Scripting resource showcase

In order to implement content in-game, you must be a Developer. This is the place for you to introduce yourself, and apply to become a TR Developer.

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Rex Little
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Posts: 4
Joined: Thu Nov 05, 2009 7:54 am
Location: us

Scripting resource showcase

Post by Rex Little »

Don't know if this is the right place to post this, but. . .

I'm interested in acting as a scripting resource for TR. I don't want to claim a project, because I have no interest in any other aspect of mod design, but if anyone needs a script written for an object or NPC and can describe to me what they want it to do, I'd be happy to crank it out.

[url]http://planetelderscrolls.gamespy.com/View.php?id=4475&view=Mods.Detail[/url] is an example of my work. It adds chests to seven shops in Balmora, Vivec and Mournhold. The scripts on the chests allow the player to sell items which cost more than the merchant's daily limit without actually raising that limit; he can also sell multiple expensive items if he leaves the shop and comes back enough days later.
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