MCP keeps on giving

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Lud
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MCP keeps on giving

Post by Lud »

[url=http://www.fliggerty.com/phpBB3/viewtopic.php?f=53&t=1008&start=0]Have a look at this[/url]

Morrowind Cod patch has been updated yet again. This nifty little program has already solvd one of our long-running problems in Morrowind, by adding zoom to the world map. This latest version, among other things, adds rain/snow collision with static objects. This may not seem important at first glance, but it will mean that exteriors with a covering on top will not be rainy. To me, this says one thing: exterior caves! Now I'm not suggesting that we make an infestation of ex caves all over our landscapes, but it does allow for some extra flexibility in building landscapes, perhaps having a region of the coast with many many little caves some creature nesting in them, etc.

If we do this, we will have to make MCP a requirement, but I think that this opportunity could be worth it. This could also open up new options for city design, etc.

Thoughts?
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Katze
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Post by Katze »

I've not extensively tested the rain collision feature (perhaps using the tunnel arch on the Vivec Temple Canton would be the best option), but what it seems to do is disable the rain animation after a second or so underneath a static and leave the sound playing, as I generally cannot see much rain until I leave shelter again.

True rain collision would kill FPS in the Morrowind game engine, after all. It's still a very good workaround, and should prove invaluable in freeing up the imaginations of our exterior modders :D

Considering anyone who uses our mod with any sense at all already uses the MCP for the map fix, I don't see why we shouldnt make it a requirement.
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RelinQ
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Post by RelinQ »

Damn!, that sounds pretty rockin' Lud.

The only thing Im worried about is the whole dependency on something external.

EDIT: I just noticed, Im already using the older version of this patch for the "map expansion". Saying which I dont think it should be that much of a problem if we use that.
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Bloodthirsty Crustacean
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Post by Bloodthirsty Crustacean »

As a matter of fact, the MCP was going to become compulsory with the release of Map 3 anyway, as it clandestinely also fixes that CTD problem in Almalexia.

Regarding exterior caves, I don't think our exteriorers should be doing anything they wouldn't be doing already. We do already have several 'exterior cave' areas, so it's not like we've 'unlocked new potential' or anything, nor should we, as you say, be making these suddenly a regular feature of our work.

BTW, Cathartis, it does actually do proper collision, although rain far away can be hard to see. Check Nomadic's detailing claim, with Dreynim Spa and the Lan Orethan forest providing good showcases of the technology at work. :)


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Post by Evil Eye »

Bloodthirsty Crustacean wrote:although rain far away can be hard to see.
With snow it's much easier to see it :D
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