NPCs

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Sload
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NPCs

Post by Sload »

Hey I need NPCs. I'm working on the Narsis int descriptions and I'm running out of ideas. I could just label them all "Home (de_p)" or "Home (de_rm)," but I'd rather Narsis not have a whole swath of cityscape with nothing but bland characterless NPCs.

Fuck it, how about this simple list:
0 shops
0 pubs/taverns/inns

1-3 upper class buildings of commercial activity
0-2 upper class homes
0-3 buildings of commercial activity
1-2 single lower class homes
3-5 upstairs/downstairs lower class homes

So its clear, there are only 10 claims in total left undescribed in Narsis. These lists are all potential claims of those descriptions; half of those 10 claims could potentially be one of several things. As noted in the list, Narsis has all the shops or taverns its going to have, so none of those please.

Does this make sense? I'm just looking for general ideas of characters that could live in Narsis in one of these claims. Please nothing obvious, I've obviously already thought of it. So yes, Narsis does have several House Hlaalu counselors, et cetera.
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cire992
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Post by cire992 »

Five ideas off the top of my head:

A lock smith

A drug addicted and delusional Daedra worshipper

A slave hunter unknowingly living next door to a militant twin lamps member

A bigoted noble hiding from the Dark Brotherhood

A failed alchemist turned fortune teller who claims to use her special potion to forsee the future.

If these suck, then it's because I need to go to sleep.
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Post by Chin Music »

Just throwing out ideas. I'm not sure what's already in Narsis so I'll just try for some good ones.

1. A cartographer and his/her workshop.
2. The home of a married couple of deeply religious aristocrats.
3. Downstairs: Home of a novice alchemist trying to earn an apprenticeship. Upstairs: Home of a young rogue connected to the criminal underworld.
4. Downstairs: Home of a retired bodyguard. Upstairs: Home of the same bodyguard's daughter who secretly wants to join the Thieves Guild (or just be a healer or something if that's too cheesy)
5. A carpenter's workshop for lower-class furniture.
6. A workplace of scribes in the employ of House Hlaalu's (or some other company's) record keepers.
7. Upstairs: Home of a struggling artist recently moved to Narsis to try and find work. Downstairs: Home of a lonely drunk.
8. Home of an old civil engineer who is very familiar with Narsis and its design.
9. A poor old couple who make candles.
10. Home of an avid reader/dabbling mage.
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Sload
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Post by Sload »

i like
cire992 wrote:A slave hunter unknowingly living next door to a militant twin lamps member

A bigoted noble hiding from the Dark Brotherhood

A failed alchemist turned fortune teller who claims to use her special potion to forsee the future.
i like but wonder if there are the models to do...
cire992 wrote:A lock smith
Chin Music wrote:Home of a struggling artist recently moved to Narsis to try and find work.
---

I especially like cire992's first suggestion, which could occupy one of the lower class commercial entities, 1 of which is right across from a pub which is secretly a Twin Lamps headquarters, and 1 of which is down the street from the home of a Twin Lamps supporter. Though it fits better in the latter, the former is really a better int and better questmaking potential.

The bigoted noble should be a Dres noble, and hiding from the Morag Tong.

The alchemical connections to the fortune teller should probably be dropped, but a fortune teller is an excellent idea.

Several of Chin Music's are actually already included in Narsis.
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Post by Chin Music »

I was trying to be a bit conservative just so there weren't many weird or outlandish things. Just a step above a totally generic NPC. But if a bit more of that would be good then let me think.

First off the artist doesn't necessarily have to be into painting, I was thinking broader than that. He could be into sculpting, tapestries, even music.

1. A wealthy eccentric who lives with a guar he/she keeps as a pet. Not well-liked by the rest of the nobility.
2. A waste-disposal company for the upper-class. They are paid to collect certain items that are no longer wanted (broken weapons/armor, old clothes, incriminating evidence) which they return to their offices and incinerate. Naturally the building is located in a poor area of town so that the byproducts of their work does not affect their clients. (while the service is for the rich, the actual workers and the business itself might not be)
3. A private event management company for special occasions. Catering, tasteful decorations, entertainers. Possibly their own hirable function room.
4. A former person of power impoverished by the work of a rival. Fragments of his/her former life are scattered amongst their possessions, and their time and mind are occupied by endless revenge plots.
5. A cooper/cratebuilder's workplace. Makes barrels 'n' crates. Containers basically.
6. Two racist neighbours who hate each other.
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Post by Haplo »

Should one of the homes be owned by a person who will be the player's only (perhaps Caius-like) contact with the head of Hlaalu who lives outside the city on her own in somewhat seclusion? Or did I forget that she actually does live inside the city?
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Post by Bloodthirsty Crustacean »

When the plans for her were first proposed, it was said that she "lives in the home with a garden." So yeah, she's in the city.

Although the idea of out-of-town person with in-town rep might have merit for exploration with some other person? Perhaps a Dres councilor or one of the other Hlaalu fatcats.
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Post by Haplo »

Well the idea behind it was that she required a liaison because she was *the* head of the house, and not just one of the other councilors, whom probably have plenty of protection already, and her being of common origins might be cause for some to want her gone, along with her political skill, and the fact that she may not be able to afford or enjoy the idea of a personal regiment of guards very attractive could all add to the incentive for getting her "removed". So unless you stumbled upon her and befriended her Fields-of-Kummu-style, you'd need to be vetted or something by the liaison (probably do a quest or answer some scripted questions/riddles or something, have a specific rep requirement etc., just random ideas) before a meet could go down.
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Post by Sload »

Chin Music wrote:A private event management company for special occasions. Catering, tasteful decorations, entertainers.
Maybe.

The head of House Hlaalu lives in Narsis.
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Post by RelinQ »

cire992 wrote:A slave hunter unknowingly living next door to a militant twin lamps member

A bigoted noble hiding from the Dark Brotherhood

A failed alchemist turned fortune teller who claims to use her special potion to forsee the future.
Sload wrote:i like but wonder if there are the models to do...

The bigoted noble should be a Dres noble, and hiding from the Morag Tong.

The alchemical connections to the fortune teller should probably be dropped, but a fortune teller is an excellent idea.
The Dres noble in hidding sounds good, could make a good quest as well.

I dont know if it will help, but if you do decide to keep the alchemist in the end, I have some old retextured bottles if there of any use.

[url]http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=269333#269333[/url]
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Post by Jiub815 »

This is off the top of my head, but what if (depending on where you are in the main quest) the fortune teller could tell you something farther along in the main quest. Something minor... But it won't work at all unless she (or he) is actually a legitamate fortune teller and not a fraud.
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