the movie.

Posted: Wed May 20, 2009 1:40 am
by Ter13
[img]http://vladalucard.files.wordpress.com/2007/09/barbarian3.jpg[/img]

I think I just peed a bit... And then vomited.

Posted: Wed May 20, 2009 1:42 pm
by David House
rofl, HOW DID YOU RECOGNIZE THAT!?..... someones been watching to much Conan lol

TF MERGE: K i am no good whatsoever at modeling, I tryed on multiple occasions today, and im garbage.

TF COMMENT: Do not double post, do not post about double posts. Moderators and admins are perfectly capable of scolding where scolding is due. Everyone else just clutters things and raises my blood pressure.

Posted: Thu May 21, 2009 8:44 am
by Ter13
I can try my hand at it. If you want me to record a video of how I do it, I'll definitely go for it.

What program do you use, Blender?

Posted: Fri May 22, 2009 12:42 am
by David House
aye, that would be awesome.

Posted: Fri May 22, 2009 1:15 am
by Sload
Myzel wrote:To me, it seems like a horrible fantasy-cliche to put skulls on everything that has something to do with death.
Indeed. Especially since masks are already done in Necrom, with the crying ordinators.

Note that the robes that Mehra Milo is wearing are supposed to be Temple priest robes (though there are also Imperial Cult members who wear them and, in TR at least, normal people). You can tell from the fact that all or almost all Temple priests wear them, as do the ordinators at the one Daedric shrine. Any unique robes for Necrom should be at least similar to those designs.

Posted: Fri May 22, 2009 9:15 pm
by Yeti
The Necrom robes don't have to necessarily be similar to regular ones. Necrom is an ancient city whose style has changed little over many centuries. The robes its priests wear should be similar, being a style from Morrowind's distant past but one that is still being worn out of tradition.

Ter13: If you're going to be modeling this, why don't you put it up as a showcase? TR is always in the need for skilled modalers. :P

Posted: Fri May 22, 2009 9:30 pm
by Thrignar Fraxix
Sload wrote:Note that the robes that Mehra Milo is wearing are supposed to be Temple priest robes (though there are also Imperial Cult members who wear them and, in TR at least, normal people).
you know, when you catch things like this it would be nice if you told someone so it can be fixed.

Posted: Fri May 22, 2009 11:14 pm
by Sload
i just DID tf

---

Jesus Christ Yeti come on. They do have to be similar in style because that creates a thematic unity between all parts of the Temple. It doesn't matter if in your imaginary history of something that doesn't exist it is feasible for things to happen blah blah blah, what matters is what looks. right.

Posted: Sat May 23, 2009 12:12 am
by gro-Dhal
Thrignar Fraxix wrote:
Sload wrote:Note that the robes that Mehra Milo is wearing are supposed to be Temple priest robes (though there are also Imperial Cult members who wear them and, in TR at least, normal people).
you know, when you catch things like this it would be nice if you told someone so it can be fixed.
Didn't everybody know that already?

FWIW I don't think the Necrom priests need new robes, unless they're supposed to be different from normal priests in some way. Maybe a recolour of the existing priest outfit. Mourners, on the other hand...

Posted: Sat May 23, 2009 1:36 am
by David House
Well supposedly they handled the bodies and ghosts of the dead, and transported the souls to the ghost fence in vvardenfell, so I would want a friggin bio waste suit lol.

Posted: Sat May 23, 2009 3:31 am
by Yeti
Jesus Christ Yeti come on. They do have to be similar in style because that creates a thematic unity between all parts of the Temple. It doesn't matter if in your imaginary history of something that doesn't exist it is feasible for things to happen blah blah blah, what matters is what looks. right.
Yeah I know Sload, :lol: sometimes I can get alittle carried away with imaginary historys. Sometimes I just start rambling on and on about stuff like this. :lol:
FWIW I don't think the Necrom priests need new robes, unless they're supposed to be different from normal priests in some way.
Using Sloads example of thematic unity: It would be nice for the Necrom priests to have ditinct robes that fit with the theme of Necrom. Necrom has its own archetecture set, and its own ordinator armor. There's no reason its priests can't have speicel robes that would add to Necrom's uniqueness.

Posted: Sun May 24, 2009 1:03 pm
by Gez
Yeti wrote:There's no reason its priests can't have speicel robes that would add to Necrom's uniqueness.
Necrom needs its own cutlery set, too. For uniqueness.

Posted: Sun May 24, 2009 1:57 pm
by Andres Indoril
Oh yes. Forks made from the spines of the ancestors. Beware the ancient artifact that is Veloth's Spine! A deadly fork like no other! It has the magnificent power of luring the people to follow it's wielder, which has been used in many situations to gather an empire fit for an empire.

Posted: Sun May 24, 2009 6:24 pm
by Sload
you guys i think a retex would be fine

Posted: Sun May 24, 2009 8:53 pm
by David House
Well personally I think it would be cool to have a new mesh, but your right.

Posted: Wed May 27, 2009 8:29 pm
by Ter13
I can't see the harm in a few people tossing in some extra work when they don't have much else to do.

If the retex is fine, a new mesh might be fantastic. Concept art is just that, conceptual, and not actually a final reflection of the game itself. Stuff gets cut. Simple as that.

I need stuff to put into a showcase, and showing my old work isn't something I'm interested in. I'd like to take concept art from this forum and transform it into something viable for the sake of proving my skill with a medium, a style, and conforming to artistic differences within a team.

So, I'm gonna get some vertexing work done-ish, and it's not just for the sake of doing something for TR, but more for the intent of making an effort at a showcase.

Posted: Thu May 28, 2009 7:46 pm
by David House
sounds good :) thanks man.

PS: if you need anything else tell me and ill happily draw some more detailed sketchs.

Posted: Wed Jun 03, 2009 4:48 pm
by dirnae
David House wrote: TF MERGE: K i am no good whatsoever at modeling, I tryed on multiple occasions today, and im garbage.
I knew it...

You're biting off more than you can chew, modeling takes skill, don't expect to be able to model amazingly after a few weeks in blender. And don't expect to be able to model great after watching a video of someone else modeling.

Complete the tutorials, start small, learn to use the tools effectively in combination with each other, and even then you wont be great. And that's because modeling takes experience. Trust me, it's a fact. Also join a modeling forum, read the tips the experienced modelers give there, and ask any questions you have on those forums unless it is directly related to morrowind or oblivion modeling, cause the people on those forums are amazing.

edit: to be fair, there's no-one here I would call amazing at modeling at these forums (me included obviously), we're mediocre at best, just keep modeling, get some tips from fellow modelers, and you'll get better in no time.