The Future of Concept Art
Posted: Tue Dec 15, 2009 9:37 pm
Since TR is no longer working on Hammerfell, neither are the concept artists. Hammerfell was actually the project that made this department shine, and for the past something years it has been our main focus. Obviously, that means we have to change a few things now. With Hammerfell out of the picture, TR can focus all effort on Morrowind. This will be especially true for us. From now on, Morrowind will be the main topic for all concept art.
Morrowind doesn’t need art you say? Wrong. If we want to do Morrowind well, it is necessary to visualize the rest of the province in art. New places must be visualized. Things that were seen in the original game need to be expanded and elaborated, or we will end up with mediocrity and just more of the same. It may actually be the case that the province is now seen as an extension of Vvardenfell, instead of Vvardenfell as an extension (a fragment) of the province. Now that Hammerfell no longer absorbs our efforts, maybe we can change that view.
Rest assured, the transition will be a smooth one. The well known FCG will stay, and will feature topics related to Morrowind. While most previous FCG’s were focused on the designing of specific objects for modeling, many future FCG’s may have a different character, focused as much on visualizing as on designing objects. I’ll try to find a balance between efficiency and freedom, between the essences of ‘atmospheric’ and ‘functional’ art.
How effective this approach will be of course depends as much on our respected artist’s efforts as on my organizational skills. But I’m optimistic about our future, and the role we can play in the making of Morrowind.
Morrowind doesn’t need art you say? Wrong. If we want to do Morrowind well, it is necessary to visualize the rest of the province in art. New places must be visualized. Things that were seen in the original game need to be expanded and elaborated, or we will end up with mediocrity and just more of the same. It may actually be the case that the province is now seen as an extension of Vvardenfell, instead of Vvardenfell as an extension (a fragment) of the province. Now that Hammerfell no longer absorbs our efforts, maybe we can change that view.
Rest assured, the transition will be a smooth one. The well known FCG will stay, and will feature topics related to Morrowind. While most previous FCG’s were focused on the designing of specific objects for modeling, many future FCG’s may have a different character, focused as much on visualizing as on designing objects. I’ll try to find a balance between efficiency and freedom, between the essences of ‘atmospheric’ and ‘functional’ art.
How effective this approach will be of course depends as much on our respected artist’s efforts as on my organizational skills. But I’m optimistic about our future, and the role we can play in the making of Morrowind.